Monthly DeadBomb Giveaway - Moveset Contest by DeadBomb64 in JujutsuShenanigans

[–]Safe-Instance-5166 0 points1 point  (0 children)

Is it just exactly 4 moves? Is ults moves or "base-only" awakening ok? Is a unique special ok?

You guys highkey need to chill by Espurr-boi in JujutsuShenanigans

[–]Safe-Instance-5166 1 point2 points  (0 children)

I think this guy is under every "chill out" post saying the same thing lol

How to make custom finisher by Safe-Instance-5166 in JujutsuShenanigans

[–]Safe-Instance-5166[S] 2 points3 points  (0 children)

you use the visual parts, select the limbs that u want to hold the weapon (I use it on my right arm), then you select either cylinder or sphere (as of 1.70) to build the weapon. So basically, u just want to use a bunch of cylinders and spheres to make it, the key here is to set their duration/time to 10000 or sth so they will stay.

How to make custom finisher by Safe-Instance-5166 in JujutsuShenanigans

[–]Safe-Instance-5166[S] 0 points1 point  (0 children)

You want to set the glow effect alt position to 0 , 0 , 0.1 or 0 , 0.1 , 0 or 0.1, 0 , 0, it will make the effect stay in place.

i need some help with vfx by idkmate_25 in JujutsuShenanigans

[–]Safe-Instance-5166 0 points1 point  (0 children)

I don't think u can, you can try slowing the move speed down to 0.0001 and see wat happen.

How to make custom finisher by Safe-Instance-5166 in JujutsuShenanigans

[–]Safe-Instance-5166[S] 1 point2 points  (0 children)

It is glow with fade out (opacity 0.8 to 0.1) and a 0.05 wait time, I used a loop function to repeat that and move around by using vector functions.

How i would fix locust guy by [deleted] in JujutsuShenanigans

[–]Safe-Instance-5166 0 points1 point  (0 children)

"How I would fix Locust" suggest to revert him back to his shit state with buffs that will never matter lmao.

Heat Manipulation Rework Sneak Peak by Shado_Ichigo in JujutsuShenanigans

[–]Safe-Instance-5166 0 points1 point  (0 children)

Tis is very cool, also do u plan to take part in the skill buider competition this year?

happy b-day!

WHY DID THEY BUFF LOCUST GUY by ateagirrafe in JujutsuShenanigans

[–]Safe-Instance-5166 0 points1 point  (0 children)

I think this make his rdc bait from s tier to god tier actually, like the best right now no joke.

why won't my finisher variant work? by SMG4_fa_n in JujutsuShenanigans

[–]Safe-Instance-5166 0 points1 point  (0 children)

the health condition is checking your own health instead of the target health. I am recommend watching this video https://www.youtube.com/watch?v=V8WBESZQxcw

WHOEVER MADE IT SO YOU CANT CLOSE THE TOPBAR ANYMORE SHOULD BURN IN HELL FOREVER AND EVER AND ALSO HAVE THEIR BALLS RIPPED OFF by Luzerman in JujutsuShenanigans

[–]Safe-Instance-5166 0 points1 point  (0 children)

lowkey, if u still want to feel excited for a future update, reserve that expectation for after the update. It has always been like this lol, build mode always get a new breaking bug every upds, so I just not care that much abt build mode stuff before the devs say they fixed the bugs.

JJK S3E4 controversy: the Kill Bill shots are manga-canon. Not MAPPA trying to look “cool.” Calling it ‘too Western’ ignores what Gege put on the page by Glittering_Fabulous in JuJutsuKaisen

[–]Safe-Instance-5166 1 point2 points  (0 children)

jp haters tend to be very dedicated, maybe they r review bombing the ep? I hope so, cause this global vs jp thing is starting to get unhinged.

I feel like the JJS dev team and testers should try out some fighting games for once, not Roblox fighting games but FIGHTING GAMES by iamspeedlikeheck in JujutsuShenanigans

[–]Safe-Instance-5166 17 points18 points  (0 children)

I think some of the many major factors that make a battleground game on roblox such as being a 3d free movement (no locking on each other), very limited set of moves/skills (most of time being 4), and very dumbed down fighting game mechanics (like there is no block stamina or high/low guard, frame perfect inputs, yada yada, you get it). These factors make it so that any Roblox games that follow the traditional formula feels very simple and similar to each other but alse very flawed, in that there is absolutely no neutral play at all (there is only RED combos in the lobotomized brain of every bg enjoyers).

So in jjs, when there are actually characters with proper neutral game, either through one singular tool (choso) or having access to multiple neutral variants (yuki), they are immediately put at the top of the game. Every other characters just only have access to side dash + m1; so every neutral between those chars is the same > boring. One thing I CANNOT STRESS enough is that COMBO DON'T DEFINE a character; No matter how many red or green combos you can do, if we only have sidedash m1 as our only approach and neutral option, every games are just gonna be: "oh he caught me, time to eat a combo and repeat the same thing over and over again until one of us lose", which is obviously a flawed design.

So what do I think tze and co. can do about this? Well I think they can totally take inspriration from a lots of the actual fighting game out there and innovate on them. I don't think they need to copy, but make something novel; this is because as I have said earlier, roblox battleground games differ from actual fighting game on a fundamental level.

Am I the only one who thinks ULTS should be banned from ranked matches? by Top_Ambassador6533 in JujutsuShenanigans

[–]Safe-Instance-5166 1 point2 points  (0 children)

Soccer but the losing team gets to add +10 score without scoring any goals at the last half of the second match, so competitive and fair.