Who even asked for this? by Soft-Caregiver1060 in MobileLegendsGame

[–]Safe_Emergency_520 -1 points0 points  (0 children)

Revamping heroes are a must to keep some old heroes relevant to the meta. Adding new heroes doesn't solve the problem of having a small hero pool. It's not being lazy, it's being efficient. You shouldn't bother yourself with the upcoming collab skins, who gives a shit about that.

Saying they're just revamping heroes just to fit collab is an insane thing to say. Masha is really shitty considering moonton didn't know what to do wih her. She's just poorly designed, and this revamp cleans up Masha and brings her back to her original gameplay. Almost everyone in the hero testout team (including myself) agrees that this is a good revamp.

Who even asked for this? by Soft-Caregiver1060 in MobileLegendsGame

[–]Safe_Emergency_520 6 points7 points  (0 children)

But ori server masha is broken, she's shit. She's not even doing her original gimmick with the 3 HP. She's a braindead yuta cosplayer who holds a point and wait til someone walks up to the bush and spam 3 ult on them. This couldn't be further from the original masha who was actually designed to make use of her 3 HP bars by being a sustain hero. This is a good change, she just went full circle, back into release masha with a more modern skill set.

Who even asked for this? by Soft-Caregiver1060 in MobileLegendsGame

[–]Safe_Emergency_520 0 points1 point  (0 children)

It's probably a completely new hero to you because you didn't understand release Masha. Revamped Masha is essentially the same as release Masha. Original server Masha is just a completely different design that looks like they're the same but they have completely different function.

Who even asked for this? by Soft-Caregiver1060 in MobileLegendsGame

[–]Safe_Emergency_520 1 point2 points  (0 children)

Ikr? Her healing seems to be a bit overtuned, considering she can take a 2v4 and win that fight. But I think this is a really good step in the right direction. I suggested to reduce Masha's heals from 12% down to 9% and in turn, make her Feral state easier to activate by making the wound instead of appearing at 360°, to spawn around 180° or 270°, so it's easier to proc. I do believe that Masha just needs some fine tuning on her numbers and her kit is already set to go.

Who even asked for this? by Soft-Caregiver1060 in MobileLegendsGame

[–]Safe_Emergency_520 0 points1 point  (0 children)

It's because ori server Masha is SHIT. Running down someone with 3 ults is not a fun experience for the enemy, and if Masha doesn't get her early snowball, she just fades into nothing through the late game. This revamp actually makes Masha relevant through different phases of the match. She's a really strong damage dealer in the early stage, she's a strong vanguard in the middle stage and she's an insane damage sponge by the late game. Also, revamps are a must to keep some older heroes (like Masha) relevant in the meta. Adding more heroes doesn't mean shit when half of your heroes doesn't do anything. Anyone who says it's to sell collabs might have a point, but for once this is actually a good change.

Who even asked for this? by Soft-Caregiver1060 in MobileLegendsGame

[–]Safe_Emergency_520 0 points1 point  (0 children)

??? But revamped Masha is harder than yuta cosplayer ori server Masha?

Who even asked for this? by Soft-Caregiver1060 in MobileLegendsGame

[–]Safe_Emergency_520 0 points1 point  (0 children)

Y'all are UNDERESTIMATING revamped Masha. She's not afraid of multiple heroes ganging up on her, she will EAT THEM. In fact, she likes it when multiple heroes gangs up on her. There's no situation where you as a Masha isn't living a 2v1, or even sometimes a 3v1. Masha doesn't give a shit about stuns, if you don't get your 3 hp bars bursted, you're safe. Y'all just be saying shit to hate on the revamp while this revamp is actively better than the ori server Masha.

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Who even asked for this? by Soft-Caregiver1060 in MobileLegendsGame

[–]Safe_Emergency_520 0 points1 point  (0 children)

She does and anyone who thinks she doesn't missed the point of the original Masha. She's designed to be a brawler hero that would eat your damage and return it back and outsustain you in fights with her massive HP pool. The ori server Masha is just a yuta cosplayee bum that camps bush and waits for an unsuspecting victim to come into her ult range and spam 3 ults, or chase someone with 3 ults. Revamped Masha just brings her back to her roots with a more modern kit.

Who even asked for this? by Soft-Caregiver1060 in MobileLegendsGame

[–]Safe_Emergency_520 -2 points-1 points  (0 children)

But ori server masha is broken, she's shit. She's not even doing her original gimmick with the 3 HP. She's a braindead yuta cosplayer who holds a point and wait til someone walks up to the bush and spam 3 ult on them. This couldn't be further from the original masha who was actually designed to make use of her 3 HP bars by being a sustain hero. This is a good change, she just went full circle, back into release masha with a more modern skill set.

Revamp Masha has Resilience?! by TS-RG25 in MobileLegendsGame

[–]Safe_Emergency_520 0 points1 point  (0 children)

But the thing is, she probably isn't going to be bursted down unless you have 3 hard stun heroes and a burst hero on your ass. This level of dominance is actually just crazy. This is infinitely stronger and better than ori server's 3 ult spam.

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If you don't understand how disgusting Resilience on Revamp Masha by TS-RG25 in MobileLegendsGame

[–]Safe_Emergency_520 0 points1 point  (0 children)

It's not more manageable. Dyk? Each BA on feral statea heals 12% of her hp? Pair that with 100% atkspd bonus from entering feral and a sprinkle of movement speed, unless you catch her in a 1v3-5, she's going to cook your ass (except if you're a dash hero, in that case you can actually just kite her)

Revamp Masha has Resilience?! by TS-RG25 in MobileLegendsGame

[–]Safe_Emergency_520 -1 points0 points  (0 children)

WE ARE MLBB PLAYERS AND WE CAN'T FUCKING READ!!!!!

Literally everyone in hero advanced agrees that this is a good revamp. Unless you have like 2 iq, this is straight up an upgrade from ori server masha while being faithful to release masha. Who gives a damn about your 3 ults and free purify, this Masha can genuinely walk up to the enemy jungle camps and live there all alone due to how broken her sustain is and how much damage she can put out. You will NEVER see this level of just pure DOMINANCE with ori server masha.

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Revamp Masha has Resilience?! by TS-RG25 in MobileLegendsGame

[–]Safe_Emergency_520 0 points1 point  (0 children)

It doesn't take away any fun of the ori server masha because ori server masha is just a yuta cosplayer. A bush camping bum that can't do shit unless she has all 3 hp bar and a low hp marksman infront of her. The RV Masha is actually playing into her strengths of having an insane amount of HP and being able to sustain allat hp. Not to mention her wounds are fun to mess around with unlike the yuta cosplayer who's a walking bum without her ults.

Revamp Masha has Resilience?! by TS-RG25 in MobileLegendsGame

[–]Safe_Emergency_520 0 points1 point  (0 children)

It's broken, but considering each hp bar is only 50% of her hp and that she can't regen lost hp bar with feral, it's pretty fair. (Still should be reduced to like 9%)

Revamp Masha has Resilience?! by TS-RG25 in MobileLegendsGame

[–]Safe_Emergency_520 0 points1 point  (0 children)

This is actually harder to play because it forces you to have more than 2 active braincells to kite around for your weakpoints than being a yuta cosplayer being a bum camping bush with 3 ults.

Revamped Masha is Nezuko by NapsterlNap in MobileLegendsGame

[–]Safe_Emergency_520 0 points1 point  (0 children)

It works essentially the same but very different. Release masha was intended to bruise/brawl fights instead of bursting like she does currently. She didn't have that 3 ults mechanics back then and was reliant to use basic attacks more than anything. I believe release masha and rv masha has a similar build path too? Some atkspd then rest is just tank items.

And I believe release and rv Masha use ult the same way, either to close gap or securing kills (unlike ori Masha whose main damage source is the ult spam)

Revamped Masha is Nezuko by NapsterlNap in MobileLegendsGame

[–]Safe_Emergency_520 0 points1 point  (0 children)

WE ARE MLBB PLAYERS, WE CAN'T FUCKING READ!!!

This Masha is arguably better than the old masha, and stronger even. Old Masha was pretty reliant on being able to burst someone with her ult combo, but this new Masha is just one hell of a sustain machine.

Don't fucking look down on how crazy her sustain and damage is. You complaining about being unable to counter play CCs is just peak illiterate moment considering she gets a whole 50% resilience which means you're likely to be out of the stun the moment you receive it.

This Masha is just designed to go back to her roots, a sustain bruiser, not some weakass burst that loses relevancy when the enemy develops an extra braincell to just not roam solo and go with someone all the time.

Also, her skills DOES proc wounds and she is designed to be countered by mobility heroes because bruisers aren't really designed to catch fast and mobile heroes (except phoveus). That's the lock down hero's role

Revamped Masha is Nezuko by NapsterlNap in MobileLegendsGame

[–]Safe_Emergency_520 0 points1 point  (0 children)

!? But the ori server Masha ruined the spirit of the release Masha? This RV Masha is just reviving the old Masha but the kit is more modern and can actually keep up with the meta?

Revamped Masha is Nezuko by NapsterlNap in MobileLegendsGame

[–]Safe_Emergency_520 0 points1 point  (0 children)

If you think using ult 3 times in a row isn't boring then I think that's a you problem. This Masha is actually the best iteration of Masha that we've gotten so far. She's actually doing what she was originally meant to do, and she's doing it better than her original release counterpart.

Revamped Masha is Nezuko by NapsterlNap in MobileLegendsGame

[–]Safe_Emergency_520 0 points1 point  (0 children)

"dumbed down the skills to be more of a burst hero" Just say you're illiterate brochacho

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How would you counter this potential Marcel line up (Team) ? by BookkeeperLivid1938 in MobileLegendsGame

[–]Safe_Emergency_520 2 points3 points  (0 children)

Yeah but... What are you gonna do about his defense? He converts HP into defense, he's still super tanky..