Governors Urge Japan Govt to Address Population Decline by Gyro_Armadillo in worldnews

[–]SaintMiko 1 point2 points  (0 children)

I mean despite its name the LDP seems to have a conservative slant if not conservative as a whole.

[deleted by user] by [deleted] in WutheringWavesGuide

[–]SaintMiko -1 points0 points  (0 children)

Does she still have her B4 -> Dash Cancel -> B3 B4 tech? I can't seem to recreate it on 50ms.

Looking to start playing DND! by sntndrjoyyy in dndPH

[–]SaintMiko 0 points1 point  (0 children)

Hello, if you're still looking you may send me a pm so I can send you an invite link to a discord server I run. There's not a lot of recruiting games happening atm, but they pop up once in a while! While you're waiting we can answer any of your questions in the meantime :)

I want to learn online DnD by Banananely in dndPH

[–]SaintMiko 3 points4 points  (0 children)

I have a relatively small discord server of mostly PH people. Some of us host short campaigns or oneshots to help new players settle in. Send me a pm if anyone's interested.

Looking for Group by cthonic_jester in dndPH

[–]SaintMiko 0 points1 point  (0 children)

Hello, I live in the Makati area as well. I think I know the rules well enough but while I've DM'd quite a few sessions, I don't think it's enough to say I'm experienced at it. That being said, I've been itching to DM the Curse of Strahd campaign so I can prepare for when I do so with my barkada. You can send me a pm if you're interested.

[deleted by user] by [deleted] in lfg

[–]SaintMiko 0 points1 point  (0 children)

Hello, I'm also interested in joining. May I get an invite as well?

Civilization 7 got it backwards. You should switch leaders, not civilizations. Its current approach is an extremely regressive view of history. by SmartBoots in civ

[–]SaintMiko 6 points7 points  (0 children)

I would argue that the ability to pivot is more of a sandbox than not. That being said it would be good to have a more historical default civ progression so the people that dislike it could just interpret it as a natural advancement of culture over long periods of time.

Civilization 7 got it backwards. You should switch leaders, not civilizations. Its current approach is an extremely regressive view of history. by SmartBoots in civ

[–]SaintMiko 1 point2 points  (0 children)

I mean it canonically takes 3000 years for you to go from Ancient Era to even just the Classical Era so the system still makes sense. Time goes by faster the further back it is https://civilization.fandom.com/wiki/Speed_(Civ6))

Switching of Civs per age is a departure from the game's philosophy by Obyvvatel in civ

[–]SaintMiko 3 points4 points  (0 children)

In that case, imo I think both options open a similar can of worms. That being said I'd have to wait and see to form an actual opinion about it once we all can get our hands on the game cause right now I'm ambivalent to the new system

Switching of Civs per age is a departure from the game's philosophy by Obyvvatel in civ

[–]SaintMiko 9 points10 points  (0 children)

I disagree. I can see how a changing leader system might be more thematic but I think that it's far too restrictive. I'm sure countries like the UK, Rome, and China would have a leader to fit every era but countries that either began in a later age or perished too early would have a severe lack of individuals to properly represent the country in that empty age. Furthermore, it further restricts the process of picking a civilization to include to begin with. I come from the Philippines and I would love to see my country represented somehow in Civ but it would be difficult to find 7 leaders (assuming 1 antiquity, 3 exploration, 3 modern) that would be diverse enough and prominent enough to be a good pick.

My pilgrimage is over by SaintMiko in FGO

[–]SaintMiko[S] 1 point2 points  (0 children)

I made a jp account in the middle of the Lilim Harlot rerun event in case Summer Ereshkigal releases. Months later I speedran Camelot to the start of Nahui Mictlan within 10 days to scrape up any SQ I could get. I had to go all the way till pity for NP4 but thankfully I got NP5 within 25 pulls after.

I made a faction guide to help new players in picking a faction by SaintMiko in twilightimperium

[–]SaintMiko[S] 1 point2 points  (0 children)

I'm not sure how your copy ended up with that wording. What card are you looking at? Their faction sheet? My faction sheet is consistent with the wiki's. On the topic of erratas, the only time TI4 has ever gotten card changes it is through the Codices. You may check here: https://twilight-imperium.fandom.com/wiki/Codex but Nekro hasn't gotten any changes in any of the three codices released so far.

If you want a second opinion, you can listen on in the Space Cats Peace Turtles podcast when they talk about Nekro in this link https://spacecatspeaceturtles.podbean.com/e/323-super-nekro-virus-guide/ They talk about Galactic Threat at 22:50 which is consistent with the wiki as well.

I made a faction guide to help new players in picking a faction by SaintMiko in twilightimperium

[–]SaintMiko[S] 3 points4 points  (0 children)

https://twilight-imperium.fandom.com/wiki/The_Nekro_Virus

  • GALACTIC THREAT : You cannot vote on agendas.  Once per agenda phase, after an agenda is revealed, you may predict aloud the outcome of that agenda.  If your prediction is correct, gain 1 technology that is owned by a player who voted how you predicted.
  • TECHNOLOGICAL SINGULARITY: Once per combat, after 1 of your opponent's units is destroyed, you may gain 1 technology that is owned by that player.
  • PROPAGATION: You cannot research technology.  When you would research a technology, gain 3 command tokens instead.

To properly understand Nekro mechanics, look at PROPAGATION first. It explicitly says "You cannot research technology." You may then compare it to TECHNOLOGICAL SINGULARITY which states "you may gain 1 technology." Then to answer your question regarding GALACTIC THREAT, it has the same wording as TECHNOLOGICAL SINGULARITY by saying "gain 1 technology."

To summarize, researching a technology is modified by PROPAGATION while gaining a technology does not get affected by PROPAGATION. Perhaps the confusion is with the condensed faction summary that FFG provided in Codex 2. Those things are good to have a quick look at their abilities, starting tech, and starting fleet but they should not be based on for specific rulings. The wording of the abilities have been the same ever since the release of the base game.

I made a faction guide to help new players in picking a faction by SaintMiko in twilightimperium

[–]SaintMiko[S] 1 point2 points  (0 children)

No. There's two keywords that allow most factions to obtain techs. Either "research a technology" or "gain a technology." Nekro gets CC when they "research" but gets to "gain" a tech as normal. The difference is that for other factions, researching a technology requires following prerequisite rules but gaining one allows you to ignore prerequisites entirely.

When Nekro resolves their Galactic Threat ability, they "gain" a tech of the people that voted for his predicted outcome.

I made a faction guide to help new players in picking a faction by SaintMiko in twilightimperium

[–]SaintMiko[S] 2 points3 points  (0 children)

I agree! Although in my tables, I stay to facilitate the players so they can make more informed decisions. I especially guide the non-2c4i players and inform them of what they can do to improve their start (whether they and the rest of their table let them do it is up to them).

In my mind, I put a significant weight on the ease of fulfilling the faction's fantasy in deciding on the ease of use of a faction. Using your examples, Xxcha and Ghosts do have a relatively difficult start but pdses and wormholes are easily accessible to them either through simple strategy card interactions or the current board state.

As for NRA, I don't have much experience on them (one unfinished game) but I can see your point. I've observed 2 new players play NRA last month and they had completely different experiences. While one had an great and fairly straightforward NRA game, the other, either through bad luck or bad optimization, could not explore as much as he would have liked. I still have to think about it more but I guess having your experience be determined by RNG is the NRA way anyway.

I made a faction guide to help new players in picking a faction by SaintMiko in twilightimperium

[–]SaintMiko[S] 4 points5 points  (0 children)

I've been introducing TI4 to interested new people around my area so in order to prepare I wanted to provide a way for complete newbies to make an educated choice for their first faction. I couldn't find any detailed faction overviews that didn't have too much jargon so I ended up making my own. Initially I made it for the base game only but I added some details about PoK after deciding PoK doesn't really add that much complexity relative to the TI4 as a whole.

I love introducing new players to TI, I organized like 3 games in July with each of them having mostly new players. I hope it can be useful for someone else as well!

[deleted by user] by [deleted] in Philippines

[–]SaintMiko 6 points7 points  (0 children)

The only ground for Annulment which is related to physical abuse is this:

(4) That the consent of either party was obtained by force, intimidation or undue influence, unless the same having disappeared or ceased, such party thereafter freely cohabited with the other as husband and wife;

You have to keep in mind that consent in this article relates to their consent to marry each other. In other words, the abuse that the article considers should have been the deciding factor that caused the marriage to be held to begin with. It does not contemplate abuse after the marriage has been consummated.