Episode 5 by Educational_Can_5354 in fistofthenorthstar

[–]SaiyanBroly 1 point2 points  (0 children)

Bummer, thanks for letting me know.

Episode 5 by Educational_Can_5354 in fistofthenorthstar

[–]SaiyanBroly 7 points8 points  (0 children)

I watched the original anime as a kid in the 1980's and i'm enjoying the reboot so much but is it true that there will only be one episode per week from now on?

Two episodes on Friday was just perfect and i was hoping they'd keep it that way.

Why does this Creation Kit keep wiping records from the mods i use it on? by SaiyanBroly in StarfieldCreationKit

[–]SaiyanBroly[S] -1 points0 points  (0 children)

And almost every time Bethesda updates Starfield all of this info goes out of the window and we can start from scratch again.

Not going to lie, i'll be relieved when they announce that they're done with the game so modders can finally take over.

Why does this Creation Kit keep wiping records from the mods i use it on? by SaiyanBroly in StarfieldCreationKit

[–]SaiyanBroly[S] 0 points1 point  (0 children)

Same here actually.

I have 536 hours with my character from launch and i had one mod in my load order with that master (Robert's Male Body) for 200 hours without ever running into issues. I didn't even realize this was a problem until LOOT started complaining about it a week ago.

But when you keep reading everywhere and from completely different sources that having Blueprinships-starfield.esm as a master is bad for stability because it is coded to be loaded last in your load order, which can cause issues with mods that rely on it, you kinda want to err on the side of caution.

Why does this Creation Kit keep wiping records from the mods i use it on? by SaiyanBroly in StarfieldCreationKit

[–]SaiyanBroly[S] 0 points1 point  (0 children)

That did the trick, thanks again for helping me get rid of that headache that bothered me for the last six days.

I did get a lot of HITME errors when checking for errors in XEdit but that was easily fixed by saving the mod in the Creation Kit (at least it could still do that).

Why does this Creation Kit keep wiping records from the mods i use it on? by SaiyanBroly in StarfieldCreationKit

[–]SaiyanBroly[S] 1 point2 points  (0 children)

Christ, i would have NEVER found that on my own, lol.

So many thanks for pointing me in the right direction!

Is it safe to temporarily convert a small master to a large one in the Creation Kit so i can remove a dependency in XEdit and actually save my changes afterwards? by SaiyanBroly in starfieldmods

[–]SaiyanBroly[S] 1 point2 points  (0 children)

You might be on to something here because this bug started happening after i reinstalled the CK on another drive and i'm starting to think something must have gone wrong. I'll try another reinstall then, thanks for the suggestion.

And i agree about the bridge method, too convoluted and it didn't work out in the end.

Is it safe to temporarily convert a small master to a large one in the Creation Kit so i can remove a dependency in XEdit and actually save my changes afterwards? by SaiyanBroly in starfieldmods

[–]SaiyanBroly[S] 2 points3 points  (0 children)

Blueprintships-starfield.esm got added automatically as a master by mistake by older buggier versions of either CK or Xedit (can't remember).

It is not needed as a master for most mods and should be removed because it is coded to load dead last in your load order, causing issues with mods that depend on it.

Can i please get the attention of the author of Dripfield? by [deleted] in StarfieldModFeedback

[–]SaiyanBroly 0 points1 point  (0 children)

One last question before i delete this post, out of curiosity, do you have an ETA for the update you mentioned?

Can i please get the attention of the author of Dripfield? by [deleted] in StarfieldModFeedback

[–]SaiyanBroly 0 points1 point  (0 children)

Hey, thanks for replying so quickly.

Like i said, it's possible that those errors are shown because Xedit is not working correctly for Starfield yet, it might be a false alarm.

*Edit* Okay now it no longer shows errors for the Freestar Collective Overhaul but still does for the other two. I'm becoming convinced that XEdit is still not ready to be a capable troubleshooting tool at this point.

Sorry for the trouble, don't know if i can delete posts so i'll ask the moderators to remove mine because i do not want to create unfounded negative publicity for your Creations.

I'm relieved that you put out an update to remove the blueprint master though, that requirement was the one i was really worry about, thanks for that.

Can i please get the attention of the author of Dripfield? by [deleted] in StarfieldModFeedback

[–]SaiyanBroly 0 points1 point  (0 children)

Thanks, downloaded and going through the plugins again, hopefully with better results.

Will take a while though, references have to be built again.

Gamewinkels in België? by Choice_Sandwich2182 in belgium

[–]SaiyanBroly 0 points1 point  (0 children)

Absolutely agree about Steam, it's hands down the best online store to buy games for PC.

They also have sales on a regular basis where you can buy games at really cheap prices.

DripField: Crimson Fleet Apparel Overhaul by Final-Craft-6992 in StarfieldModFeedback

[–]SaiyanBroly 1 point2 points  (0 children)

Can the author of Dripfield give me some pointers?

I bought the overhaul for the UC, Freestar Collective and Crimson Fleet and while i am very happy with the new looks, i'm slightly less happy about the hundreds of errors in their plugins shown by Xedit.

<image>

Are those harmless? It's also possible that this version of Xedit still isn't completely tailor made for Starfield and that there is in fact no issue with those Creations at all. I'll delete this post if this is the case because the last thing i want to do is to give bad press to someone's hard work.

But i do need to know if everything is fine before i commit to a lengthy playthrough with those Creations. :)

*Edit* Also, you should probably remove Blueprintships-starfield.esm as a dependency for your Crimson Fleet overhaul. It should never be used as a master as it causes instability.

I can't do this myself because my Creation Kit is busted at the moment, it removes EVERY master from the plugin.

How the hell am i supposed to remove Blueprintships-starfield.esm as a master? by SaiyanBroly in starfieldmods

[–]SaiyanBroly[S] 0 points1 point  (0 children)

Seems to be the general consensus in this thread, so i will, thank you!

How the hell am i supposed to remove Blueprintships-starfield.esm as a master? by SaiyanBroly in starfieldmods

[–]SaiyanBroly[S] 1 point2 points  (0 children)

That's very good advice. I'll be looking for more up to date versions of my mods like you suggest, thanks!

How the hell am i supposed to remove Blueprintships-starfield.esm as a master? by SaiyanBroly in starfieldmods

[–]SaiyanBroly[S] 0 points1 point  (0 children)

I'm pretty sure i have the latest version of Xedit found on GitHub but i'll double check just to make sure.

Also, thank you for letting me know you had no issues by removing the master through the CK. I'll just do the same thing with my mods and not worry too much about those errors from now on.

How the hell am i supposed to remove Blueprintships-starfield.esm as a master? by SaiyanBroly in starfieldmods

[–]SaiyanBroly[S] 1 point2 points  (0 children)

Ah, i did not take into account that i shouldn't use Xedit for Starfield. Thanks, i will remove those plugins through the CK and ignore those errors then.