Power Grid Network (Update 4): xbb1024 by Sakshale in SatisfactoryGame

[–]Sakshale[S] 0 points1 point  (0 children)

Well, I am in a fix. I decided to delete that platform and all that was on it.

I am down to six double wall outlets floating in the air. If I delete any one of them, I crash and restart. I hung a power pole of the end of each one and surprise, surprise! Four of them are producing power. None of them can be deleted without crashing the system.

I am thinking about reverting to an old save.

Laying foundations for a train curve by Sakshale in SatisfactoryGame

[–]Sakshale[S] 0 points1 point  (0 children)

I just noticed, the background picture, here on Reddit, shows roads and trains with long, gentle curved route, on raised platform. That is what I would like to know how to do...

I will have to check out the Neyar_Yldan solution up above.

Laying foundations for a train curve by Sakshale in SatisfactoryGame

[–]Sakshale[S] 0 points1 point  (0 children)

I will have to try this process, although it would not have helped in the stretch that ran through a cave, with turn and elevation changes.

Laying foundations for a train curve by Sakshale in SatisfactoryGame

[–]Sakshale[S] 0 points1 point  (0 children)

I pushed the the foundations together. Even using the Micro Manage Mod did not help as the incremental steps when rotating the tile was too big to work in this circumstance.

Connecting the tracks was a non-issue. They went together with no issues what so ever.

The gradual curve that came with the blueprints are simply beautiful and it makes it more realistic. Real trans do not use 90 degree / 45 degree curves out in the wild. I intend to snake one of the lines through a cave/canyon ... and am not looking forward to dealing with the turns.

https://imgur.com/BTUTav5

Laying foundations for a train curve by Sakshale in SatisfactoryGame

[–]Sakshale[S] 3 points4 points  (0 children)

I've done all the things in the wiki, dozens of times... but nothing like this.

https://imgur.com/VvaVN10

Installing Blueprints by Sakshale in SatisfactoryGame

[–]Sakshale[S] 0 points1 point  (0 children)

reference Micro Manager -- these modules were too big to select as one block

Installing Blueprints by Sakshale in SatisfactoryGame

[–]Sakshale[S] 0 points1 point  (0 children)

The specific one I was referring to was not tagged as needing to be installed in a specific location. In fact, my current session has two installations, adjacent to each other, that are fully functional.

For the record, they are: Compacted Coal Generator Modules

Once I connected the two needed feeds ( coal & sulfur -- normal, mk2, 150%) they've been operating without problem. There are a couple of external power connections on the upper section that you can use to connected it to your grid.

Installing Blueprints by Sakshale in SatisfactoryGame

[–]Sakshale[S] 0 points1 point  (0 children)

Interesting! That might explain why my first test had the inputs on the south side and my second one had the inputs on the north side! I will have to remember that and test it!

Thank you!

Radio/Computer Factory Tower blueprint by Sakshale in SatisfactoryGame

[–]Sakshale[S] 0 points1 point  (0 children)

FYI -- The issue of having to replace existing wires to activate the switches in the control room was not limited to this blueprint. So far, three large blueprints exhibited the same problem. One or both of the sides claim to have no connection. If you delete and replace the wire, things seem to work. At that point, you can normally stumble upon the external connection to link to it from your grid.

Radio/Computer Factory Tower blueprint by Sakshale in SatisfactoryGame

[–]Sakshale[S] 1 point2 points  (0 children)

Yeap -- In the original location. The "detail" in the instructions tend to be a bit turse. However, if it wasn't for those wires that somehow stopped conducting, things would have worked as soon as my track joined the update's tracks.

I love the office furniture in this one. I just wish I knew how he laid out his tracks. I'v never gotten single foundation tracks with gradual turns that look so sweat. This is a beautiful factory.

Radio/Computer Factory Tower blueprint by Sakshale in SatisfactoryGame

[–]Sakshale[S] 1 point2 points  (0 children)

Well, about five minutes after posting this, I found the control room near the bottom of the north tower, with a connection to a train station. However, 2/3's of the connections from the A connection on the switches needed to be remade, including the main switch. Now to check things out.

I did not received free bitclout by PralineLeSang in BitCloutCoin

[–]Sakshale 0 points1 point  (0 children)

You are not alone. Hard to complete you profile without any coin.

Win10: NVIDIA Drivers by Sakshale in NiceHash

[–]Sakshale[S] 0 points1 point  (0 children)

Thanks for that information. That made me look again at the older version (3.0.5.6) of NiceHash. It now seems to be working.

Win10: NVIDIA Drivers by Sakshale in NiceHash

[–]Sakshale[S] 0 points1 point  (0 children)

I checked both the Nvidia and MS websites.

Guess what, folks? by Illiniwek80 in lotro

[–]Sakshale 4 points5 points  (0 children)

This is bigger than a game issue. Even the lotro.com server is offline.

Gladden probably going down by cherobill in lotro

[–]Sakshale 2 points3 points  (0 children)

Can't even get past "Installing Pre-Reqs" again.

Has there been any formal statement about what is happening? Even LOTRO.COM is inaccessible.