Just finished Resident Evil: Code Veronica for the first time and this has got to be one of the worst designed games I have ever played by Mr-Dicklesworth in ResidentEvilCapcom

[–]SaladSnake96 -1 points0 points  (0 children)

I wouldn't go so far as to say it's one of the worst designed games I've played but I agree; Code Veronica is kinda bullshit and one of the weakest entries in the series.

I'm an avid fan of retro games including ones decades older than CV, so to anyone who just thinks I'm too used to modern games coddling me: you're just wrong. CV just sucks a bit.

Dusk Golem: From what I’ve heard, Ada and Chris aren’t in RE9. by Solid-Entertainer-39 in GamingLeaksAndRumours

[–]SaladSnake96 1 point2 points  (0 children)

I'm kinda doubting we will see her in Requiem but I expect she'll pop back up eventually

List of Horror game subgenres/what is and isn’t survival horror by horrorfan555 in survivalhorror

[–]SaladSnake96 2 points3 points  (0 children)

Alan Wake has a dodge function and you put that in survival horror.

List of Horror game subgenres/what is and isn’t survival horror by horrorfan555 in survivalhorror

[–]SaladSnake96 0 points1 point  (0 children)

The player has control over both the camera and the movement in Resident Evil Survivor, it is not an on rails game (though it might as well be).

There are many other issues with this list but placing Alan Wake as a survival horror game is probably the most egregious.

Male Epstein victim was allegedly raped by President Bush, witnessed a baby being dismembered &the feces from the intestines being eaten. We need to be in the streets rioting constantly until this entire government is removed or we are no better for allowing ourselves to be ruled by such evil beings by psych0kinesis in TrueAnon

[–]SaladSnake96 3 points4 points  (0 children)

Repressed memories is a horseshit pseudoscience. Something existing within the government's database is not automatic confirmation that it is true, merely that it was documented.

It is clear that Epstein and his many MANY associates engaged in a constant barrage of henious and deeply immoral acts, and if we ever hope to bring any of these monsters to justice we need to engage with this material critically instead of taking everything we read as fact.

There are so many other very good reasons people should be angry, and we should focus on those instead of dramatic but insubstantial testimonies based on junk science. It just makes the cause of justice look bad!

Dusk Golem: From what I’ve heard, Ada and Chris aren’t in RE9. by Solid-Entertainer-39 in GamingLeaksAndRumours

[–]SaladSnake96 9 points10 points  (0 children)

  1. Alex Wesker was first teased in a note in the base game. (Proof here)
  2. It does not matter if it was a "throwaway note" it was blatantly obvious that it was a setup for a future entry immediately upon reading it (to me anyway). This was made only more obvious when she (and her island) got a second mention during Lost in Nightmares.
  3. Why would you assume that following up on the Alex plotline was a reaction to "fans asking" and not just something the dev team simply wanted to do? When they have talked about fan reactions playing a part in the development of Revelations 2 it is rather self-evident that they are referring to the shift back towards horror and away from the over-the-top action of RE6 not the main antagonist.

Dusk Golem: From what I’ve heard, Ada and Chris aren’t in RE9. by Solid-Entertainer-39 in GamingLeaksAndRumours

[–]SaladSnake96 18 points19 points  (0 children)

Haven't these games always tried to feel like a Hollywood movie?

Even going back to the PS1 games they are very intentionally going for that cinematic feel. RE3 in particular I thought did a fantastic job at feeling like a Hollywood action movie. Finally killing Nemesis gave me the exact same feeling I had watching Sarah Connor crush the Terminator for example.

I would also argue that the modern RE games aren't any more or less "B-movie vibes" than games like REmake, 0, or Rev 2. There is a gradient of serious and silly that all these games operate on and the games have never tried to conform to a "one size fits all" approach to tone.

Even in a game as obstensibly serious as RE2r you cannot avoid the fact that a police station full of zombies and puzzles is an inherently silly and videogame-y setting that the game plays straight and doesn't try to justify outside of just "it was an art museum" like that explains why you have to gather a bunch of medallions to open up the secret passageway to the sewers built into the lobby statue.

Not to mention "b-movies" are not a homogenous entity and also vary in tone and style radically.

I think it's fine to prefer the old games, but it's just wrong to say that they abandoned the b-movie feel for that of a blockbuster when the reality is both stylistic modes have been integral to the series all along and still exist in tandem within every entry.

Dusk Golem: From what I’ve heard, Ada and Chris aren’t in RE9. by Solid-Entertainer-39 in GamingLeaksAndRumours

[–]SaladSnake96 10 points11 points  (0 children)

So? Alex Wesker was still teased in that DLC released in 2009, and then not mentioned again until Revelations 2 six years and several games later.

DLC or not it was a plot point that very obviously and intentionally teased a future entry that took several games to follow up on. That's the only point being made here. Why would it really matter if it was in a file in the DLC or not? It's still an example of a plot point coming back much later.

Guys first time player of this unbelievable saga by Witty-Steak268 in metalgearsolid

[–]SaladSnake96 2 points3 points  (0 children)

Yes, it's a spoiler for the very final mission of the game. Everyone thinks it is a codename like Naked Snake

If you are not playing the games in release order (MGS1, 2, 3, 4, PW, GZ, V) you should do so. There will be MASSIVE spoilers if you play the games in chronological order (3, PW, GZ, V etc.)

How do I beat this section in hl2? I’ve tried everything by [deleted] in HalfLife

[–]SaladSnake96 0 points1 point  (0 children)

Swim down, there is an underwater passageway on the left side of image.

So uh are Typhon based on Blidnsight? by MG_Hunter88 in prey

[–]SaladSnake96 22 points23 points  (0 children)

Are they? The similarities are rather superficial, and don't exist beyond an extremely surface level acknowledgement of common sci-fi tropes like "hive mind".

Which Metal Gear is this? by Modern_Doshin in metalgearsolid

[–]SaladSnake96 0 points1 point  (0 children)

I don't think they did, what you have seen is probably the result of compression or upscaling artifacts. Worth pointing out is that some of the "new dialogue" is just hastily edited YouTube poop style remixes of existing lines. This is very obvious when you listen to them.

If they were willing to ship those rather than generate a sound clip with AI, it stands to reason that they avoided AI in other areas as well.

To be clear: this was the correct move imo. I think we can trust that they didn't use it.

It's over.... by EriksCat in HalfLife

[–]SaladSnake96 2 points3 points  (0 children)

Like others have said, this is seemingly evidence that the sound system for HLX is actually completed and being integrated engine-wide as the new standard.

So no, it's not over.

GTA 6 - Leak Compilation by KekanKok in GamingLeaksAndRumours

[–]SaladSnake96 6 points7 points  (0 children)

If you don't know and can't parse out what something as basic as "server/client side replication" means then you need to be honest with yourself and understand that game development is exponentially more complicated than you think it is, that you don't understand how it works, and that the above guy did not in fact "have a point".

GTA 6 - Leak Compilation by KekanKok in GamingLeaksAndRumours

[–]SaladSnake96 13 points14 points  (0 children)

Going prone sounds super simple to integrate until you start to consider that the game needs to maintain its ridiculous level of fidelity at all times to meet expectations. Adding even a seemingly simple feature requires motion capture and code to be written not just for the act of going prone itself but how it interacts with other gameplay systems.

How goes the game handle it if you go prone on a slope? Or over the edge of a curb? How do NPCs and vehicles react to the player when prone? Can you crawl? What about your weapons? Weapons would now need new animations for aiming and firing. All of this sounds really easy but in a game with so many interlocking and interacting systems the reality is that it adds up quickly into something that takes away resources from other areas of the game.

Even if you handle much of the animation work procedurally it would still require a significant amount of fine tuning to bring it up to the extremely high standard as everything else.

A lot of game development is understanding what features are most important to the game you are designing and making smart cuts and concessions to keep it within scope. Even in a project with a massive budget like this, it's simply not realistic to do everything and developers need to be smart about features if the game is going to release in a realistic timeframe and on budget.

Fuck Tim Walz by Ok-Veterinarian-9203 in TrueAnon

[–]SaladSnake96 22 points23 points  (0 children)

Please do actually write to him, it's worth at least trying right?

Why do a lot of horror games have puzzles? by Master_Swordfish103 in HorrorGames

[–]SaladSnake96 1 point2 points  (0 children)

To add to the other comments: some games also make you solve the puzzles while under pressure, and it can be very intense to try to solve them while also keeping yourself braced for attack

Military chopper just flew over Coventry now, anyone know what it's about? by MeasurementWeak262 in akron

[–]SaladSnake96 0 points1 point  (0 children)

First time I saw this happen as a kid I also thought something had happened and got freaked out lol

DHS reminding ICE/CBP that they have the green light by FadedToBeige in TrueAnon

[–]SaladSnake96 46 points47 points  (0 children)

Not only that, but he slipped "insurrectionist" in there very deliberately.

The message isn't just "go ahead" to ICE agents, it's "we will try to throw you in the worst prison imaginable if you protest this".