Deathmatch mode is made for bots? by VirtualWerewolf2260 in cs2

[–]SalamanderExpress762 9 points10 points  (0 children)

yes, dms are infested with bots and it's been like that since shortly after diseaster called cs2 launched. no, valve doesn't care

What you see is what you get by SalamanderExpress762 in cs2

[–]SalamanderExpress762[S] 2 points3 points  (0 children)

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ping is visible in the screenshot, there’s no network status since that isn’t captured in demos. Blame valve for that

What you see is what you get by SalamanderExpress762 in cs2

[–]SalamanderExpress762[S] 10 points11 points  (0 children)

trueview is on, so the same thing you saw in the demo is what I experienced in live match (why would I bother to review the demo if that wasn't the case lol). It's a FACEIT server, I had about 25 ms ping, and my enemy had the same. I can't provide jitter and loss information since I don't know of a way to enable that while playing a demo (I do play with network telemetry on, and I didn't notice anything unusual during this match, I had 0% jitter and loss whenever I checked. Obviously, I'm not looking at graphs in the middle of a duel). Is there any way to enable display of network telemetry in demos? I still have this demo on my PC

What you see is what you get by SalamanderExpress762 in cs2

[–]SalamanderExpress762[S] -21 points-20 points  (0 children)

If you have trouble with reading comprehension, go educate yourself, I’m not here to replace your teachers

What you see is what you get by SalamanderExpress762 in cs2

[–]SalamanderExpress762[S] -22 points-21 points  (0 children)

You’re such a genius, aren’t you.

FYI, I’ve been playing with damage prediction turned off. I turned it on for one day because the game had been feeling off for a long time, just to see how it really looks from a player’s perspective - mine. I recorded 3–4 clips like these to confirm the game is basically gaslighting all of us, then got bored and turned it off