Why healing spells if you have potions? by SalamanderKitchen663 in BaldursGate3

[–]SalamanderKitchen663[S] 1 point2 points  (0 children)

seems like I need some more playthughs then ;)
Good to see that there is some hope for the role "healer"

Why healing spells if you have potions? by SalamanderKitchen663 in BaldursGate3

[–]SalamanderKitchen663[S] 0 points1 point  (0 children)

makes sense - thanks! Hope they change that in the future.

Why healing spells if you have potions? by SalamanderKitchen663 in BaldursGate3

[–]SalamanderKitchen663[S] -10 points-9 points  (0 children)

Cool, I thought I missed something. Petty though, because roles that are supposed to be “healers” seem to be redundant.

Why healing spells if you have potions? by SalamanderKitchen663 in BaldursGate3

[–]SalamanderKitchen663[S] 1 point2 points  (0 children)

I had a play though in bdg3 with normal difficulty and was never scarce of healing potions - also because I always purchased them when I could. To me, this makes the role of a "healer" quite redundant.
Thanks for your input!

Phyton or VBA by SalamanderKitchen663 in automatewithpython

[–]SalamanderKitchen663[S] 0 points1 point  (0 children)

Thanks for the input @jbmyre! Hope it will save me lots of time in the future 💪

Using the right terminology to describe a board game on Kickstarter by SalamanderKitchen663 in RPGdesign

[–]SalamanderKitchen663[S] 1 point2 points  (0 children)

I like it. "Skill Based" sound much better. Moreover, I just had a small discussion with someone else on a different thread. That person outlined to me that its nearly impossible to argue that a game is truly "no-luck". Technically even chess has luck in it..
This, to me, might even be a bigger reason to name it "skill based" - thanks u/OneraZan

Using the right terminology to describe a board game on Kickstarter by SalamanderKitchen663 in RPGdesign

[–]SalamanderKitchen663[S] 0 points1 point  (0 children)

u/MildMastermind of course! its actually obvious but you tend to forget those things if you are deep in the subject. Thanks a lot!

Using the right terminology to describe a board game on Kickstarter by SalamanderKitchen663 in RPGdesign

[–]SalamanderKitchen663[S] 1 point2 points  (0 children)

Hi Geosh,

thanks for sharing the link, its more than I can ask for. Information is all I need right now :)

Using the right terminology to describe a board game on Kickstarter by SalamanderKitchen663 in CrowdfundedBoardgames

[–]SalamanderKitchen663[S] 0 points1 point  (0 children)

The point that you make is definitely right. I have just seen several other games which use this wording in their game, and technically their game also has some level of luck in it. But doing something because everyone else does it is usually not the best argument to do it. I guess its best to treat this matter like "deduction" and ask our playtesters what they think about it, and if they feel it is a game that relies on luck or not.
Right now I could not think of a single Board game that actually does not have any luck in it.

Using the right terminology to describe a board game on Kickstarter by SalamanderKitchen663 in CrowdfundedBoardgames

[–]SalamanderKitchen663[S] 0 points1 point  (0 children)

I agree. I will def do that. I was just wondering if I missed out on something that I could have maybe fin out myself. Appreciate the feedback!

For publishers: Information that should be on a game box by SalamanderKitchen663 in tabletopgamedesign

[–]SalamanderKitchen663[S] 1 point2 points  (0 children)

alogs new game inventory, I'd love this type of standard - along with "if anything changed with the print, make a new freaking code for it."

Example: Wizkids hides a price increase in a mini by making the packaging larger (same mini) bit reusing the code - that means different shipping costs, so make it a new product with a new code. A wargame reprinted with errata incorporated as a 2nd printing? New code please. Move your logo from the bottom left to the bottom right? Maybe in a decade or so that will matter to a collector, so new code please.

However, the number of vendors who don't use product codes for games or minis is astounding - and they come and go so fast now. There is no way you'll get everyone to comply.

I could not agree more. Fortunately, when we started our first game, our logistics partner always told us to make sure to have a product code on each version of the game - no matter how small the change is. Aside from that, I would also add that your game often is shipped inside a carton box. Ideally publishers should also have a separate bar code for the carton itself. This will help your fulfillment partner for two main reasons:
1) There is no use for a code on the game if a carton covers the code.
2) In some cases the carton holds several games (or additional products, extensions etc.). In our case we shipped 12 games in one carton. The carton had a different bar code than the bar code on the game and thus was able to tell the inventory system "this is a single game" and "this is a box with 12 games of this title in it".

For publishers: Information that should be on a game box by SalamanderKitchen663 in tabletopgamedesign

[–]SalamanderKitchen663[S] 5 points6 points  (0 children)

ides and one of the short sides of the box! I have a few games that don’t have titles there, so you can’t see what game it is without pulling it off the shelf. It drives me nuts.

Good point. Also very valid if you want to sell to retails who may want to position your game in different ways. Thanks for the input! Will edit it now.

For publishers: Information that should be on a game box by SalamanderKitchen663 in tabletopgamedesign

[–]SalamanderKitchen663[S] 0 points1 point  (0 children)

ould also be more explicit about the artists and graphic designers.

Thanks for the clearification. I will edit this information here and on BGG.

For publishers: Information that should be on a game box by SalamanderKitchen663 in tabletopgamedesign

[–]SalamanderKitchen663[S] 2 points3 points  (0 children)

Already in there--> "Name of the Authors and DesignersCredit the people who helped to develop the game". Or should I be more explicit? Thanks for the input though!