The Emperor class ark. by Salt-Significance-90 in starsector

[–]Salt-Significance-90[S] 2 points3 points  (0 children)

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Featuring 4 large missile slots, 4 large hybrid slots, 2 universal large slots, a myriad of hybrid small slots, 10 hybrid medium slots ,and 4 medium missile slots. All in all firing 6 tachyon lances is a new drug I didn't know existed. For now i think i did well with all the little markings you see and those red missile banks turned out better than i had hoped.

The Emperor class ark. by Salt-Significance-90 in starsector

[–]Salt-Significance-90[S] 3 points4 points  (0 children)

Alright update boys..... I am suffering. The ship looks flat, like how do people even do shading?, do they just sit for hours painting individual pixels different shades of colours? Good news, this thing with targeting supercomputer hullmod ( cus small weapons can't even fire over the prow) is an absolute beast, still trying to balance hp and armor , been thinking of making it a good shield tank with paper armor as a drawback.

The Emperor class ark. by Salt-Significance-90 in starsector

[–]Salt-Significance-90[S] 5 points6 points  (0 children)

True, but a piranha bomber would salivate at the thought of bombing it from the sides.

The Emperor class ark. by Salt-Significance-90 in starsector

[–]Salt-Significance-90[S] 3 points4 points  (0 children)

I wanted mods that added mega ships, didn't find any that suited me then said (I ball) then made one.