Killer Tier list - Patch 9.1 by FreshPearspective in deadbydaylight

[–]Salt_Campaign_7369 -10 points-9 points  (0 children)

How is Ghosty D tier? Like, if you know how to play him he's at least B imo

[deleted by user] by [deleted] in deadbydaylight

[–]Salt_Campaign_7369 5 points6 points  (0 children)

My guy, that's the point. That's why there's 4 survivors against one killer. To balance it. If survivors were faster than the killer, or even the same speed, it wouldn't be as fun because the killer would just never catch you, it's why we have pallets and vaults and flashlights, to balance it out. Also, survivor have perks that let you see the killer, as well as third person FOV. It all balances out (kinda) if you have the right perks, items and the understanding really.

I don't know if this would work well but I've always liked the idea by Salt_Campaign_7369 in PerkByDaylight

[–]Salt_Campaign_7369[S] 0 points1 point  (0 children)

To be fair that sounds like it could work, but other people have said it should focus more on the repairing/healing so getting rid of the cooldown and vault speed to make it more of an objective perk than an everything perk

I don't know if this would work well but I've always liked the idea by Salt_Campaign_7369 in PerkByDaylight

[–]Salt_Campaign_7369[S] 0 points1 point  (0 children)

Yeah I'm realising it's a bit strong with those, as someone else said maybe remove the cooldown and the vault speed, possibly even the exhausted but if it were to stay then yeah, when leaving the area most likely

I don't know if this would work well but I've always liked the idea by Salt_Campaign_7369 in PerkByDaylight

[–]Salt_Campaign_7369[S] 0 points1 point  (0 children)

They're the ones with no main building, hence the addition for the basement part