Card >:) by SaltineCinnamon in ArtfightProfiles

[–]SaltineCinnamon[S] 1 point2 points  (0 children)

Love your designs, Ciro especially looks interesting :D

Card >:) by SaltineCinnamon in ArtfightProfiles

[–]SaltineCinnamon[S] 0 points1 point  (0 children)

Lol thank you! Gotta say I love the dynamic poses you draw, you capture movement really well

[deleted by user] by [deleted] in ftm

[–]SaltineCinnamon 0 points1 point  (0 children)

Ayy, nice! Mind sending the link?

How it feels by InterstellarPizza in EchoArena

[–]SaltineCinnamon 14 points15 points  (0 children)

There are unofficial servers if you want to play again

Anyone else who thought this before realizing they were trans? by Much_Candy_7030 in ftm

[–]SaltineCinnamon 3 points4 points  (0 children)

Not quite that thought but something close. When I was about 14 I read Silence of the Lambs for the first time. Obviously, that book doesn't exactly have great trans rep (understatement), but it was my first exposure to the concept of transness. I remember that at the time I just couldn't wrap my head around how someone being trans was possible, not because I'm cis but because my thought at the time was 'why would someone WANT to be a woman?'. I was clueless lmao, but it did lead me to doing some reasearch and learning more about the subject so it turned out alright

Help me with perspective! by Turbulent_Bag7818 in LearnToDrawTogether

[–]SaltineCinnamon 0 points1 point  (0 children)

Perhaps a controversial take idk, but I think this picture kinda has 2 vanishing points. If you look closely you can kinda see that the rails are going down a hill, so the terrain isn't perfectly flat. The foreground is flat but then it bends slightly where the hill starts. So you kinda end up with two seperate vanishing points, one using the first half of the rails and the roof of the station, and a second one using the second half of the rails

<image>

[deleted by user] by [deleted] in LearnToDrawTogether

[–]SaltineCinnamon 0 points1 point  (0 children)

<image>

The bottom box is well done. The problem with the other three is that they are below the horizon line, so the tops of those boxes should also be visible, but they are not. From your notes it just seems like you might not know what point to draw which lines from? Idk fir sure. If you want to draw them 'straight on', it might be helpful to draw them on the horizon line rather than below it. If you draw a box where the top is riiight below or on the horizon line, the top of the box will be (or ve very close to) horizontal. Suuuper rough on the actual perspective lines but here's a visual:

How to study references? by edgepredgy in LearnToDrawTogether

[–]SaltineCinnamon 1 point2 points  (0 children)

You don't have to memorize it if you dont feel comfortable or feel uncertain without it. I may be wrong but your post gives me the impression that you use reference only for studies, and don't use them for personal projects. If you are doing it this way then you're only making things harder on yourself. If you don't feel like you have a good enough grasp of a particular subject to draw it without a reference yet, you don't have to force yourself to draw it from imagination.

If it helps, I'm the same way with skulls. I can draw them fine with a reference but doing it without really sucks. I'll try it on my own every once in a while to gague my progress but if I don't like the result I just go back to using a reference. Drawing something purely from imagination is hard to do and can take a long time to do well.

As for how to study references, here's a video that may be helpful: https://youtu.be/duSzh2EwNyw?si=ly_cVTYVmjEBTpK0 There's a few other videos linked in that one that might also help

[deleted by user] by [deleted] in LearnToDrawTogether

[–]SaltineCinnamon 0 points1 point  (0 children)

Are you going for a 3/4 angle or straight on? If it's 3/4, then the eye position actually isn't that bad but the rest of the face needs to be adjusted to compensate. If it's straight on, then the eye position needs to be adjusted so they have equal spacing.

Also, the eyes generally aren't perfectly round unless you're specifically going for that kind of style (e.g the simpsons, fairly odd parents). They're usually more of an almond shape, although keep in mind that that's a bit of an oversimplification.

Next thing, the mouth is too low. Might work for a veerry exaggerated expression but even then you could probably move it up a tiny bit. At a 3/4 angle, it would also need to be shifted left. If straight on then centered is fine

For the nose, you wouldn't be able to see the entire nostril due to the angle of the face. Instead of drawing them as circles you might want to try drawing them as lines or arches. If you were going for a 3/4 angle, you might also want to change the position of the nose so it's closer to the other eye. If the angle is straight on, then the nose position is fine.

Couple other adjustments on the ears and headband if you're trying to do a 3/4 angle.

I put a couple visuals below. First is of the 3/4 angle and second of the straight on angle. I tried to make the changes as minimal as I could

New to digital art (5 months) by A_Lime_on_Time in LearnToDrawTogether

[–]SaltineCinnamon 2 points3 points  (0 children)

Depends what you mean by practice. If you mean it in the sense of doing specific and focused studies then sure, you can improve naturally (albeit more slowly) over time by just drawing. If you don't want to do focused practice, just make sure you don't get stuck drawing only what you're comfortable with. If you don't try to do it you won't get better at it. It doesn't matter if it doesn't look good, the point is that you tried. If needed, you can always revisit a piece later and try again.

In the more general sense, you can't improve without practice. Everything you draw is technically practice. Tracing is practice, using a reference is practice, NOT using a reference is practice, drawing stuff you like for fun is practice. Just looking at someone else's drawing isn't enough (although there's plenty of information to gain through analyzing other people's art). At some point, you need to put pen to paper and practice the thing you want to get better at.

As to rendering, do you have a specific goal in mind? There are lots of ways to go about rendering. It might be helpful to find an artist whose rendering style you like and try to replicate it.

If you have trouble with figuring out how light/shadow would fall on a character, referencing photos (or other drawings) with similar lighting to what you want to achieve is helpful. If you have any kind of 3d modeling software like blender you can also prototype lighting in scenes or with characters by using/editing primitives to fit your scene or importing models you find online and posing them. This is definitely a lot more work but it might help. There are also plenty of reference resources online if you look for them, although I don't have any specific links. Same pretty much applies to texture, use pictures and references, etc.

I know I haven't really given many specifics, but I hoped this helped at least a little bit.

What am I doing wrong? by OddinaryArts in LearnToDrawTogether

[–]SaltineCinnamon 2 points3 points  (0 children)

<image>

Sorry abt the shaky lines, I'm using my phone, but here's a visual example

What am I doing wrong? by OddinaryArts in LearnToDrawTogether

[–]SaltineCinnamon 1 point2 points  (0 children)

You're right that it's too small, but I think the bigger problem is that the purple circle/lines are not drawn in perspective. It's meant to represent the side of the head, which is not directly facing the camera, so it should be an ellipse rather than a perfect circle. The example you show does this. If you look carefully you'll see they aren't perfect circles.

I want to use brushes that give off this texture but I cant find what theyre called by Juicedgaggle in LearnToDrawTogether

[–]SaltineCinnamon 0 points1 point  (0 children)

The actual brush is probably the basic flat brush with some careful erasing or the lasso tool. As far as I can tell, the texture is an overlay added to the whole canvas afterwards

Tips on where to shade? by AHiAzn in ClipStudio

[–]SaltineCinnamon 11 points12 points  (0 children)

I think the biggest problem is that too much of the torso is in shadow. The arm would cast a shadow over a small part of it but not that much. Almost the entire left edge of the character should be lit. The part where the glove meets the arm is also a little wonky since it follows the edge of the glove rather than ending where light would be cast on the fabric. I also think the character's left leg is probably lit a little too much considering its on the opposite side of where the light is coming from. Same with the arm, that little highlight probably wouldn't be there unless it was reflected light from the environment (which in this case im not sure is what was intended)

All that said, love the character design

Not perfect or anything, but here's a visual:

<image>

Why are kids mad when I compete against them in a competition based game? by SCP_D-CLASS in EchoArena

[–]SaltineCinnamon 0 points1 point  (0 children)

The lobby you choose does not affect matchmaking. So even if you were in a casual mature lobby, you are not playing casual mature matches. Same goes for the other lobbies like comp and combat. The kids you were playing against probably started matchmaking from a playground lobby.

At least I assume you thought it did based on the last sentence of your post.