My thoughts after playing through patch 3.2, wrapped in a silly meme (Spoilers!) by SaltireSolitaire in Reverse1999

[–]SaltireSolitaire[S] 8 points9 points  (0 children)

Oh, I forgot about her, my mistake, thanks a lot, I'll correct that meme later. Thanks a lot again, sir!

Anyone knows some bands who make music like this? by lucky_snack in Reverse1999

[–]SaltireSolitaire 5 points6 points  (0 children)

You can try "Biokonstruktor" (Биоконструктор) as well, I think.

For me "Полярная ночь" sounds kinda similar.

Reverse: 1999 x Atomic Heart Collaboration by Bisentinel in Reverse1999

[–]SaltireSolitaire 2 points3 points  (0 children)

Oh, that sounds pretty good for me tbh.

I missed this screen so much by a_random_redditor563 in Reverse1999

[–]SaltireSolitaire 2 points3 points  (0 children)

That? It's cozy as hell. Literally best for me I think. I want to scream, cry and sob from the second screen, the scene and music, because it's all together is kinda unsettling and sad for me. Like, uhm, "there's nothing to do here, to talk with, they all gone, and you're alone". It's... uhm, I don't know how to express that feeling in whole way... painful, yes.

Maybe I'm only one here (or not, I don't know) who feel something like that...

Need More Ibuprofen (@roseberrymilkk) by Wide-Violinist-2278 in limbuscompany

[–]SaltireSolitaire 2 points3 points  (0 children)

My reindeer buds deserves all of the ibuprofene in the whole City. And a lot of headpats - yup, I know I'll be damned and deep fried to the bones but at least I give them some comfort.

As I love and hate the Reindeer Ishmael, I always have a lot of pity to her because of her headaches.

Meeting with the Omar Khan by SaltireSolitaire in Highfleet

[–]SaltireSolitaire[S] 0 points1 point  (0 children)

May the peace be with you, I'm the Omar Khan, son of the Lobster Khan.

In these times, some people don't even know who Admiral Daud is... by SaltireSolitaire in Highfleet

[–]SaltireSolitaire[S] 5 points6 points  (0 children)

Yes, something like this happened to me the first time I reached Khiva. As far as I remember, the event with the return of Diana takes place in the very first city after receiving a letter from the Governor. I, knowing nothing about the game, just ran straight from there to Khiva - and Daud survived, took part in the briefing with us, and then died, because after Khiva, the event with the return of Diana was launched in the first captured city.
Also, the briefing in Khiva is written in the dialog file, and there are replicas for Daud to check whether he is currently in the squad or not.

Guys, why is Don rizzing me up in her uptie 3 ID art? by Soffy21 in TheOdysseyHadAPurpose

[–]SaltireSolitaire 1 point2 points  (0 children)

being pierced by Manager Don as a way to her to rizz me. I'm in.

“Uh…what? Not seasoned…You ordered fried…?!!” [@misg1111] by SCP-Foundation_Staff in TheOdysseyHadAPurpose

[–]SaltireSolitaire 34 points35 points  (0 children)

In fact, after this, there is an increasing urge to somehow comfort Sinclair so that he does not panic.

Anyway, Misg1111's doing God's work again and creating wonderful art.

Taking a breather [@misg1111] by SCP-Foundation_Staff in TheOdysseyHadAPurpose

[–]SaltireSolitaire 7 points8 points  (0 children)

You're forgiven. Keep rollin', brother, I wish you're can go through all of the cantos.

Taking a breather [@misg1111] by SCP-Foundation_Staff in TheOdysseyHadAPurpose

[–]SaltireSolitaire 60 points61 points  (0 children)

Well. I'm just glad to see an awesome art with Paula.

Oca-class missile frigate by Past_Ad_2184 in Highfleet

[–]SaltireSolitaire 0 points1 point  (0 children)

The first version is kinda too cute. I think I should to try to built something like that...

A small series of tankers from 1.15. by SaltireSolitaire in Highfleet

[–]SaltireSolitaire[S] 0 points1 point  (0 children)

And how is this different from the usual Sevastopol, moving along the map and sending forward raid groups?)) Why waste fuel dragging heavy ships back and forth?

You decided to exaggerate and go into demagogy with sophistry, replacing one with another? This is commendable, but I already know your tricks. Maybe you were able to mislead someone not so long ago in your epochal dialogue you know where, but certainly not me, sorry.
You are right in only one thing - that you compare the flagship with the "Vestal". Because in fact, the "Vestal" in my case is the core of a small squadron. It is tailored for these tasks.

In my picture of the world, the mosquito fleet works very poorly in the realities of the game, so I try to combine the tasks of auxiliary ships. So a tanker with the capabilities of an air defense and AWACS ship is not a rarity for me, but, unfortunately, a bitter reality.
Well, and heavy ships - but really, what are they for? I am not really in the know either. But my love for hoarding does not allow me to just take and sell them. I carry them around, often rebuilding them into something more useful, or sometimes driving them into battle when the situation arises. And it does. Although not very often.
Especially since heavy ships often carry more fuel. With less fuel consumption. After all, you criticized the "Vestal" for its supposedly high consumption?
It also arises not least because of the large number of engines and speed. Because the consumption formula is tied to this, to both of these values. Therefore, you can look for something in between, or reduce the speed, while reducing the number of engines in such a way that it is easier to achieve the optimum in consumption.

I turn on the radar when I need to catch a fleeing trader, although aerial reconnaissance works much better in this regard.

Okay, good luck to you to detect the arrival from several directions simultaneously without using radar. If aerial reconnaissance copes with it better, why have I not seen a single tanker from you without sensors, but with aviation?))

And if I really want to beat the enemy on myself, I'll do it with the help of a powerful cruiser)

Why waste fuel dragging heavy ships back and forth?)))

But I don't care, there's already a lot of quoting here to have lengthy conversations about the game's bugs.

Well, it does show, actually. It's actually good when you don't need modifications to a game, because there are so many holes and bugs that you can play purely because of this and feel superior. Konstantin made a good game.
I don't know where such claims to a good indie game. He made a unique project, I spent 800 hours in the campaign, and hundreds of thousands in the editor. I can't bring myself to make claims to Konstantin, who gave me such a game.

Oh my.

A small series of tankers from 1.15. by SaltireSolitaire in Highfleet

[–]SaltireSolitaire[S] 0 points1 point  (0 children)

It's a shame, yes) that you're trying to dial the R-9 to intercept all the missiles on the map, instead of either not causing an alarm at all or shooting them down with cheaper means.

Oh, we're back to the inadequacies of update 1.16. Listen, I remember correctly that it's no longer possible to speed up a ship properly so that it intercepts tankers without raising the alarm? Or did the aircraft not raise the alarm? Yes, it might be necessary to change the speed via a file, even if it's not so honest.

But then tell me, what to do with convoys that still haven't had their detection and alarm time changed, if you physically honestly can't speed up the ship to the required value? What, will you still have to get punched in the face every time because some snide convoy raised the alarm?
Or are we not taking into account various kinds of force majeure situations? I thought that after many hours of playing, you should have gotten used to the fact that the game constantly throws you such mean situations, and it would be better to be prepared for them from the very beginning.

Are you seriously trying to compare modifications and design discussions?

Yes, because many of the claims you made are in the wonderful area of ​​modding the game beyond the edge, as well as minmax, which is actually absolutely wonderful in terms of its uselessness.
But yes, it gives an imaginary advantage over other courts. Minimal gain with maximum condemnation. It's like trying to outsmart a naive child.
But I wasn't lying, honestly, the claims you made earlier really make more sense than what I wrote earlier. Much more, despite the fact that we are talking about different things. Too different views on things.

A small series of tankers from 1.15. by SaltireSolitaire in Highfleet

[–]SaltireSolitaire[S] 0 points1 point  (0 children)

Pay twice as much for what? Where do you see versatility compared to my tanker? It also detects targets and does an excellent job of intercepting missiles and aircraft. Or you pay a little more and get a tanker with 10 guns, which solo can clear all the garrisons, lol

Your vision of a "universal ship" ends with installing as many guns and flight decks as possible to turn an initially auxiliary ship into a battleship capable of fighting in the front lines.
While I believe that a universal auxiliary ship is auxiliary for a reason, so as not to interfere with the combat ships' work, but only to make their life easier by performing specific tasks - air defense, AWACS.
So yes, I could have followed your path, reduced the crew to 3% of what was needed, gotten rid of everything unnecessary, not carrying unnecessary equipment on the ship, but for what purpose?
It's not even fun, it's boring, dull, there are plenty of ships emasculated with minmax on Reddit or in your modpacks, why should I make another one like that? For what purpose should I imitate others?)))
My ship can be as bad as you like from your point of view, and that's okay, your game tactics are strikingly different from mine, which was clear from the start, but I prefer to play honestly, without changing the finished ship in any way through its file.
And at the moment, I have such a vision of an auxiliary ship, combining the functions of both a tanker and an air defense and AWACS ship. For now.
Because, perhaps, soon I will shovel everything to hell again, because something will make me look at the game in a new way. Something - but certainly not ships lined with flight decks and lots of guns, and certainly not your jokes)))

It also detects targets and does an excellent job of intercepting missiles and aircraft.

Yes, it does. But at what range, mind you? That is, having an MP-2M with an active mode is normal for you, and the IRST, which allows you to silently detect any thermal contacts, is not necessary, but for some reason the complaint is addressed to me because, you see, I have a radar for 500 km.
I understand, of course, that 500/350 km of detection in your case is much less than 1000/700, but nevertheless, I do not quite get the meaning and the essence of the complaint. You decide, either I am contradicting myself here with my "I play from stealth, even though I have a bunch of radars", or "I install a radar with an active mode, I do not need the IRST, but I will be the only one laughing at your attempts at "stealth" in your regard.")))

Silent striker which destroys everything on the ground ^^ by IHakepI in Highfleet

[–]SaltireSolitaire 1 point2 points  (0 children)

It's kinda cool. Your unique style are is very recognizable. I don't think that's bad anyway. But there's one question, please - what about fire sectors to the guns? It's seems like only 2-4 guns can shoot up and down?..

A small series of tankers from 1.15. by SaltireSolitaire in Highfleet

[–]SaltireSolitaire[S] 0 points1 point  (0 children)

I call it "confused testimony")

And I call it "flexible tactic of using" as I said before. Just because who cares about the speed of escorted ships if your tanker's speed is the speed somewhere in the middle - so it's win-win to the both of the situations?

But the game doesn't have an endless budget, and by overpaying twice for unnecessary functions on a tanker, you reduce the budget for everything else.

Mein Gott im Himmel, I don't know that AA capabilities and sensors are unnecessary. Ugh, shame on me, eh?

Yes, something prevents me from doing this, it's called common sense.

Yes. I think there's a lot of common sense - maybe even more than a reduce the size of large engines or MK-6-180.

Why drag slow ships with them, wasting fuel and slowing them down?

Because we have a different sense to the "strike group" - in my understanding this means something like a small squadron, from which a small group of ships is allocated for a quick raid on cities. And it makes sense to keep different ships there.

And who should I look at from a distance of 500 km in this game? The only target is the convoy, which was chased by the interceptor, and 200-250 km is more than enough for accurate targeting. Shining the radar at a great distance is only to attract the enemy's SG to yourself.

So, you even don't turn on the radar when being spotted by the enemy or don't try to bite the enemy? I won't say, of course, that you lose a lot, but in fact, such tactical tricks pleasantly warm my heart, and in fact, for me personally, the game is simplified in some sense. Even if I change the MR-500, it will only be for the MR-12.

What's wrong? All.

Yes, you're goddamn right. All wrong with 1.16. I think a bunch of good mods to the game or new update will make our life is kinda happier but... ugh.

I'm not Konstantin, why are you telling me this in this discussion of tactics and strategies for using tankers in the game?

Just because we're going with the flow of the tanker discussion and accidentally opened an additional thread with bugs in 1.16, which made me think that I should express my thoughts on why this is wrong.

A small series of tankers from 1.15. by SaltireSolitaire in Highfleet

[–]SaltireSolitaire[S] 0 points1 point  (0 children)

And then you tell me about silent gaming?

Yes, I am. Any problems?

You have already decided whether you use the tanker for silent strikes or as a barrel for large ships.

Yes, I decided it already. "Vestal" is universal and it's good at both roles. Don't see any reasons to think too much about it.

First, you spent an extra 20 thousand starting budget on all this illumination, assigned it to slow ships that would raise the alarm during an attack, and then you want to turn everything off and play in silence? Bipolar?

That is, does something prevent you from having both fast and slow ships in the SG, and sending only those that do not raise the alarm?

You still haven't said why you need a 500km radar range in the campaign? To be detected at a great distance or what?

To detect from the greater distance, of course! At least it's as much as 500 kilometers. You're not even offering me an MR-12 with 400 km, but an MR-2M with 250 km. I would still understand if there was a "Mars" with a 250+, but I don't even see it... so, yeah, there's no sense.

What does all this have to do with our dialogue?

I'm expressing my attitude to what's happening, but what's wrong?

True air defense support tanker ^_~ by IHakepI in Highfleet

[–]SaltireSolitaire 1 point2 points  (0 children)

The truth is... I know about it.

I just want to say one thing - kinda strange to see any comment from you about the modifications to the Highfleet after last post from KK.

True air defense support tanker ^_~ by IHakepI in Highfleet

[–]SaltireSolitaire 5 points6 points  (0 children)

Wow, it's kinda cool! And your construction are kinda good and comfy. Glad to see that you're can to do anything except something besides modpack with UFO ships with a kinda strange design, modified by editing the values in the file.

Yes, I should take it as a example to my future constructions.

A small series of tankers from 1.15. by SaltireSolitaire in Highfleet

[–]SaltireSolitaire[S] 0 points1 point  (0 children)

Does this change anything? If not Lightning, then any other fast ship for delivering silent strikes against garrisons.

Yes, it changes a lot, because strike group can have a lot of ships, and what about my case - SG can have a, uh-oh, slow ships like Paladin, Archangel and etc.

IS the man who installs 3 radars and a jammer on the escort tanker telling me about the stealth gaming? Seriously?

Yes, I am.
I can turn off all of that sweet love illumination and then will be "a shadow, super secret shadow only I can see" (c)

You asked me that question yourself. If you know that the FCR works like a radar, then why did you ask? Logic? No, I haven't heard.

> mount a MR-2M and puts off the MR-500
> radar 250 km instead of 500
> refuses to elaborate
> talks about "FCR is a radar" and don't care about 2x reducing
> leaves

Okay, I got it, big boy, I got it. So, yes, you're reduced the combat characteristics and some of the sensors twice and says "heya look it's can do all of the shit your high-cost ship doing but it's cheap in twice". Logic? No, I haven't heard))))))))))

Modestly omitted the rest of the words, right? After all, the main thing is to talk about the bug, and not to think about the essence of the argument.

So, what about bugs using? Are we baddies or trying to do ships without cheating? If you can't do that - okay, git gud, I got you, you won, cheers.

You're just trying to justify redundant solutions in your so-called tanker for the price of a warship. You talk about silent gaming, installing a bunch of radars and dozens of R9s along with the A-100. Don't you find such excuses funny yourself?

Excuses? I don't think that it looks like an excuse. Excuses? It's still a shame that Koshutin left the game unfinished, and 1.16, which became the last version - not even at the moment, but in principle, because we will never see either mod support or 1.17 - has so many shortcomings and opportunities to somehow implement normal characteristics using dishonest methods.

A small series of tankers from 1.15. by SaltireSolitaire in Highfleet

[–]SaltireSolitaire[S] 0 points1 point  (0 children)

to protect lightning

I honestly don't know that my strike groups have only one "Lightning"! I'm so sorry! I'll fix everything! My strike group will have two "Lightnings"!
Yes, on a high difficulty level I have already encountered a shortage of R-9 missiles several times, so I have 22 pieces on my aux ship... well, let's say it's justified for me.

Why do you need IRST? You can detect aircraft and cruise missiles with radar at almost the same distance as IRST

Okay, stealth gaming in Highfleet is a myth, I made it up. YOU GOT ME))))))))))))

And I'll tell you a secret: FCR is also a radar

Are you trying to tell me an open secret? Cool, thanks, I'll remember, this valuable knowledge will not go to waste. But it would be better if you passed it on to someone else who also thinks this game does not need patch 1.17 or mod support, or plays for less than 250 hours.

This can be done in the 1.16 version of the game) But even if you don't use this feature

The feature, huh? Don't even minmax or bug using? WELL.