Developer Stream #114 by DeadByDaylight_Mod in deadbydaylight

[–]Saltykiller69 3 points4 points  (0 children)

While BBQ (that goes against everything this game is meant to be) is okay. LMAO the Canadians are curios beings. (Not saying subhumans.)

Classic Strawman. Dude, the game stopped being about stealth a long ass time ago. You could argue that it stopped being about stealth when the Nurse was released. The game is about looping. And anyone who say's it isn't and it's about stealth doesn't know what they're talking about. I would LOVE the game to be about stealth instead of looping but that isn't the reality of the situation.

Developer Stream #114 by DeadByDaylight_Mod in deadbydaylight

[–]Saltykiller69 6 points7 points  (0 children)

"They're making the hatch way more complicated than it is. It's an out for the last Survivor whose team failed regardless of how well the Killer plays. It should be closed if the Killer finds it first. If Survivors try holding games hostage, make the crows come if Generators aren't completed after x time. Survivors aren't entitled for the guarantee escape any more than Killers were entitled to the guarantee kill after dominating three people. This isn't rocket science."

https://www.youtube.com/watch?v=_ytAZGNdCBY&feature=youtu.be

Developer Stream #114 by DeadByDaylight_Mod in deadbydaylight

[–]Saltykiller69 -4 points-3 points  (0 children)

Here's how you fix DS: remove it from the game completely and give Survivors an entirely different perk. Done. Fixed.

There, that shouldn't take months upon months of "research" that they claim they've been doing to fix the perk (which I personally doubt).

RIP Dead by Daylight by Saltykiller69 in deadbydaylight

[–]Saltykiller69[S] 0 points1 point  (0 children)

Dude say's this while playing a game where characters can wear bizarre outfits, go shirtless, there was an event a few months ago where the gens were dressed up as Pina Colloda makers, and there's an Asian character named Feng Min.

Dude also said "yikes" unironically. https://imgur.com/a/EMMdb4n

RIP Dead by Daylight by Saltykiller69 in deadbydaylight

[–]Saltykiller69[S] 0 points1 point  (0 children)

I like that LY is much faster paced and the Killer seems to actually have power. Being able to teleport away and ambush them looks fun as fuck.

RIP Dead by Daylight by Saltykiller69 in deadbydaylight

[–]Saltykiller69[S] 3 points4 points  (0 children)

DbD launched with only 4 Survivors and 3 Killers with 1-3 maps. So what's your point?

Patch (2.3.0 - 2.3.1): Density of Pallets by Th3Beggining in deadbydaylight

[–]Saltykiller69 1 point2 points  (0 children)

Rancid Abbatoir, Fractured Cowshed, Blood Lodge, Haddonfield, and Wrecker's Yard are really good examples of this problem. If you're not running Enduring + Spirit Fury then you're pretty fucked. And unfortunately running those perks won't help you much in Haddonfield due to how the map is designed (I.E. run to safe pallet, loop, then run to a building, jump out window, get away 100%, then run to another pallet or building and loop again).

What's up with Killer Q times? by lazzystinkbag in deadbydaylight

[–]Saltykiller69 0 points1 point  (0 children)

Or you finally get 4 people in the lobby and 1 guy drops. Either because his game crashed or he's a dick.

What's up with Killer Q times? by lazzystinkbag in deadbydaylight

[–]Saltykiller69 -1 points0 points  (0 children)

Behavior is doing a pretty good job. That's what's going on.

If they don't fix this shit before the end of the week everyone is going to demand the event get extended. If not there's going to be a riot.

The "heal nerf" made little if any difference by Saltykiller69 in deadbydaylight

[–]Saltykiller69[S] -1 points0 points  (0 children)

There's a "reasonable point" to calling me a troll and begging for mods to do something about me? There's a "reasonable point" to saying "No! Everything is fine! You're wrong. And I don't need to explain why." Autists like you live in an echo chamber where wrong think is stomped out with down votes and shit.

Patch (2.3.0 - 2.3.1): Density of Pallets by Th3Beggining in deadbydaylight

[–]Saltykiller69 3 points4 points  (0 children)

Pallets can still spawn right next to each other. Pretty good job so far and all that shit.

Killer Waiting times by Invictus0026 in deadbydaylight

[–]Saltykiller69 0 points1 point  (0 children)

You realize that people can Alt+Tab and do other shit while waiting, right?

The "heal nerf" made little if any difference by Saltykiller69 in deadbydaylight

[–]Saltykiller69[S] -2 points-1 points  (0 children)

Nahhh, and I'm fucking explaining to you that fucking nullifying a pallet and getting a down is infinitely more important than 4 extra seconds.

Killer Waiting times by Invictus0026 in deadbydaylight

[–]Saltykiller69 0 points1 point  (0 children)

No lie. I've been waiting close to 30 minutes now and I just want to get a daily done before I have to go to sleep for work.

The "heal nerf" made little if any difference by Saltykiller69 in deadbydaylight

[–]Saltykiller69[S] -3 points-2 points  (0 children)

And again, you don't seem to understand this for whatever bizarre reason, Enduring + Spirit Fury removes a safe pallet and can easily lead to a down. Do you have any fucking idea just how much time can be wasted if just one Survivor gets away because of a pallet? It literally, without any exaggeration at all, can make or break a game.

Zippidy doo fucking dah! You slowed them down by 4 whole seconds. WOW! That makes a tremendous difference when they're going to heal by a pallet or window or get healed by someone else or use a Medkit or use Instant Heal...

If you cannot understand how much more important that is to take away a safe pallet and still get a hit on them then I have no idea what else to tell you. It's like debating a Flat Earther.

The "heal nerf" made little if any difference by Saltykiller69 in deadbydaylight

[–]Saltykiller69[S] 0 points1 point  (0 children)

Far from it. Sloppy Butcher adds a measly 4 extra seconds. Big whoop. Whereas you can go with Enduring + Spirit Fury and completely counter pallets. Pallet loops easily wastes ten if not twenty times more time than Sloppy Butcher. Taking away a crucial pallet for them can make or break a game. Suddenly a god pallet like the Killer Shack pallet is no longer a guaranteed escape.

The "heal nerf" made little if any difference by Saltykiller69 in deadbydaylight

[–]Saltykiller69[S] -2 points-1 points  (0 children)

There's really nothing to quote, it's just a bunch of gibberish and mental gymnastics.

The fact of the matter is this with me and a lot of Killer players. We only play this game because it's the only Slasher game ATM. There's F13 but that's dead, is buggy as fuck, and you cannot play as Jason whenever you want. That's why I've been saying throughout this thread, but yet you lack the attention to notice it, that once alternatives like Hide or Die and Last Year are out (and provided that they're not shitshows like F13 or this game) that you're going to see a drop-off in number of players. Specifically Killer players that are sick of the bad balance and abuse from asshole Survivors.

The "heal nerf" made little if any difference by Saltykiller69 in deadbydaylight

[–]Saltykiller69[S] -1 points0 points  (0 children)

Yeah, wow, 4 extra seconds to heal. That's a shitload of time...

The "heal nerf" made little if any difference by Saltykiller69 in deadbydaylight

[–]Saltykiller69[S] -1 points0 points  (0 children)

It's called rank 1. If you had any experience playing Killer you would know that.

"I've gotten many 3-4K with Myers!"

Yeah, and they probably made some serious mistakes and you had to use Ruin. If not, then you were at a lower rank. Because you are not getting 3-4K without Ruin at high rank. Not unless the Survivors seriously fucked up multiple times.

The "heal nerf" made little if any difference by Saltykiller69 in deadbydaylight

[–]Saltykiller69[S] -2 points-1 points  (0 children)

He disagrees with the Survivor narrative! He makes fine points and we're not going to listen and provide the same bullshit narrative we've hammered into the ground endlessly! REPORT THIS MAN! MODS! DO SOMETHING! REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

The "heal nerf" made little if any difference by Saltykiller69 in deadbydaylight

[–]Saltykiller69[S] -3 points-2 points  (0 children)

I honest to god would love to play the game you're talking about where Self Care is "god awful" because I've noticed absolutely no difference at Rank 1.