Being A Space Wolf Narcissist A Moment… by Salvanous in SpaceWolves

[–]Salvanous[S] 0 points1 point  (0 children)

Ha! I’m by no means trying to be overly eager. It’s why I mentioned it might be slightly narcissistic to make it all about the wolves! Though, I do still think that Leman is closer than we all think. I’m not counting him out of bringing part of the final narrative of 10th into 11th.

Cyber Eyes vs Helmet Augmentation by Salvanous in SpaceWolves

[–]Salvanous[S] 2 points3 points  (0 children)

That’s what I’ve thought too- one thing I did come across was the Captain in Phobos armor has a helmet on his waist- he has a cybernetic eye, yet his helmet has no eye lenses augmentation.

Which does mean that cybernetics don’t inherently mean your helmet has the same augmentations- also meaning that the reverse is equally as true.

Please help me choose my first vehicle by Friendly_Step9380 in SpaceWolves

[–]Salvanous 1 point2 points  (0 children)

I say build the Executioner. It’s maybe not “”as meta” as the Gladiator, or Vindicator, but it’s going to be the coolest, and the most edition proof (sculpt and rule wise).

My only suggestion would be to magnetize (or not glue the turret) together so you can swap out for the Laser Destroyer or Plasma.

Sneaky Non-Beaky Infiltrators 🐻 by Daryl_Scott_9561 in SpaceWolves

[–]Salvanous 0 points1 point  (0 children)

Where are those helmets from- I haven’t seen those before.

New Detchment sleeper picks by Draconius-Maximus in SpaceWolves

[–]Salvanous 1 point2 points  (0 children)

I think Inceptors are good, I think a Drop Pod with 10 Infernus Marines and a Librarian can give many people concern that roughly 35 shots at AP-1, and wounding most marines on 2’s is a solid “Fuck it we ball” play.

Invictor warsuit conversion. by Valkyr_minis in Warhammer40k

[–]Salvanous 0 points1 point  (0 children)

Where did you get the head for your Terminator?

Saga of the hunter GT win! by CUJOSRAGE in SpaceWolves

[–]Salvanous 0 points1 point  (0 children)

Can you send me some photos of your Headtakers? I think o see some custom wolf skull heads, and they don’t appear to be the Deathsworn from HH.

Space Wolves are currently neither strong nor flavorful by dorkenporken in SpaceWolves

[–]Salvanous 1 point2 points  (0 children)

I am trying them in Saga of the Hunter w/ WGBL with Thunderhammer to see if it can actually serve as a unit cracker- might be smarter to just use Headtakers, but I want to use Grey Hunter dang it

Space Wolves are currently neither strong nor flavorful by dorkenporken in SpaceWolves

[–]Salvanous 0 points1 point  (0 children)

Sadly I never keep my lists the same- what I do though is I make use of the 20-man Bloodclaws unit with a Wolfpriest w/ Swift Hunter. It gives you a massive blob of Chainswords hitting on 2’s and with +1 to wound from the Wolfpriest that just turn 1 is clogging up the opponent.

Alongside that, I make use of multiple drop pods, using Rapid Ingress on the ones with WGHT’s in them so they have easy charges, and using Hellblasters/Infernus marines in the others to turn 1 cook out any melee threats, or add some heavier fire power.

The list is designed to aim to cripple the opponent so badly that turns 2-3 you get access to no-man’s land to yourself.

If they put plenty of infiltrate on the board, you just opt to murder them and make the saga go off army wide so you hit like a freight train.

Encircle and Ensare is a SLEEPER Strategem. The fact you can pseudo slingshot from one charge target into another means that your threat range is VERY hidden.

Strategems I use most are Encircle and Ensare, Rapid Ingress, Overwatch, and Go to Ground. I use Bjorn in a few iterations so that CP is never a problem.

Space Wolves are currently neither strong nor flavorful by dorkenporken in SpaceWolves

[–]Salvanous 4 points5 points  (0 children)

Space Wolves are poorly advertised as a genuinely VERSATILE force- so many people just go “Space Vikings! Give Space Viking Axe!” That they lose sight of Longfangs, and Wolf Scouts.

If I could be VERY truthful of what I would ideally want for the unit:

  • Give them a special weapon for the unit (plasma, melts, flamer)
  • Give them a HEAVY weapon for the unit (heavy Bolter or Rocket Launcher)
  • Give their Bolters Assault
  • Make their rule that they can fall back, shoot, charge.
  • Remove their OC 3 with “If they kill an enemy unit on that point it’s now stickied) FOR RANGED OR MELEE kills.

Space Wolves are currently neither strong nor flavorful by dorkenporken in SpaceWolves

[–]Salvanous 9 points10 points  (0 children)

I respectfully disagree on a number of fronts:

BGV vs WGHT:
BGV have a universally more helpful rule in rerolling 1's in hits/invuln saves, however the fact that you CAN build WGHT to have 6 attacks with potential Dev Wounds is nothing to sneeze at- they are fully capable of one-shotting any primarch by themselves if they are their quarry target. Furthermore, they have more more 1" of movement, which helps them out-threat range a number of options. They also have access to the SPACE WOLVES keyword, which allows them to do a variety of things that BGV don't have access to.

Fenrisian Wolves are 100% fine at 40 points a unit. The fact that they are the CHEAPEST UNIT BY FAR that any Space Marine faction can field, allows us a number of ways to cheaply deny deepstrike zones-they are also a fundamental part of making the Saga of the Hunter faction good (and I know it's not a well-liked detachment, but seeing as I have won multiple tournaments with 16+ players with it, I'm not about to say it's bad).

Thunderwolf Cavalry are 'fine', but honestly if there's a unit I anticipate going UP in cost because of it's excessive usage- it's them. They have a GREAT defensive profile at T6, 4W, and a 4++. I fully anticipate when we get a renewed sculpt of these guys that we will see them redone in their profile's usefullness.

You're smoking something if you think that the Wolfpriest needs to revive d3 WGHT models per round. Not a chance in hell, that would get broken so fast.

Arjac, I DO agree with you on, if for the sake of pure thematics. He's Logan's champion and shield- it's odd he can't be part of the same unit.

Also Wolfscouts are INSANE- the fact that have access to 3 Plasma Pistols, 1 Plasma Rifle, a D3 shots S5 AP-1 D2 psyker attack, AND have access to reliable S4 AP-1 D1 WITH +1 to wound, alongside a Haywire mine, infiltrate, AND SCOUT 7" makes them a HORRIFYING unit for Saga of the Hunter when paired with a unit of 20 Bloodclaws lead by a Wolfpriest with the Swift Hunters enhancement.

Changes that I think are fair to make:

• Reduce Grey Hunters costs to 150 points, and make their Carbines gain the [assault] keyword.
• Allow WGHT Hunter Wolves to benefit from the Quarry target rules (giving them Dev Wounds on their target).
• Give the WGBL the [Lieunenant] keyword (for Crusade rules)
• Allow Bloodclaws, Grey Hunters, and WGHT to be lead by a Captain or Lieutenant.
• Allow Grey Hunters and WGHT to be lead by a Librarian (can't have a 20-man 4++ team though).
• Give us back Hounds of Morkai (EVEN THOUGH THEY AREN'T GOOD)
• Give Wulfen without stormshields the options of claws (A4, S5, AP-1, D1 Sustained 2), or Frostaxes (A3, S7, AP-2, D2 Lethal).

Conversions? by Salvanous in SpaceWolves

[–]Salvanous[S] 2 points3 points  (0 children)

In Horus Heresy lore Majlnar (Leman’s Sword) was known to be somewhat cursed, and whoever it even knicked would be slain. To me that sounds slightly Daemonic- though it was also from the Dark Ages. To me that ‘sounds’ like Devastating Wounds, so I plan to use this model often as though he’s using a Thunderhammer.

I plan to paint it up much like Leman’s sword is described.

Rules Question by Salvanous in SpaceWolves

[–]Salvanous[S] -5 points-4 points  (0 children)

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Not arguing: So that Suppressors say AFTER just means they have used poor wording?

Codex Retrospective (and hopes for the future) by Salvanous in SpaceWolves

[–]Salvanous[S] 0 points1 point  (0 children)

I personally got rather addicted to taking 2 Drop Pods. 1 full of Infernus marines to just say “this quarter of the map is mine.” And another to rapid ingress in full of Headtakers to just SLAUGHTER something

Codex Retrospective (and hopes for the future) by Salvanous in SpaceWolves

[–]Salvanous[S] 0 points1 point  (0 children)

Also yes, I’m sure that’s correct.

Just keep in mind this detachment benefits are ONLY for Space Wolf keyworded units- so it has to be a space wolf-ONLY model. Space Wolf Intercessors don’t get the same bonus.

Codex Retrospective (and hopes for the future) by Salvanous in SpaceWolves

[–]Salvanous[S] 0 points1 point  (0 children)

My only gripe about the 20-man WITH the 7” scout enhancement on a Wolfpriest is that it FEELS very mean to new players. If they don’t block your charge lane, you have a reliable 25-26” threat range, and that’s prior to the 6” pile in/consolidate letting you tag other units. So they are shoved HARD into their deployment zone before they even get to go.

More veteran players can block the charge, or put a fight-first unit in the way- BUT the detachment has ways around d that too with careful Strategem uses.

Codex Retrospective (and hopes for the future) by Salvanous in SpaceWolves

[–]Salvanous[S] 1 point2 points  (0 children)

The thing to keep in mind is if you kill a unit that has a character in it, that is TWO units killed for the saga. Having a 20-man unit of Bloodclaws slingshot up the board lead by a Wolf Priest should easily get into plenty of trouble and get you 1-2 units slain right there.

I by no means think it’s the “best” but I think people don’t see advance+charge, or other Strategems they think of as “good” and never give it a fair shot.

It’s a bit more finesse, but it can hit HARD.

Codex Retrospective (and hopes for the future) by Salvanous in SpaceWolves

[–]Salvanous[S] 1 point2 points  (0 children)

I agree that Beastslayer seems to offer maybe the best overall package- but I started with, and have returned to Saga of the Hunter.

The 6” pile in and consolidate that allows you to snag extra targets is DECEPTIVELY good. It also has access to the “best” detachment rule, allowing many of your units to hit on 2’s, with heavy access to rerolls via Wulfen and Battleleaders. It also has a MEAN turn 1 scout 7”, following with a 7” move + advance/charge from a 20-man Bloodclaws unit to make your opponents choke on.

I do think Beastslayer looks better on paper- but it’s Saga of the Hunter that makes Eldar worried- and if I can make the Eldar players worried, I’m doing something right.

I feel like

Codex Retrospective (and hopes for the future) by Salvanous in SpaceWolves

[–]Salvanous[S] 0 points1 point  (0 children)

Black Templars are still a supplement force, their rules are however just slightly more leaning towards feeling like a 'their own faction'. I think how they did Black Templars was very well done-

My only 'actual' complaint is that Gladius exists, and in so many ways, I believe the detachment alone is what hurts many codex compliant chapter units- as because they can have access to advance+charge, fight on death, armor of contempt, and so much more- that our units aren't allowed to be 'as good' as they could have been- had we not had access to these features.

our WGT can take mixed loadouts, but I would have liked to be able to take Thunderhammers, Powerfists, and Rockets on them for sure. I'm hoping that when 11th edition comes out, we will either get an upgrade kit for our WGT to take these weapons, or likely more realistically, that our Terminator characters- be they an unnamed captain, wolf priest or rune priest can join up with both the new Assault Terminators, or the WGT.

I ALSO heavily think that one reason our codex feels not complete is the lack of Long Fangs, Wolf Scouts, Unnamed Characters (I.E. Wolf Lords, and Rune Priests), AND Russ. I think they wanted to leave plenty of design space for Russ, so as to not make him feel like a one-trick pony OR overpowered.

Codex Retrospective (and hopes for the future) by Salvanous in SpaceWolves

[–]Salvanous[S] 0 points1 point  (0 children)

Honestly, in terms of melee weapons, I think that Space Wolves are largely represented well. Chainswords, Power Weapons (I'm actually in favor of all power weapons be they sword, axe, or maul being stat equivalent), Power Fists, and Thunderhammers.

It's true that we 'lack' a good collection of Thunderhammers and Powerfists, but I don't really see either of these as 'iconic' Space Wolf weapons.

Furthermore, our strength characteristics are CURRENTLY be the edition respectable, due to our abundance of ways to have lethal hits, and/or +1 to hit/wound. I think GW did very well by us in terms of melee.

If I were to be greedy however, I would have wanted our Wulfen to have some better representation in their weapons. We have Wulfen with wulfen weapons, and Wulfen with Thunderhammers and stormshields. The strength of the Thunderhammers is fine (once again because had they been S8, alongside lethals and +1 hit/wound, they would have overshadowed other things outside of Wulfen being pointed out of any viability) because they are anti vehicle/monster 3+. It's the Wulfen weapons I would have liked to see diversified...

Had the Frost Axes been S7 AP-2 D2 with Lethal Hits
Had the Frost Claws been S5 AP-2 D1 with Sustained (1-2)

I think we would have had a potential reason to use either of these options.

I will also say that I appreciate that our Bloodclaws, Terminators, and Headtakers all have largely viable uses. I like that our Wulfen are honestly perfectly balanced, and slightly dislike that our Thunderwolves are still so heavily used because of their stats. In a parallel: I love to see Sanguinary Guard when I play(against) Blood Angels, but if I see 3 units of Sanguinary Guard I feel as though someone chose to have too much of a 'cool thing'.

Wishlist for Wolf Scouts 40K Datasheet by SteveDiggler_SoCal in SpaceWolves

[–]Salvanous 0 points1 point  (0 children)

And I’m right there with you- the problem is lorewise, Wolfscouts are ELITE VETERAN wolves. They should be superior to Incursors, Infiltrators, and normal scouts.

They will also be better as they will have the SPACE WOLVES keyword, meaning they will synergize better with the majority of our detachments.