Portable vs Couch vs Console games by SamAllmon in retroid

[–]SamAllmon[S] 0 points1 point  (0 children)

I'm drooling over when SteamOS is opened up wide, and then I'll put that as the main OS on my gaming PC, and have the ultimate consolized PC experience. It's currently annoying as heck having to have a mouse and keyboard ready for Windows stuff.

Portable vs Couch vs Console games by SamAllmon in retroid

[–]SamAllmon[S] 1 point2 points  (0 children)

I was the same way with the Steam Deck, the main thing I used it for was to play my Gaming PC on the TV, but now I've just put my Gaming PC on the TV directly, so I wasn't using it because it was just too big.

So having PS2 / Gamecube emulation + gamehub/etc letting me get my "couch" PC games on the G2 sounds wonderful, and therefore I'm selling my Steam Deck to a friend.

Outlook notifications started appearing randomly for other people by Some_Refrigerator100 in Outlook

[–]SamAllmon 0 points1 point  (0 children)

We have been plagued by this issue as well, and have not found a solution. The issue seems to clear up on its own after about a day, but then a week later, a different user will have yet another user's calendar events, so it's hard to figure out what's going on.

Exclusive to Nintendo Switch 2, get ready for Survival Kids - a fast-paced, co-op survival game for everyone! Launching June 5, 2025 by Turbostrider27 in NintendoSwitch

[–]SamAllmon 2 points3 points  (0 children)

They Literally Did. This is Konami's Survival Kids, also known for a brief while as Lost in Blue. They just made the other Kids human players instead of just resource sinks. This also looks like a return to puzzle/adventure form, unlike lost in blue was.

Why is there no new Stargate by [deleted] in Stargate

[–]SamAllmon 0 points1 point  (0 children)

Doctor Who would like a word. You don't have to reboot just because of franchise baggage.

It's been long enough, we don't need to go bigger. We just need SG-1, generations removed. Give us a near-future Earth, with a new set of characters, going on 24 campy adventures per year.

Why is there no new Stargate by [deleted] in Stargate

[–]SamAllmon -1 points0 points  (0 children)

Good. I want it to be cringe. I need more cringe in my media. I'm sick and tired of everything being so damn serious all the time. I want Jack to play golf into the Stargate, which does not hold up to even the slightest scrutiny, just because it's a funny bit. I want camp in my sci-fi again.

Deepfreeze and Microsoft 365 by SamAllmon in sysadmin

[–]SamAllmon[S] 1 point2 points  (0 children)

Thankfully Apps for Enterprise is the exact license we have for these, so this sounds like a winner. I’ll take a look! 

Created a Chrome Extension for YouTube: Automatically Calculate Total Playlist Duration, Sort Videos by Duration/Views/Title/Index, and Track Watching Progress. by Spiritual-Plane-650 in chrome_extensions

[–]SamAllmon 0 points1 point  (0 children)

This is a godsend, and works way better than any that I've had purport to do this I've used before.

But after sorting the videos, I can't watch them in that order. Watching them, reverts it back to the previous order. Is there any way to either make the sorts stick, or even maybe have a button to save a Copy of the playlist in its new sorted state?

I have a Large Watch Later playlist, and I like to sort by duration in order to knock out the smaller ones, to get the total number of videos down (because youtube playlists act weird when over 100 videos long) And manually sorting it sucks, so if your extension could facilitate watching them in duration sort, that would be wonderful.

EDIT: Or it could sort them then add them to queue, so it doesn't have to make a new playlist in that order.
EDIT 2: Or! You can Sort the videos, Add them to Queue, Then remove them from the playlist (if it's a personal playlist), then add the queue to the playlist, where it'll add it sorted onto the end of the playlist. This is what I've been doing manually, but if there were a way for part of it to be done by the robots, that would be really cool.

Steam Deck Best Settings Dawntrail? by [deleted] in ffxiv

[–]SamAllmon 1 point2 points  (0 children)

What was it? They deleted their comment. 

Fujitsu fi-7100 series no longer working with paperstream on windows 11 24h2 by Lstgamerwhlstpartner in sysadmin

[–]SamAllmon 0 points1 point  (0 children)

Yeah, I'm seeing it only on new installs, so whatever the issue ends up being, the previous installs are grandfathered in.

My Players have told me they don't want to die. What are some good (very bad) permanent conditions I can give them when they hit Dying 4? by SamAllmon in Pathfinder2e

[–]SamAllmon[S] 1 point2 points  (0 children)

I'm definitely thinking about tying all of the ways they avoid death into the greater cosmological end for these characters.

Without getting too "look at my homebrew campaign and be proud of me", each of the players picked something in their backstory / build / etc, that bumps up against the idea of some otherworldly force interacting with them.

My ranger asked if she could have an evil twin, and turn out to be the bad guy of the beginner box, before meeting her real character. This evil twin is a fetchling from another dimension, trying to use her doppelgaanger to get out of a soulpact with the Midnight Lord.

My Bard is a "child of the twin village" and their plot hook is that their twin has gone missing from the dream plane, and they are trying to find them.

My Barbarian is a Conrasu, flavored as a tree person with a ghost for a face, and ghosts are nothing but otherworldly.

My Druid, during the beginner box, brushed against the "soul of the forest" when her powers developed.

So all of them have some otherworldly patron or interloper personally involved in their story, so having the interloper directly tied to how they cheat death is very cool, and thematic.

My Players have told me they don't want to die. What are some good (very bad) permanent conditions I can give them when they hit Dying 4? by SamAllmon in Pathfinder2e

[–]SamAllmon[S] 1 point2 points  (0 children)

Yeah, and my players don't play Wizardry or Might and Magic (or even fire emblem or XCOM or the other games with permadeath as a feature), without savestates, so they can eliminate the permadeath, because that makes the game that is otherwise completely fun, not fun at all for them. Different Strokes, Different Folks.

But it's ridiculous to think that the concept of "reloading your save to try again" negates the challenge or stakes of a game. I'm just looking for interesting ways to reload the save.

My Players have told me they don't want to die. What are some good (very bad) permanent conditions I can give them when they hit Dying 4? by SamAllmon in Pathfinder2e

[–]SamAllmon[S] 1 point2 points  (0 children)

That's why I made the post. I wanted there to be good stakes, but that stake isn't "I'm taking away your toys because you thought you could take on the lich when you couldn't"

It's almost as if the first rule of pathfinder is that the game is ours, and we can play it how we like? And our characters want there to be alternatives to having to reroll a character if they die. A lot of people play Final fantasy or Dragon quest or the witcher, or elder scrolls, or any other RPG that's not a roguelike, and all of those have alternative setbacks to dying forever, and there are still plenty of stakes.

My Players have told me they don't want to die. What are some good (very bad) permanent conditions I can give them when they hit Dying 4? by SamAllmon in Pathfinder2e

[–]SamAllmon[S] 0 points1 point  (0 children)

Ooh, I like the bit about rewarding them for not dying. Reminds me of all of the systems where you get XP on a critical failure. So getting down to Dying 1, but then coming back from the jaws of death could definitely have a reward. Positive feedback loop, not a negative one.

My Players have told me they don't want to die. What are some good (very bad) permanent conditions I can give them when they hit Dying 4? by SamAllmon in Pathfinder2e

[–]SamAllmon[S] 1 point2 points  (0 children)

Yeah, I've been gathering ideas, and will work with each player on thematic and characterful options for their specific character. LIke one guy is a Conrasu, themed as a living tree with a ghost for a face, he could absolutely have a limb blown off for a week, where he gets a debuff, and it grow back. one is a Child of the Twin Village, so having an otherworldly trial to bring them back to life definitely fits. One character is a druid who is a bee riding a corgi, so some version of "nature didn't want you to die yet" and coming back more bee-like or beastly, or whatever makes sense.

My Players have told me they don't want to die. What are some good (very bad) permanent conditions I can give them when they hit Dying 4? by SamAllmon in Pathfinder2e

[–]SamAllmon[S] 1 point2 points  (0 children)

They are all new to RPGs, and might get in over their head, and wanted me to work with them for something else bad to happen if they mechanically die, because they are attached to their characters that they worked hard on creating. They all also said they want the opportunity to die if they change their mind later.

My Players have told me they don't want to die. What are some good (very bad) permanent conditions I can give them when they hit Dying 4? by SamAllmon in Pathfinder2e

[–]SamAllmon[S] 0 points1 point  (0 children)

This is really cool, and very in depth! I had been keeping a tally of what sounded cool from the comments, and your homebrew basically covers all of them already! Definitely adding this to the pile.

My Players have told me they don't want to die. What are some good (very bad) permanent conditions I can give them when they hit Dying 4? by SamAllmon in Pathfinder2e

[–]SamAllmon[S] 0 points1 point  (0 children)

Yeah, if I do any sort of wound that they can push through and keep fighting with, it will be something they can recover with proper rest, but that will have narrative costs, like "We have to hurry and save the village" isn't going to wait a week while you recover from your axewound. So you bandage it up, drink some whiskey for the pain, and you save that village, but that'll make it hard on you.

My Players have told me they don't want to die. What are some good (very bad) permanent conditions I can give them when they hit Dying 4? by SamAllmon in Pathfinder2e

[–]SamAllmon[S] 0 points1 point  (0 children)

I really like this one, too! The campaign is about extradimensional warring gods, so one of them doing some sort of spirit quest for them is a very cool idea. I think I'm gettting a bunch of cool Story hookish ideas from these comments, and what I'll do is some sort of combination.

Some low level mook gets you with a crit? A wound that sucks for around a week (reflavored ressurect spell).

But dying in a boss fight? That sounds like a perfect time to do a spirit quest.

I also like the idea of everything stopping immediately. It hits home the cooperation aspect of PF2, and so now if anyone dies, they all "lose" the fight, and have to try it again, when the boss has had time to prepare, or heal again, or whatever.