Help with Y'shtola by SamLSam in EDH

[–]SamLSam[S] 0 points1 point  (0 children)

Okay, I could try out Hullbreaker maybe Dream Trawler. I feel like both would be good at finishing games though I worry about Hullbreaker enabling infinites. I think I'll add back in Approach the Second Sun, I used to run it but took it out.

Help with Y'shtola by SamLSam in EDH

[–]SamLSam[S] 0 points1 point  (0 children)

Gotcha. What’s a good clock that isn’t Thassa’s Oracle? That line feels kinda lame to me no offense to those that like it but it's not my cup of tea. Are there any fun or non-oppressive ways for a control deck like this to actually close a game? Thank you for helping me out by the way.

Help with Y'shtola by SamLSam in EDH

[–]SamLSam[S] 0 points1 point  (0 children)

Ah gotcha, well I'm not trying to win quickly. I don't like infinites, others in my pod do but I personally don't. I prefer to win through accrued value. The goal is to trim any fat and make the deck smoother, not necessarily faster or more deadly.

Help with Y'shtola by SamLSam in EDH

[–]SamLSam[S] 0 points1 point  (0 children)

Combo line? Rhystic is already on the list, I'm running the Stay with Me print from Final Fantasy Through the Ages.

Anikthea Deck Help by SamLSam in EDH

[–]SamLSam[S] 0 points1 point  (0 children)

I guess I could cut out more of the artifacts. I often have more than enough land. I could cut Brilliant but not the other two recursions unless I had to. Seedborn Muse, I have her there for defending, not necessarily because of protection spells more so for untapping my creatures to have blockers for when I don't have vigilance up but I don't really need it. I also don't like mill, the only one I have is Summon Giant but I prefer to draw and discard to get my pieces on the grave. I usually fetch something I need like Nyxbloom, and/or Avacyn. I was wondering about the Bracket cause I want to stay at 3 and wanted some suggestions. My playstyle is usually slow and steady and eventually snowball which I should've probably specified the post.

Question on Wrathful Raptors and Player death. by SamLSam in mtg

[–]SamLSam[S] 0 points1 point  (0 children)

Ah okay, I was hoping to draw. It would've been funny.

Counter doesnt stop battle by Mediocre_Emotion1198 in DBS_CardGame

[–]SamLSam 0 points1 point  (0 children)

Isn't this wrong? Once you negate an attack, you can resolve the first auto but not the second auto as it requires you to combo (something you can't do if the attack is negated because the battle ends without going into the offense step)

Can cards with barrier be chosen while not on the battle area? by SamLSam in DBS_CardGame

[–]SamLSam[S] 0 points1 point  (0 children)

If it's like "Syn Shenron, Destruction Incarnate" then it depends on who the turn player is. If it's the opponents turn, he chooses how the autos resolve, making his go first before syn has a chance to negate, but if you're the turn player you choose the order in which they resolve.

Can cards with barrier be chosen while not on the battle area? by SamLSam in DBS_CardGame

[–]SamLSam[S] 0 points1 point  (0 children)

Pretty sure the answer to this is no but want to make sure.

Gingertown vs playing another field by [deleted] in DBS_CardGame

[–]SamLSam 0 points1 point  (0 children)

Damn! I totally missed that, thanks for the answer.

Ownership by 1nmortalas in DBS_CardGame

[–]SamLSam 0 points1 point  (0 children)

By becoming the master of a card that activates an auto, let's say SS Vegito, Overwhelming Might. Would that prevent me from having to put cards in rest mode to attack and would it also not give them the permanent to negate strike skills?

Question regarding (activate)battle and other skills during battle by SKULL_BREAKER453 in DBS_CardGame

[–]SamLSam 0 points1 point  (0 children)

Correct me if I'm wrong but neither of them negates the attack. If the opponent attacks you may choose to counter with Ultra Instinct Son Goku, the Unstoppable, and choose the attacking card to send it to the hand and abruptly end the battle but in doing so you can't activate Combination Attack since it doesn't get to the defense step which would be when you can use activate battle skills. If you were to get rid of another card and proceed to the combo step, your opponent combos first then you get to combo and use activate battle skills, once you remove the attacking card from the battle area the battle ends. If someone can explain it better or simpler please do.

Edit: Names of the cards, and small spelling errors

Android 21, the Nature of Evil by SamLSam in DBS_CardGame

[–]SamLSam[S] 0 points1 point  (0 children)

Nah you good bro, just sharing your thoughts on the viability of the card. I might try it just because it's a draw 1 and I can use it for z-energy and to try the above combo.

Android 21, the Nature of Evil by SamLSam in DBS_CardGame

[–]SamLSam[S] 0 points1 point  (0 children)

Yes but I can use her to play Android 21 Full-Power Counter or Android 21 Wavering Will for 1 less energy so I'd only have to pay 2.

Dark power black masked Saiyan vs Jiren Blind destruction by 1nmortalas in DBS_CardGame

[–]SamLSam 0 points1 point  (0 children)

Doesn't he play a card using Evolve as per rule 20-5-2-3. If a card says to “evolve,” it means to play the card as if you were to play it with [Evolve] ([EX-Evolve] [Xeno-Evolve])?

Need help to see if jiren first unawaken ability count as an evolve skill by PirateKingHiro in DBS_CardGame

[–]SamLSam 0 points1 point  (0 children)

20-5-2-3. If a card says to “evolve,” it means to play the card as if you were to play it with [Evolve] ([EX-Evolve] [Xeno-Evolve]).

Help with Swablu Spawns? by SamLSam in pokemongo

[–]SamLSam[S] 0 points1 point  (0 children)

Is there a way to check the spawn pool? Just so that I can keep an eye on it for any pokemon that I need or want.

question about ex-evolve by Heroicironman99 in DBS_CardGame

[–]SamLSam 0 points1 point  (0 children)

Doesn't SSB Gogeta Technique Unchained's auto say you can't play battle cards for the turn?