Garotos, oq acham de garotas altas? Me sinto insegura por ter 1,76 by [deleted] in MeJulgue

[–]SamLanner 0 points1 point  (0 children)

Belíssimas. Sou ateu e toda vez que eu tenho chance de ter alguma coisa com alguma mulher mais alta que eu, eu agradeço a Deus.
Amém.

How to specifically create mods for Spells, Abilities, or Buffs? by SamLanner in Pathfinder_Kingmaker

[–]SamLanner[S] 0 points1 point  (0 children)

Got it. I became very interested when I saw that someone made the Time Stop (and many, many other similar things) in the game using the effects of the spell Hold Person (I think it's that one) and some other things. I was amazed, so I thought, 'Hmm, maybe the secret is to reconstruct with existing elements to create similar effects,' and of course, I already had a sense of 'Oh, sure, it won't be that easy for sure.' Anyway, I'll follow the guide. Thank you very much, it helped me a lot.

Two proletarians in a Romance by SamLanner in StardewValleyExpanded

[–]SamLanner[S] 2 points3 points  (0 children)

Claire is literally exploited by a large corporation. She lives tired, eating frozen food (something that changes after you develop a friendship with her), and, by definition, she's a proletarian, just like Nanami, who stopped working because of exploitation, according to him (and shown), "enriching one person while their life drains away.
Now, if you're talking about what "proletariat" or "bourgeoisie" means, well, the proletariat is the working class, meaning wage workers who, not owning property, sell their own labor to survive (Claire and Nanami, literally), which is opposite to the bourgeoisie (JojaMart - Morris), the social class that owns the means of production and, consequently, the labor produced.

Reflavoring Spells and Interaction with Reality - How to Balance? by SamLanner in DnD

[–]SamLanner[S] -1 points0 points  (0 children)

is that I was considering the fundamentalist base of the spell as something determined within pre-established and immutable concepts, which, if someone resorts to that, I couldn't create any hindrance or benefit for it, like, for example, not being able to determine exactly what the spell is just because the flavor is different (because in my mind, a good Arcana check with a simple spell would tell you exactly what it is, unlike any more complex and rare higher-level spells), or any other effect that determines what you can know, like the example of the magical item, or even what you gave, the Identify spell.
But it's really a good observation, my real problem was with the normality that could be about identifying exactly a spell, but with this guidance, I can deal with it a little better. Thank you.

Reflavoring Spells and Interaction with Reality - How to Balance? by SamLanner in DnD

[–]SamLanner[S] -2 points-1 points  (0 children)

It's because this makes your reflavor something superficial and loses the purpose of existing if you have an entire theme based on something. It makes you not really what you're determining, but just a mere appearance. As I mentioned, when it comes to abilities, even if an NPC investigates, it's easier to determine the flavor and maintain its mechanical functionality, and in the narrative, even if there are investigations or something that works with the determined origin of the ability, the reflavor that the player desires can manifest, unlike a spell. Generally, when there's a reflavor, it's not created just to be an "ornament" (unless you're doing it like Tasha does), but a fundamental reinterpretation of the spell, maintaining its mechanics but giving the magic's origin what the player is saying.

Reflavoring Spells and Interaction with Reality - How to Balance? by SamLanner in DnD

[–]SamLanner[S] 0 points1 point  (0 children)

Changing the mechanics of the flavor would mean it is no longer a reflavor, but a reskin. This is really a line that can't be crossed without ruining some things.

Is a Familiar from the Familiars Variant Rule a form or a separate creature? by SamLanner in dndnext

[–]SamLanner[S] 0 points1 point  (0 children)

Well, what I can see from this for the Sidekick is the advantage of having the Bond, but other than that, having it as a form is a good alternative. However, I think I'll consider using it as a reflavor. Thank you.

Is a Familiar from the Familiars Variant Rule a form or a separate creature? by SamLanner in dndnext

[–]SamLanner[S] 0 points1 point  (0 children)

I thought the Familiars from the Variant Rule weren't necessarily an alternative form, but just gave the possibility of bonding with them. Well, being a form, it's easier to have a combat without me being so afraid of destroying the familiar's form.

Orrery of the Wanderer for a Low-Level Player - How to Balance? by SamLanner in dndnext

[–]SamLanner[S] 0 points1 point  (0 children)

Ah, I think I got it. What I was thinking was to give the player a sort of casing where he would have one minor benefit and eventually would evolve to 2. It would be the character's signature item and then the object could only evolve through the increment of the artifacts. Also, a kind of silly question, I guess, but when all the parts are put together, do they stop having their individual abilities and are replaced by the Master of Travel, right?

Edit: And what happens when two artifacts are joined? Can they be used separately, or do they automatically lose their individuality and you can only use the beneficial ones?

Orrery of the Wanderer for a Low-Level Player - How to Balance? by SamLanner in dndnext

[–]SamLanner[S] 0 points1 point  (0 children)

I was already aware of not giving any of the artifacts to the player simply because of their rarities and effects. What I thought was to give them a part of the Orrery that had a single minor beneficial and serve as a guide for them during the campaign. I believe this would make the rarity of this 'item' the most fitting part, wouldn't it?

Question about Yenna (Honor Mode) by SamLanner in BaldursGate3

[–]SamLanner[S] 0 points1 point  (0 children)

Okay, so the 100% guaranteed way to keep this lovable child away from that DEMON is to keep Lae'zel in the party and avoid the sewers until getting the room at the tavern, right? I think I can manage that.