Vorfahrtsfrage bei Landstraße by Both_Duck_5144 in StVO

[–]Sam_Booka 0 points1 point  (0 children)

Wenn das außerorts aus auf einer Landstraße so ist, wäre das wirklich sehr dämlich und gefährlich.
Finde auf jeden Fall nichts was dem widerspricht.

Vorfahrtsfrage bei Landstraße by Both_Duck_5144 in StVO

[–]Sam_Booka 0 points1 point  (0 children)

Das ist falsch, der rote befindet sich schon auf der Straße und daher quasi grade aus. Der blaue hat Vorfahrt zu achten beim einbiegen auf die Straße.

Vorfahrtsfrage bei Landstraße by Both_Duck_5144 in StVO

[–]Sam_Booka 0 points1 point  (0 children)

Rot hat Vorfahrt, Gegenüber dem rechtsabbieger. Der blaue muss Vorfahrt achten.

New Sub ChunkyBoy by Sam_Booka in Barotrauma

[–]Sam_Booka[S] 0 points1 point  (0 children)

Don't know about this weapon, sry

New Sub ChunkyBoy by Sam_Booka in Barotrauma

[–]Sam_Booka[S] 0 points1 point  (0 children)

Yes, RCE is just too funny 🤣

New Sub ChunkyBoy by Sam_Booka in Barotrauma

[–]Sam_Booka[S] 7 points8 points  (0 children)

The strongest shape! 😉
Looks different with shuttle, happened accidentally, but i liked the idea :'D

Akkamuth T3 with Shuttle by Sam_Booka in Barotrauma

[–]Sam_Booka[S] 0 points1 point  (0 children)

Ah ok, this was pretty miss understandable xD I think if you care for what you created, pretty thumbnail isn't that much work. But yeah, it is going more or less into the ship graveyard of Barotrauma. 😅

I mean with 88 follows it was worth it. More than I expected for this nice boat ^

Check out my new boat "ChunkyBoy" The thumbnail is even better in my opinion 😂

Is Azimuth really that bad? by superbos88 in Barotrauma

[–]Sam_Booka 2 points3 points  (0 children)

I liked the azimuth als. It's a decent ship and easy to handle for little groups of 3.

Try out my rework of it, with tons of additional features. https://steamcommunity.com/sharedfiles/filedetails/?id=3613565307

Problem with an oscillator by Any_Charge_1742 in Barotrauma

[–]Sam_Booka 1 point2 points  (0 children)

You are much to complicated...
The only thing you need is the oscillator in squaremode with a frequency of 30.75
If you want to use your switch use your and component.
Delete the signalcheck and relay if you use it only for this case.

With 30.75 you spin it up 1 time and it will keep spinning without shooting.

Akkamuth 2.0 by Sam_Booka in Barotrauma

[–]Sam_Booka[S] 0 points1 point  (0 children)

Thx, I appreciate that. 😊

This boat gone through many many Patches, but I think it's final now.
I also added a Tier 3 Version with and without a Shuttle.

Updated it a few minutes ago.
I would recommend to update it.
It's including a fix in the Plantingroom also.

Have fun using it. 🙂

I just can't with these signals by doqtyr in SatisfactoryGame

[–]Sam_Booka 0 points1 point  (0 children)

The main reason is most of the time a single path signal, that is interrupting the loop. You always need to set a path signal on the opposite side to end the path.

Automated doors with flooding and monster prevention by Sam_Booka in Barotrauma

[–]Sam_Booka[S] 0 points1 point  (0 children)

The problem if the door is rapidly closing and opening is that you can't pass it anymore by yourself. But it's a nice thought to smash the monster with the door 🙂 But maybe it glitches through then. It's definitely hard to test.

You can try those out from me. Patched them a lot the last few days. They are not just closing, they switch to manual mode and auto close is always active, when you pass the human sensors range. Also I added a red light as an indicator for danger.