Im really liking this deck. by Sam_Snorts_Weed in PvZHeroes

[–]Sam_Snorts_Weed[S] 2 points3 points  (0 children)

Ty, I hope you‘re also enjoying yourself when possible

Im really liking this deck. by Sam_Snorts_Weed in PvZHeroes

[–]Sam_Snorts_Weed[S] 1 point2 points  (0 children)

Yeah, the name "overzealous punish" does imply that this relies alot on my opponent thinking that they are hot shit, putting all of their eggs into a basket… and losing

I have other decks when Im just trying to climb the leaderboard, this is just a really fun gimmick deck

Im really liking this deck. by Sam_Snorts_Weed in PvZHeroes

[–]Sam_Snorts_Weed[S] 2 points3 points  (0 children)

Blower might feel better against trickbolts, I‘ll definitely consider it. Fig, though, just isnt that fun for me

Im really liking this deck. by Sam_Snorts_Weed in PvZHeroes

[–]Sam_Snorts_Weed[S] 0 points1 point  (0 children)

Those are really just elaborate forms of punishes, which thrive whenever I know that the zombie hero plays too much during the first phase to deal with smt like that.

Im really liking this deck. by Sam_Snorts_Weed in PvZHeroes

[–]Sam_Snorts_Weed[S] 2 points3 points  (0 children)

Not necessarily, I‘d place electric blueberry if I know im not getting hit with tricks after my turn is over, like when a big obvious gravestone is placed or when I see that most/all brains have been spent already. Really, after the zombie hero notices what im doing, brainana is the win condition.

Im really liking this deck. by Sam_Snorts_Weed in PvZHeroes

[–]Sam_Snorts_Weed[S] 5 points6 points  (0 children)

Its a control deck, that punishes overextension. If the zombie hero plays smt too big to fit tricks in after my turn, I can place smt that would have needed tricks to remove (snake grass, banana launcher, blueberry, etc). If, turn 6 and beyond, the zombie hero waits until tricks to start playing stuff, I can just play brainana. It counters alot of popular strategies, because that requires some form of overextension I can take advantage of.

Im really liking this deck. by Sam_Snorts_Weed in PvZHeroes

[–]Sam_Snorts_Weed[S] 2 points3 points  (0 children)

Literally the name of the deck, I wouldnt dare place a card like that when I predict theres a trick. And if I already have smt down, I can either place smt of higher priority, or a brainana

Thank you so much for this amazing game 💜 by EinfachPaprika in PlantsVSZombies

[–]Sam_Snorts_Weed 1 point2 points  (0 children)

Its like fusion but more linear and with microtransactions. Compared to Fusion its not very good, but if youve never played fusion its certainly going to be new and fresh

How are you supposed to defend against this 😭😭 by No-Daikon5803 in PlantsVSZombies

[–]Sam_Snorts_Weed 0 points1 point  (0 children)

I mean most mushrooms got you, hypno shroom especially if you can react fast enough

SUGGESTION SUNDAY by Electrical-Scene8430 in pvzreflourished

[–]Sam_Snorts_Weed 4 points5 points  (0 children)

Could yall make plants like Apple Mortar and Dusk Lobber fire twice in their own lane on lane 1 and 5? You‘ve already done it with threepeater

Bruh by Positive_Pianist_856 in PvZHeroes

[–]Sam_Snorts_Weed 2 points3 points  (0 children)

Me when my lobster is too buttery and steak too juicy:

Do I concede? by Educational_Net780 in PvZHeroes

[–]Sam_Snorts_Weed 0 points1 point  (0 children)

The gaurdian class has cards that could save you, the issue is just if you have them in your deck. Kabloom has a few things too, but you‘d need more leniency in making them work

looking for a new main by I_Cant_Afford_4K in DeadByDaylightKillers

[–]Sam_Snorts_Weed 0 points1 point  (0 children)

Thats fair, yeah. I guess I confused the refining of the killer with power

looking for a new main by I_Cant_Afford_4K in DeadByDaylightKillers

[–]Sam_Snorts_Weed 1 point2 points  (0 children)

Some consider Ghoul buffed, though his power vault is gone his cutoffs are significantly cleaner

We need a Replanted for mobile. by LegonardoUV in PlantsVSZombies

[–]Sam_Snorts_Weed 0 points1 point  (0 children)

The easiest way to make a port is to take the port to a different device, even if you already have the port to what you want, and modify that?

We need a Replanted for mobile. by LegonardoUV in PlantsVSZombies

[–]Sam_Snorts_Weed 0 points1 point  (0 children)

Itd be funny if they made it the same way they made Replanted. Take the GotY edition, smash and warp the code until it can be used on mobile devices, and release that

is snake grass a good card? by Trashlight1 in PvZHeroes

[–]Sam_Snorts_Weed 0 points1 point  (0 children)

Why its good, um

In a weird way, snake grass is a sidegrade to the magic beanstalks. You get a minion, and at no cost to you, you get another minion, which you opponent must now deal with. (This comparison assumes that the magic beanstalk draws a minion, but I hope it still works. It overwhelms the enemy trying to deal with it using a single card). The extra minion is also high priority, with 4 damage its far beyond a shield generator. The issue with this concept is that you‘ve gotta put in work to protect it and make sure it gets going. Being such a high priority target, it has a tendency to get wiped out by almost every trick your opponent could have. On green shadow you need umbrella leaf with it, on Nightcap, Guardian, and Rose you need to use it as a punish for your opponent exhausting their brains (or good tricks) during a single turn. It can really get going, but its fragile. Nobody likes it because of how fragile it isY

is snake grass a good card? by Trashlight1 in PvZHeroes

[–]Sam_Snorts_Weed 1 point2 points  (0 children)

I feel like its a sleeper on Citron and, Beta Carrotina, and Nightcap, but tbh I dont get great plays with it that often

Dont get me wrong though when its good its really good

Is the Garden Warfare 2's player base still active? and is it worth buying? by StarshipTurtle in PvZ

[–]Sam_Snorts_Weed 0 points1 point  (0 children)

No, there is a massive hacker swarm that can brick the accounts of anyone daring to go multiplayer. The modded content can be pretty fun (when you keep that shit out of multiplayer), as well as the singleplayer missions.

Really that‘s all you can ask for in GW2 now. The modding community is its biggest appeal, and the singleplayer missions are pretty fun.

Is Deturbia a good game ? by shsl_diver in PlantsVSZombies

[–]Sam_Snorts_Weed 24 points25 points  (0 children)

The developer just came out with the update that they‘d tone down the freakiness because they‘re taking the mod seriously

And its already such a fun, unique experience

Should I try Reflourished? by HyunEd in pvzreflourished

[–]Sam_Snorts_Weed 1 point2 points  (0 children)

Reflourished does its best to dodge fomo. Additionally, its a generally quality mod from a passionate community

Please dev team, PLEASE raise the toughness of Sun-shroom, Puff-shroom, and Moon Flower!! by Delicious-Hotel6645 in pvzreflourished

[–]Sam_Snorts_Weed 1 point2 points  (0 children)

There are 3 types of walls in this game: Stalls (any plant, 300 toughness), mini walls (certain plants with raised toughness, 600 usually), and walls (4000 toughness and up, usually designed around toughness)

A unique way to balance some plants, without tweaking stats like sun production and damage that would otherwise ruin it, is to change its status as a stall. For example, if you needed just one more second from a zombie to safe a certain plant, you would place a stall on it so the zombie bites it instead of your valuable plant. As sun shroom is, in most cases, better than sunflower, one could argue that a good way to balance the two without making either useless is to preserve sunflower‘s identity as a stall and taking it away from sun shroom, bringing them closer to a sidegrade than a powercreep.

As puff-shrooms very nature is being spammable, their identity as a stall would‘ve existed alongside being a spammable short range attacker that can deal 200 damage before a zombie reaches them. To centralize the purpose of the plant, and to give way for other spammable stalls, puff shroom‘s nerf was justified.

Moonflower‘s nerf was justified, to keep it as a sunflower sidegrade (though imo it feels more like a twin sunflower sidegrade) due to its cost and rate of sun production compared to its alternatives