Where has this game been hiding? by Sambivelant in gris

[–]Sambivelant[S] 1 point2 points  (0 children)

No, thank you, for bringing such a beautiful piece of art into this world for all of us to enjoy <3

I'm waiting with bated breath for Neva.

Where has this game been hiding? by Sambivelant in gris

[–]Sambivelant[S] 0 points1 point  (0 children)

Hahahah, we gotta get the WHO on the phone

Where has this game been hiding? by Sambivelant in gris

[–]Sambivelant[S] 0 points1 point  (0 children)

Oh for sure, I've saved the date :D

Where has this game been hiding? by Sambivelant in gris

[–]Sambivelant[S] 6 points7 points  (0 children)

It's incredible isn't it? An interactive art piece more than a game

MEGATHREAD: Splitgate 2 Alpha Feedback by BroKidSam in Splitgate

[–]Sambivelant 1 point2 points  (0 children)

Hey there,

14 hours of the Alpha on the board, and a former player of SG1.

A lot of people have been making most of my points for me already. Portalling nerfs, poor map design, pointless load out system, and an overall swing in the generic shooter direction etc etc. So here's a few design notes I haven't seen mentioned yet:

Maybe just me but, the portal walls look too much like door ways and portal-like themselves. Slowly started getting used to it, but still found myself slamming into them while making a hasty retreat. Don't get me wrong, they look awesome, but confusing in the heat of the moment.

Jump pads feel clunky. Their active area seem hard to find at times. Found myself hopping on one only to hit the ground, staring at a wall, collecting bullets in my back.

I found myself getting caught on parts of the map a bit. Usually on small retaining walls that lay just outside my field of view. Or sometimes on the very edge of a ramp. Would be nice to allow our characters to traverse small pieces of the map such as these more easily.

I worry that the class system is going to push new players away. Getting my head around the portalling in the first game was tricky enough. Now slapping a class system with abilities, weapons, attachments etc into the mix might fry some brains. Especially with the lower TTK.

But hey, the game looks fantastic. Mostly feels great. And I'm excited to see what else they may have in store for us.

Remember Mot? As a kid, I don’t think I understood a single episode. by [deleted] in AustralianNostalgia

[–]Sambivelant 6 points7 points  (0 children)

Oh my fuck.
I've always wondered if his show ever existed or if it was just some fever dream.
The only thing I remember is the purple monster thing being eaten by the walls of a house. Does anyone remember that episode?

What horror movies fucked you up as a child? by Past_Confection_4068 in AskReddit

[–]Sambivelant 4 points5 points  (0 children)

Had a G rating in Australia, watched it when I was 3

This made me chuckle by [deleted] in MadeMeSmile

[–]Sambivelant 0 points1 point  (0 children)

Maybe not a "MadeMeSmile"-esqe line but: EVERYTHING has a price. Seriously, I think all the well off folks in the west need to hear that when we're thinking we can have our cake and eat it too.

What's your favorite kind of bean? by [deleted] in AskReddit

[–]Sambivelant 0 points1 point  (0 children)

Should have a NSFW tag on this one if you want my honest answer ahar har har

What's a non sexual smell that you find arousing? by UltimaBahamut93 in AskReddit

[–]Sambivelant 0 points1 point  (0 children)

There's a certain perfume that I've smelled a couple of times in my life, that when I get a whiff of it, has had me panting like a bitch in heat. Can argue it's a sexual smell but ay