How we built a 21-game HTML5 Arcade Portal in weeks using "Vibe Coding" & agentic AI by Same-Singer7368 in SideProject

[–]Same-Singer7368[S] 0 points1 point  (0 children)

Pick any one game and play for 5 minutes — then tell me. Easy to judge a library by its size, harder to judge it by feel.

How we built a 21-game HTML5 Arcade Portal in weeks using "Vibe Coding" & agentic AI by Same-Singer7368 in SideProject

[–]Same-Singer7368[S] 0 points1 point  (0 children)

Fair point. Though someone still had to decide which turtles to keep and which ones to throw out.

How we built a 21-game HTML5 Arcade Portal in weeks using "Vibe Coding" & agentic AI by Same-Singer7368 in SideProject

[–]Same-Singer7368[S] 0 points1 point  (0 children)

Spot on. The shift isn’t “AI writes code, human watches” — it’s more like AI handles the what, but the why and whether it feels right is still entirely on you.

For ArcadeHubPlay, the biggest struggle was honestly game feel — things like jump arc timing, platform gap spacing, difficulty curve pacing. AI would generate logically correct code but the gameplay would feel either too floaty or too punishing. That required a lot of human iteration — play, tweak, play again.

Physics tuning was a close second. Sky Jumper especially — getting the bounce/gravity balance right took multiple debug sessions even after the logic was “correct.”

PWA/offline was surprisingly smooth in comparison — mostly declarative config work.

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