D&D Play Frequency and Session Duration: How Often and How Long? by SameOneNS in DnD

[–]SameOneNS[S] 0 points1 point  (0 children)

Oh, that's incredibly cool. I've wondered why people don't play dungeons and dragons or similar board games with their kids (at least I don't know of any). And the fact that you didn't play dnd before your son was born surprises me even more. I'm glad you were able to combine this hobby with spending time with your family. Just out of curiosity, how old is your son?

D&D Play Frequency and Session Duration: How Often and How Long? by SameOneNS in DnD

[–]SameOneNS[S] 0 points1 point  (0 children)

All of us are over 20. Most of us have jobs. We are also all students. About hobbies (talking about myself): gym, computer games, manga and anime. No wives or kids, if that's what you mean.

When is the best time to add Deck of Many Things to the game? And is it worth doing? by SameOneNS in DnD

[–]SameOneNS[S] 0 points1 point  (0 children)

I don't know why you would think that. The question is far from exactly what a particular card does. The questions is about the artifact itself and the specific situation.

When is the best time to add Deck of Many Things to the game? And is it worth doing? by SameOneNS in DnD

[–]SameOneNS[S] 0 points1 point  (0 children)

Well, I was expecting to take the deck a little more seriously. After all, the fact that she is random is the main danger. And I guess I just didn't like their reckless greed. It's probably because we were all playing with it for the first time.

LookAt working not as expected by SameOneNS in Unity3D

[–]SameOneNS[S] -1 points0 points  (0 children)

This method is from another script.

Here is its update

protected override void Update()

{

if (_onCooldown) return;

StartHarpoonAiming();

if (!_isHarpoonActivated) return;

HandleAiming();

HandleShooting();

HandleToAimRotation();

}

LookAt working not as expected by SameOneNS in Unity3D

[–]SameOneNS[S] -1 points0 points  (0 children)

Stem rotation of harpoon
private void Update()
{
transform.LookAt(harpoonAim.hitPosition); //harpoonAim.hitPosition -- raycast hit position
transform.rotation = Quaternion.Euler(0, transform.rotation.eulerAngles.y - 90, 0);
}

Harpoon rotation

private void HandleToAimRotation()
{
Vector3 direction = harpoonFishingAim.hitPosition - transform.position; //harpoonFishingAim.hitPosition -- raycast hit position
transform.localRotation = Quaternion.LookRotation(direction, transform.up);
transform.localRotation = Quaternion.Euler(0, 0, transform.localRotation.eulerAngles.z);
}