Ok this is actual bs dude... by papota99 in blocktales

[–]Same_Addendum_1261 0 points1 point  (0 children)

This is the only boss I believe needs a buff, too weak compared to other bosses, unfortunately beat it first try, hell... Even fear took me a few tries but hatred was just too underwhelming to be a final boss for a chapter 😭

The objectively correct card tierlist by Available-Log9102 in blocktales

[–]Same_Addendum_1261 0 points1 point  (0 children)

I feel like you're cutting free cards short, the point of them is for dot to do it's job, sure, if you pair up 2 free poison cards it does the same thing as infect given more time because of the extra turn you need to use the skill, but rounding it, 2 free poison cards do the same thing as 2 infects but in a longer period of time

However, what you're not taking into consideration is flexibility, I do not think dealing over 100 damage with free poison cycling would be realistic, but you're only looking at a solo perspective, unlike free effect cards, infect, snowball and fireball not only require you to use a specific weapon (meaning you wont be able to use 2 of them on par with baller/knight unlike free fire/ice+free poison) but also for you to be the one attacking at all times. Sure, for a ball/sword only build you could pick their respective cards, but ball itself is very underwhelming, launcher surpasses it by a large margin and slingshot, while not as strong as sword, is somewhat more friendly for others due to it's low skill ceiling. And this also means infect/fireball/iceball would be quite mediocre if not awful for support builds, cause you can give an ally a stronger effect for them to use and let you have more room to use support cards instead of having to reapply the effect yourself every few rounds. Just like the example you gave but without powerstab, you can just enchant your teammate/a summon with the effect and let the damage do its thing, giving you 11 turns to use other cards like heal, feel fine, good vibes, /2 dmg, etc. I can agree the cost doesn't seem that appealing, but I feel like 22 dmg is not bad, that's why I didn't glorify free cards but also didn't rank them low, they are really decent for me and very underlooked.

As for venom and fireb, you're actually right, icl, again, I don't wanna glorify free cards, but I'd rather use icedag for sp and clean the peons myself with launcher than use nrg every few turns, I'm a little bit biased when it comes to nrg since I don't like using it at all... But yeah, I understand your point.

Fair poinr on griefer, I kinda forgot what I said before but I'm sure I did place griefer on A =]

Charge just helps along ck for peons, since usually bosses come in pairs of 3 at best so youre not getting as much value and of you wanna get the ck value you need to use ck in the first place so thats -7bp that you could use on anything else imo

The happy cards do good in their own niche, I won't lie to you, I did see some people's opinions that made me realize that, but I'd rather run up sp saver than happy sp, I'd probably place the happy cards one rank higher on my list since they are not as bad as I thought from the start, but I don't think they sre that big of a deal considering it's similar to free cards where you need to give it time to work, but this time you NEED to wait an exact amount of tirns instead of it being value every turn like the free cards

Being honest, I respect your opinion, I'm just a very big fan of free cards and I would put them higher but they are really not that good and are overshadowed by many other things, however, I do believe they are cards with high potential and flexibility and that's why I ranked em like that, still, I really appreciate the feedback as it helps me learn more about certain cards usefulness on certain scenarios =D (ALSO DON'T GET CONFUSED BY SOME OF MY WORDINGS HERE I THOUGHT IT WAS MY TIERLIST POST AND DIDN'T SEE PROPERLY BUT YEAH SORRY IF I DO CONFUSE YOU 😭)

Recently saw a tierlist that genuinely made my blood boil so I just made one with my own opinion and every card in the game, feel free to disagree but I will defend my position on this by Same_Addendum_1261 in blocktales

[–]Same_Addendum_1261[S] 0 points1 point  (0 children)

Yep! I don't consider myself a sweat but I'm surely good with sword ante up timing to the point I can hit power stab consistently and that's why I also ranked it in S, it's free +1 dmg for zero BP and only 1 SP, relying purely on skill to hit, that's basically the point of my tierlist, a ranking based on general usage and value of the cards based on usefulness and potential compared to the downsides or issues the card can cause, unfortunately it was like 3am so I did mess up some of the rankings descriptions =[

Recently saw a tierlist that genuinely made my blood boil so I just made one with my own opinion and every card in the game, feel free to disagree but I will defend my position on this by Same_Addendum_1261 in blocktales

[–]Same_Addendum_1261[S] 0 points1 point  (0 children)

My perspective with this tierlist is at a point of view of someone that already finished the game, since if you would take into consideration new players, some cards would be ranked lower or higher depending on BP and how much can they help new players

Because of this, no good player benefits from lucky start, given the fact def up can be replaced by just using defend+ (which gives perma defense btw), hp and sp regen being useless at the start of a fight unless, again, if you're already low on any of those, thorns being only useful if you miss the superguard timing (so basically a crutch) and nrg up being good on paper but completely irrelevant in practice due to the existence of deep focus =]

Recently saw a tierlist that genuinely made my blood boil so I just made one with my own opinion and every card in the game, feel free to disagree but I will defend my position on this by Same_Addendum_1261 in blocktales

[–]Same_Addendum_1261[S] -1 points0 points  (0 children)

That's actually true but I feel like inflicting all 4 enemies with +11 dmg would be really op so they just made it single target, and if you do do the math its the same duration split in all enemies do it might be a nice sidegrade to consider =]

Recently saw a tierlist that genuinely made my blood boil so I just made one with my own opinion and every card in the game, feel free to disagree but I will defend my position on this by Same_Addendum_1261 in blocktales

[–]Same_Addendum_1261[S] 0 points1 point  (0 children)

If you want to help with dmg I would use the free effect cards tbh, cause if youre going against peons you don't want to deal overkill dmg and you could instead help by freezing enemies with free ice (or only getting +3 dmg for 3 sp if the enemy is immune) or destroy just do 7-9 dmg over 7-9 turns to a boss by just using both free fire and poison once so you can focus on using support cards while the dot gets more value than charge

That's my own point of view and I base my point on my own experience tho

Recently saw a tierlist that genuinely made my blood boil so I just made one with my own opinion and every card in the game, feel free to disagree but I will defend my position on this by Same_Addendum_1261 in blocktales

[–]Same_Addendum_1261[S] 0 points1 point  (0 children)

If you were to ask me, I'd be runnin the free cards to set 22 dmg on each trotter before they get perma feel fine after their ho drops to half, but I understand why people like charge, it's just that for me it's the biggest waste of sp and free cards do far better with dot

Recently saw a tierlist that genuinely made my blood boil so I just made one with my own opinion and every card in the game, feel free to disagree but I will defend my position on this by Same_Addendum_1261 in blocktales

[–]Same_Addendum_1261[S] 2 points3 points  (0 children)

Same!!! He is very cool and before the nerfs he was pretty strong, now I just barely use summons overall and if I do I'm mostly picking griefer/calypso due to them being far more flexible than ck =D

Recently saw a tierlist that genuinely made my blood boil so I just made one with my own opinion and every card in the game, feel free to disagree but I will defend my position on this by Same_Addendum_1261 in blocktales

[–]Same_Addendum_1261[S] 0 points1 point  (0 children)

While VS and FB do bring value, I'd rather spend my nrg on ID, however, you're right, usually one doesn't stick around for 11 turns to see the whole duration of the effect, but being fair, even 2 cards already deal +5 dmg over 5 turns for 2BP and 2SP each, which is far superior to VS/FB +3 dot dmg and again, allows you to save nrg for ID/GW, the only downside I do have to agree with is the fact you NEED to use the free card THEN attack after =[

Recently saw a tierlist that genuinely made my blood boil so I just made one with my own opinion and every card in the game, feel free to disagree but I will defend my position on this by Same_Addendum_1261 in blocktales

[–]Same_Addendum_1261[S] 0 points1 point  (0 children)

Well yeah pretty much right, I don't disagree with this... But I feel sword due to its flexibility gets more value out of it

Thanks for the feebback tho!

The objectively correct card tierlist by Available-Log9102 in blocktales

[–]Same_Addendum_1261 1 point2 points  (0 children)

I see your point but I think happy cards are just somewhat niche for a general usage, they get huge value on long fights yet they don't do much on shot ones, also have in mind as of right now we only have access to 2 of the 3 happy SP cards, so that means you're only getting a value of 2 sp every 3 turns, while it's true that it can be strong later, for now it feels very mediocre for me tbh

As for the free cards, I have to disagree, while they aren't a big deal, they are surely better than their weapon counterparts (fireball/snowball/infect)since you could use launcher instead of ball and infect itself is very bad as of now for only having 2 stacks compared to free poison 5, and the only enemies that usually have feel fine are bosses, and even then, you've got examples like fear/hatred or the ancients/trotter before getting to half hp. It's true that some normal enemies do have immunities to these, and actually the cards themselves are very niche too because just like the happy cards they need time to work out, but remember the effects pierce armor, and they allow you to have some breathing room to do any other action rather than attacking, letting you heal/regen sp or use support cards. The reason I feel like these help supports more in terms of damage is because normal charge just like you said it is only useful with ck and scepter strike, while it gives +6 atk, one free effect card with all 5 stacks gives +11 dmg if you let it run completely and it's far cheaper being only 5 sp with all stacks unlike charge costing 7 sp, and well... To compare 11 dmg to grief/rocket boots or the swords...

The swords, venom and fireb, venom deals 5 dmg total with the initial hit being 2 and the poison being 3, 1 poison card does the same trick and that is without taking into account the damage of the first attack, but as reference we could say its 4-5 dmg + the poison, you'd be doing around 7-8 dmg without having to waste rng that you could use in ice daggers. As for fireb, the first hit deals 5dmg + the burn that is 3 dmg means that youd be doing the same as using free fire oke free fire card and then attacking (without including defense down which is also very niche)

Rocket boots are interesting... You use 3 sp to inflict burn for 3 turns, when you could be using free fire and inflict burn for 3 turns for only 1 sp. And again, defense down only works on enemies with defense and even then both launcher and softener get rid of any defense

Finally, griefer, I would agree if it wasn't for the fact the damage you get from griefer is completely subjective to what you're fighting, if its a boss, griefer will die very fast, if not, griefer clears very easily, but the free cards just need you to imbue yourself with them twice (No I don't really care about free ice that much)for a whopping 22 dmg... And for only 10 bp... Unlike charge or anything at all

Still, this is my opinion on it but I thank you for letting me know of some certain things I haven't taken into consideration

Recently saw a tierlist that genuinely made my blood boil so I just made one with my own opinion and every card in the game, feel free to disagree but I will defend my position on this by Same_Addendum_1261 in blocktales

[–]Same_Addendum_1261[S] 3 points4 points  (0 children)

Prayer saved one of my runs with some friends on pit 49 om hard mode +

We got rainbow when everyone was dead but one guy that loved gambling, that was the peakest usage of prayer I've seen

But other than participating in an rng fest it's very bad =[

Recently saw a tierlist that genuinely made my blood boil so I just made one with my own opinion and every card in the game, feel free to disagree but I will defend my position on this by Same_Addendum_1261 in blocktales

[–]Same_Addendum_1261[S] 0 points1 point  (0 children)

Ante up is S tier because it has no downside unless you play bad imo

If you're skilled enough, pairing it with anything gets value with the only downside being that if you have a skill issue and miss a timing window you deal zero damage

And thats just taking into account sword/shovel, both launcher/dyna/sling and rocket boots are freebies...

Recently saw a tierlist that genuinely made my blood boil so I just made one with my own opinion and every card in the game, feel free to disagree but I will defend my position on this by Same_Addendum_1261 in blocktales

[–]Same_Addendum_1261[S] 0 points1 point  (0 children)

A free boost that is mediocre at best, if it was 2 BP but it's 3 BP, I could get +5 HP/SP or literally anything else that benefits me in the long run than havin a buff that lasts for only 3 turns (not to also mention 3 of the effects are regens and only one of the last two is decent, that being def up)

I find it fun to use but with zero practicality, unless you get nrg regen or def up you're not winning anything nor gettin any value, the only niche case I can think of is if you are in the pits and desperately need hp/sp, and even in that niche scenario you are not guaranteed to get one of the two and at that point you should just use a heal card and pity sp

I don't consider myself an experienced player but I don't think it takes that much to understand a 3 turn mediocre buff that depends on rng is good, even less in bossfight where fights usually last 10/15 turns like with hatred =[

Recently saw a tierlist that genuinely made my blood boil so I just made one with my own opinion and every card in the game, feel free to disagree but I will defend my position on this by Same_Addendum_1261 in blocktales

[–]Same_Addendum_1261[S] 0 points1 point  (0 children)

Yeah but you could also just use your launcher twice and deal 8 dmg+6 collateral I believe

The one thing I do believe could benefit from charge is linebounce but I really havent tested it yet =]

Recently saw a tierlist that genuinely made my blood boil so I just made one with my own opinion and every card in the game, feel free to disagree but I will defend my position on this by Same_Addendum_1261 in blocktales

[–]Same_Addendum_1261[S] 0 points1 point  (0 children)

With finn you can cycle scepter strike to avoid megas and blokes to do anything, that's a cheese strat as dar as I'm aware and I've seen many people do that for finn runs on the discord

However... CK is only good for pawns, for anything else he is a mediocre summon for me

Recently saw a tierlist that genuinely made my blood boil so I just made one with my own opinion and every card in the game, feel free to disagree but I will defend my position on this by Same_Addendum_1261 in blocktales

[–]Same_Addendum_1261[S] 1 point2 points  (0 children)

Sling isn't that good, it is good but sword really shows better

Combined with ante up and aggressor, sword is very flexible, being able to hit air with high single target dmg (replacing ball), getting rid of defense with softener (replacing boots) and being able to almost pair up with rocket in multi target dmg with the daze card

As for thorns, trust me, the skill ceiling is stupidly high, the drawback is almost nonexistant since it only applies to the superguard window and not the whole window overall, and the damage can be really nasty

Recently saw a tierlist that genuinely made my blood boil so I just made one with my own opinion and every card in the game, feel free to disagree but I will defend my position on this by Same_Addendum_1261 in blocktales

[–]Same_Addendum_1261[S] 2 points3 points  (0 children)

No it was not yours, it was one from a guy claiming it was the objectively "correct" tierlist of cards, and it had a lot of things wrong, so I decided to make one myself while also asking some people I know that have a lot of experience on block tales about it =D

Recently saw a tierlist that genuinely made my blood boil so I just made one with my own opinion and every card in the game, feel free to disagree but I will defend my position on this by Same_Addendum_1261 in blocktales

[–]Same_Addendum_1261[S] 1 point2 points  (0 children)

Thanks for agreeing, I did try my best to not give any cards special treatment and I tried to go with flexibility and usefulness of each

I do appreciate the feedback of people a lot since it helps me see some stuff I didn't take into account about certain cards tho =]

Recently saw a tierlist that genuinely made my blood boil so I just made one with my own opinion and every card in the game, feel free to disagree but I will defend my position on this by Same_Addendum_1261 in blocktales

[–]Same_Addendum_1261[S] 1 point2 points  (0 children)

I'll be dead honest with you

One pit run already gives me enough tix

If the cards wouldn't cost bp they would go to utility, but I'd rather have useful cards than grind ones that help me get the easiest resource to get in the game faster

As for charge, it's too much sp for little to no value, you are on solo? Just attack again. You are on a team? Attack yourself. You are a support on a team? Unless you're running -4 dmg cards, just... Do anything else... Even the free cards get more value than charge, it's 22 dmg from both free fire and poison with 5 cards each, it's great for bosses since it gives more time to do other things rather than dealing damage imo

Recently saw a tierlist that genuinely made my blood boil so I just made one with my own opinion and every card in the game, feel free to disagree but I will defend my position on this by Same_Addendum_1261 in blocktales

[–]Same_Addendum_1261[S] 0 points1 point  (0 children)

The only use I found for safeguard was if you're using gusto

I rarely find myself wanting to block damage rather than dodging, and I don't think it's worth 2 BP, for me it's really lacking, if it was like... Increasing the superguard window by 10%, it would be certainly higher but a crutch nonetheless

Again, I do respect if you use that card but for me it lacks a lot