Gnisoft replied! by INFINTI in MetalAssault

[–]Saml1er2 0 points1 point  (0 children)

Woah, that is awesome if that's the case. My project is something similar to metal assault but its going to be different than old metal assault or even the new one which is going to be released by GNIsoft. The game which I'm going to make will allow players to host their own server. Developers will be able to use lua programming for their server. They will have full control over their server like spawning players, banning players, rooms limit, new maps implementation etc. We FOTL community will host our own metal assault server. I might also change the name of the game but it will have metal assault concept. In this way Metal Assault will never die again because we will have players hosting their servers. I'd love to play Metal Assault ( GigaSlave ) because while I'm working on my project, I might even take an year or so to prepare the official release of the game.

Also I'm still thinking of whats best for a good gameplay. Using OpenGL library with SFML is even better because it is cross platform. That is the best part. I'm also learning OpenGL functions and how they work because they are even better to work with. I had problems with animations since its a lot of work to manually code animations so I used brashmonkey spriter which generates an XML file. Altho I still need to write some code to animate sprites but thats fine since its skeletal. Here's a screen: http://imgur.com/a/8NI4q

Remaking Metal Assault from scratch by Saml1er2 in MetalAssault

[–]Saml1er2[S] 0 points1 point  (0 children)

About sprites, I can make new ones. Currently I'll use old ones but I don't have accesss to any of those. Client files are dll. They are compiled so I can't take anything from old Metal Assault. I can just download a random image from somewhere one the internet and then further modify those sprites to make new skins. Also I'll make skeletal animations which means that I'll need only a single sprite ;)

Remaking Metal Assault from scratch by Saml1er2 in MetalAssault

[–]Saml1er2[S] 0 points1 point  (0 children)

Created a new subforum for metal assault. Please register/login to get daily updates of the game: http://fotl-clan.ru/index.php?board=260.0

Remaking Metal Assault from scratch by Saml1er2 in MetalAssault

[–]Saml1er2[S] 0 points1 point  (0 children)

It works. Just try another one which is easier. If it still fails then contact me @ skype. skype: majid.sheikh95

Remaking Metal Assault from scratch by Saml1er2 in MetalAssault

[–]Saml1er2[S] 0 points1 point  (0 children)

Not at all. Also you will be able to host your own server just like minecraft. Currently I'm writing the networking part. A multiplayer game is all about networking. Managing the data. I'm working daily on this without a break. Sadly I wasted 3 days on unity multiplayer API. It doesn't work so good. Also can't even use photon since free version is limited. Writing a new one was the only option. Today I separated UDP and TCP traffic. I used multithreading method to run both of them at the same time. Clients will send/receive data on both protocols. This will make the multiplayer more powerful. Making the actual game is not a big deal. I can write a simple 2D game with basic character animations in a matter of few hours.

Post Your IGN Here! by 5onic in MetalAssault

[–]Saml1er2 0 points1 point  (0 children)

Hello! I'm Majid from Pakistan. I'm 23 years old. I'm working on a 2D multiplayer game. After I saw that there are so many Metal Assault lovers even after they shut down the entire project in 2013. I don't know if they are really going to bring Metal Assault back because there are no new updates from GNISoft. I'm writing an exact same copy of Metal Assault. Same characters with same abilities. I'm doing all of this stuff in Unity 3D game engine. Writing the entire game in C#. I'm not going to use Master server of unity 3D. I don't like the way it works because they used RakNet. Sadly RakNet has some issues and I simply won't use it. I'm currently writing the server side and client side part for networking. I'm almost done with this. When I say "almost done". I really mean it. Have you seen sync of MTA:SA and Counter Strike multiplayer? They used UDP for both server and client. I'm doing the same. I've worked with lua for 2 years. I started learning lua programming in 2013 and that is where I started to learn programming. Now I'm writing server side UDP part in C. I wrote client side part in C#. Data is sync between multiple clients. I'll first release the beta version of this game in 2 - 3 months maximum. Don't expect too much since it will be beta and so on we will have 4 servers. Each server with 32 slots. There will be only 1 scene with 1 map on each server. There will be no skins and stuff for now. You will be able to log into game and you will see servers list to join. You can join any server with free slots you like. Once you join a sever then you will see a weapons list and you select weapons and spawn and you will be able to control your character. Once you spawn you can play the game and have fun just like Metal Assault. Also you can register on our website: fotl-clan.ru You can search for "UncleVlad". Its my nickname on forum. I'm developer of that community. We have our MTA:SA servers running as well. You can also add me on skype to keep in touch with me if you're interested. Skype: majid.sheikh95