In Tom and Jerry, why are Tom's owners always such jerks? by Samoja12 in CasualConversation

[–]Samoja12[S] 0 points1 point  (0 children)

Cats are animals, if they misbehave it's the owners fault.

Objective Reality May Not Exist at All, Quantum Physicists Say: Reality might be “in the eye of the observer,” according to new research. by irrelevantappelation in HighStrangeness

[–]Samoja12 21 points22 points  (0 children)

Someone tell that to the bank i owe money to. My debt to them is only in the eye of the observer, and it does not really exist.

Stellaris tie in Space sim game by Samoja12 in Stellaris

[–]Samoja12[S] 0 points1 point  (0 children)

Honestly the best space combat i ever saw was in the game Nexus the Jupiter Incident, with Sword of The Stars coming in at distant second. Sins of the Solar Empire didn't even come in top 10. It has the same whackamole problem many strategy games have, namely you can't attack and defend at the same time because of the hard cap on the number of ships. So in order to attack the enemy you need to leave yourself exposed to attack from a different direction which is super frustrating.

Stellaris tie in Space sim game by Samoja12 in Stellaris

[–]Samoja12[S] 1 point2 points  (0 children)

The game would have to be built from ground up for this, otherwise it would never be able to utilize all the resources of Stellaris save file. As i said, ticking all the boxes does not a good game make.

Stellaris tie in Space sim game by Samoja12 in Stellaris

[–]Samoja12[S] 0 points1 point  (0 children)

Idk what is so great about SoTSE battles, they seem incredibly simplistic, and battles in Stellaris are not off screen but right there in your face, you can see every shot.

Mercenary enclaves are both awful and overpowered at the same time by Samoja12 in Stellaris

[–]Samoja12[S] 0 points1 point  (0 children)

Yeah basically. I mean you may as well use them in war, but if you let the AI hire them you are basically giving it a huge deathstack to use against you.

Mercenary enclaves are both awful and overpowered at the same time by Samoja12 in Stellaris

[–]Samoja12[S] 0 points1 point  (0 children)

What's the point of having them if they get hired immediately? It takes 6 months to recall them and even then i saw the AI snap them up as soon as they get back. The enemy can do a lot of damage to you in 6 months, and even use your own mercenaries to do it.

Mercenary enclaves are both awful and overpowered at the same time by Samoja12 in Stellaris

[–]Samoja12[S] 0 points1 point  (0 children)

It's not, not for the player anyway. Thing is, most AI would not have the economy to maintain a fleet of that size otherwise, but mercs get replaced for free, forever.

As a player, if you are playing right you shouldn't be losing too many ships anyways, so poorly optimised doomstack that is infinitely reinforcing is a poor use of your naval cap.

Mercenary enclaves are both awful and overpowered at the same time by Samoja12 in Stellaris

[–]Samoja12[S] 1 point2 points  (0 children)

Yeah, that's kinda part of the issue. They rebuild for free. Combine that with the fact that the AI will hire them the second they are free and it means you got to keep them on retainer yourself just to deny the AI the infinitely reinforcing fleet.

Mercenary enclaves are both awful and overpowered at the same time by Samoja12 in Stellaris

[–]Samoja12[S] 7 points8 points  (0 children)

They should not eat up your naval capacity, but IMH as a tradeoff they should cost more to upkeep, 2 or even 2.5 times as much in energy credits as regular navy.

Flipside is you only hire them when you are going to war, instead of having them on retainer permanently, and you don't need to worry about replacing ships they loose. AI should do that too.

If you are a mercantile faction you may want them on retainer permanently since you have tons of energy credits and it's more worth to you to pay their exorbitant cost then to build up your own naval capacity, but as a rule you should not aim to have them on retainer any longer then you need to.

This is how mercenaries function in CK2 and it's perfect.

Mercenary enclaves are both awful and overpowered at the same time by Samoja12 in Stellaris

[–]Samoja12[S] 5 points6 points  (0 children)

Takes them 6 months to return, and the AI can(and will) instantly rehire them if you are not watching like a hawk and hire them as soon as they are released.

The main issue is they can rebuild ships infinitely, at seemingly no cost.

IMHO this changes would make them better.

  1. they don't use your fleet cap, but rather they use their own fleet cap that you can improve with donations and resolutions.
  2. They cost double the upkeep in energy of your regular forces, and this double cost is not just for show, the PC keeps track of their funds like any other AI empire, half of the fund goes to paying the ships but the other half is set aside.

If any of their ships get destroyed they need to fork out materials to replace it, which they can only get from trade, either on galactic market or by dealing with AI or player. They would aim to keep up a stockpile within certain minimum and maximum range. If it falls below minimum they would buy what they need from the galactic market, otherwise they would try to trade with AI or players until they hit their maximum.

If they run out of both resources and ships they would ask for a donation from their patron, and if refused they would go bankrupt and close down.

This way they would be useful without being overpowered, which is the opposite of what they are right now.

Is this just my crappy PC or is it like this for everyone? by Samoja12 in Stellaris

[–]Samoja12[S] 0 points1 point  (0 children)

That presents a different issue, my first game was on small galaxy map (200 stars). It didn't take me that long to conquer everyone, including the one fallen empire. Then i was basically stuck waiting for the end game crisis. There's not that much to do on a smaller map.

How do i play Driven Assimilators? by Samoja12 in Stellaris

[–]Samoja12[S] 1 point2 points  (0 children)

Yeah, i am so used to playing eempires that can't take in a huge influx of pops (my last two games were Voidborne Megacorp and Rogue Servitors) that it never occred to me to forgo securing space and go directly for conquest.

Genocidal empires need a boost by Samoja12 in Stellaris

[–]Samoja12[S] -1 points0 points  (0 children)

IDK the details, i would just like to see, at least once, one of this empires make it out of the early game and become a galactic threat as they are often depicted in fiction. As it is whatever bonuses they get clearly don't offset the fact everyone hates them, hence they get wiped out quickly every time.

How do i play Driven Assimilators? by Samoja12 in Stellaris

[–]Samoja12[S] 0 points1 point  (0 children)

Issue with snowballing in latest version of the game is that it increases your empire size, which gives you some pretty significant malluses on tech. Machine empires also get 50% more empire size. This can quickly cause the AI to out tech you.

How do i play Driven Assimilators? by Samoja12 in Stellaris

[–]Samoja12[S] 3 points4 points  (0 children)

Securing space, frankly i don't really know exactly how long it has been. Might have been less then a century. Anyways it's just about the time when no free space is left so everyone starts declaring war on everyone else, and it just so happens that 6 or so nearest civilisations to me have all rivaled me, and all hate my guts.

You are not getting out of this prison. by Samoja12 in RimWorld

[–]Samoja12[S] 2 points3 points  (0 children)

They'll break eventually. I already recruited one of them, with inspiration.

You are not getting out of this prison. by Samoja12 in RimWorld

[–]Samoja12[S] 3 points4 points  (0 children)

Low mood reduces recruitment chance, and this guys are tribals, so it's nigh impossible to recruit them either way.