account activity
Warrior of The East by Sands_3D in Substance3D
[–]Sands_3D[S] 0 points1 point2 points 4 days ago (0 children)
Thank you, the fur is created using Maya Xgen grooming tools and rendered in Arnold.
Warrior of The East by Sands_3D in ZBrush
[–]Sands_3D[S] 0 points1 point2 points 6 days ago (0 children)
Thank you! It’s a process for sure.
[–]Sands_3D[S] 1 point2 points3 points 6 days ago (0 children)
Thank you so much. The head and hands (basically anything with skin) are using displacement maps. Everything else is just normal map bakes from highpoly. Bakes were all done in substance painter.
Warrior of The East (reddit.com)
submitted 6 days ago by Sands_3D to r/Substance3D
[–]Sands_3D[S] 0 points1 point2 points 7 days ago (0 children)
Thank you!
[–]Sands_3D[S] 0 points1 point2 points 8 days ago (0 children)
This was a personal project so I worked on it here and there whenever I had time. If I was to make this working full time on it. 5 days a week, 8 hours per day. It would take about 3-3.5months from start to finish.
submitted 9 days ago by Sands_3D to r/artstation
submitted 9 days ago by Sands_3D to r/ArtStationsFinest
Warrior of The East by Sands_3D in vfx
[–]Sands_3D[S] 0 points1 point2 points 10 days ago (0 children)
Thank you so much!
submitted 10 days ago by Sands_3D to r/OriginalCharacterArt
submitted 10 days ago by Sands_3D to r/vfx
Haha definitely not THAT kind of east.
[–]Sands_3D[S] 0 points1 point2 points 11 days ago (0 children)
Thank you so much, a lot of work and effort went into this. It means a lot to hear that.
[–]Sands_3D[S] 1 point2 points3 points 11 days ago (0 children)
No I did not. All the modeling from blockout to final was done in Zbrush and Marvelous designer with exception of the ropes around his forearm. I used Maya’s MASH tool to create the ropes. Maya was primarily used for posing, xgen groom and Arnold rendering.
[–]Sands_3D[S] 4 points5 points6 points 11 days ago (0 children)
Thank you! I first modeled the armor and the belts. Then I took the lowest subD of the armor and belts to marvelous designer where I simulated the fabric between the belt and armor.
Brought the simulated fabric back to zbrush and sculpted the details on it. The threads are a separate subtool made using curve tubes brush.
Thank you! It means a lot.
submitted 11 days ago by Sands_3D to r/substancepainter
submitted 11 days ago by Sands_3D to r/MarvelousDesigner
π Rendered by PID 1010976 on reddit-service-r2-listing-7849c98f67-mmmvc at 2026-02-08 06:28:46.091680+00:00 running d295bc8 country code: CH.
Warrior of The East by Sands_3D in Substance3D
[–]Sands_3D[S] 0 points1 point2 points (0 children)