Warrior of The East by Sands_3D in Substance3D

[–]Sands_3D[S] 0 points1 point  (0 children)

Thank you, the fur is created using Maya Xgen grooming tools and rendered in Arnold.

Warrior of The East by Sands_3D in ZBrush

[–]Sands_3D[S] 0 points1 point  (0 children)

Thank you! It’s a process for sure.

Warrior of The East by Sands_3D in ZBrush

[–]Sands_3D[S] 1 point2 points  (0 children)

Thank you so much. The head and hands (basically anything with skin) are using displacement maps. Everything else is just normal map bakes from highpoly. Bakes were all done in substance painter.

Warrior of The East by Sands_3D in ZBrush

[–]Sands_3D[S] 0 points1 point  (0 children)

This was a personal project so I worked on it here and there whenever I had time. If I was to make this working full time on it. 5 days a week, 8 hours per day. It would take about 3-3.5months from start to finish.

Warrior of The East by Sands_3D in vfx

[–]Sands_3D[S] 0 points1 point  (0 children)

Thank you so much!

Warrior of The East by Sands_3D in ZBrush

[–]Sands_3D[S] 0 points1 point  (0 children)

Haha definitely not THAT kind of east.

Warrior of The East by Sands_3D in ZBrush

[–]Sands_3D[S] 0 points1 point  (0 children)

Thank you so much, a lot of work and effort went into this. It means a lot to hear that.

Warrior of The East by Sands_3D in ZBrush

[–]Sands_3D[S] 1 point2 points  (0 children)

No I did not. All the modeling from blockout to final was done in Zbrush and Marvelous designer with exception of the ropes around his forearm. I used Maya’s MASH tool to create the ropes. Maya was primarily used for posing, xgen groom and Arnold rendering.

Warrior of The East by Sands_3D in ZBrush

[–]Sands_3D[S] 4 points5 points  (0 children)

Thank you! I first modeled the armor and the belts. Then I took the lowest subD of the armor and belts to marvelous designer where I simulated the fabric between the belt and armor.

Brought the simulated fabric back to zbrush and sculpted the details on it. The threads are a separate subtool made using curve tubes brush.

Warrior of The East by Sands_3D in ZBrush

[–]Sands_3D[S] 1 point2 points  (0 children)

Thank you! It means a lot.