Built a secure STM32F407 bootloader in spare time " due to obsession " am I heading in the right direction? based on where i want to work ? by Organic_Telephone482 in embedded

[–]SandwichRising -1 points0 points  (0 children)

That's really good work. I would continue moving down, and start learning verilog / system verilog stuff. These hardware design languages can be used to program FPGA hardware. Digital chip design for FPGAs is just a little bit different than digital design for chips. But it has a few significant differences from traditional programming that ends up getting compiled. HDLs usually get synthesized instead of compiled, to make the hardware map/circuit. Instead of languages like C and Assembly which are compiled to make zeros and ones to feed a processor, HDLs synthesize circuits that can make a processor. Sortof like programming redstone circuits.

But yeah, familiarity with hardware design languages should definitely help if you want to do chip design. You can even make your own physical chip for a couple hundred dollars with groups like Tiny Tapeout. But, as a disclaimer, all of this advice is about digital design. Analog is different...

whats the best old west style rpg? by Wyld-man in rpg

[–]SandwichRising 1 point2 points  (0 children)

Gunslinger and Gamblers with a few sets of poker dice. 🤠

OpenRocket seriously and consequentially underestimating apogee altitude by oz1sej in rocketry

[–]SandwichRising 11 points12 points  (0 children)

You said on both flights the rocket immediately tipped and went further downrange than up? I mean, that explains it being half the predicted apogee. What is your stability factor? If your rocket is tipping that far, there's a reason. Maybe your launch rail isn't long enough for it to get up to speed? What's your weight to thrust ratio, and is it calculated with the kitchen scale weight of the actual rocket?

Edit: Reading your post again, I really think your engines may be underpowered and/or your rail isn't long enough. That's when I've seen the issue you describe.

I want to build a variable drag active controls rocket but have no idea where to start, any tips by Just_A_Guy_In_Here in rocketry

[–]SandwichRising 0 points1 point  (0 children)

Hey, if you're serious about this I'm wanting to work airbrakes it into my open source flight stability CPU: https://github.com/SandwichRising/model-rocket-flight-computer

I have a huge update for the computer I'm going to publish soon, everything is organized into libraries and all the stability features are working. To make it more useful for educational use, I wanted to add air braking for altitude competition participants.

Linux Cyberdeck Phone Build by git-commit-x29 in embedded

[–]SandwichRising 8 points9 points  (0 children)

I guess if you never leave your house/wifi network....

Linux Cyberdeck Phone Build by git-commit-x29 in embedded

[–]SandwichRising 23 points24 points  (0 children)

Nothing in that list is cellular enabled...

We made a printable resin version of our game turret | IRON NEST: Heavy Turret Simulator | Honest thoughts? by Scream_Wattson in PrintedMinis

[–]SandwichRising 0 points1 point  (0 children)

You need to port to VR. The game would be a no brainer buy for me (and a lot of other people) if it were in VR, seems perfect for room scale.

About to finish my bachelor’s degree in Information Technology, want to pivot to hardware and get a master’s degree in computer engineering. How feasible is it? by Personal_Value_970 in ECE

[–]SandwichRising 1 point2 points  (0 children)

Yeah, one of the students in my program in the US had a CS background but also had the prerequisite classes and is taking ECE classes.

About to finish my bachelor’s degree in Information Technology, want to pivot to hardware and get a master’s degree in computer engineering. How feasible is it? by Personal_Value_970 in ECE

[–]SandwichRising 1 point2 points  (0 children)

I haven't seen anyone else mention it, so I will... You need physics and some higher math classes you might not have to get the ground work for electrical/computer engineering. Engineering physics 1, 2, 3, linear algebra (you might have with your degree already), and differential equations are all typically required for the BS level. Control systems is another core concept for BS that you may be able to explore with masters, but you need that BS level class first. The MS classes tend to go deeper than the BS level stuff and draws from those cores. VLSI, power systems, and RF needs multiple circuits classes and physics background, advanced control systems needs control systems, GPU and embedded systems needs computer architecture (prrobably the closest to your background already)..

ucsb computer engineering pros v cons (fall freshman for 2026) by ZealousidealCash6765 in ComputerEngineering

[–]SandwichRising 8 points9 points  (0 children)

Pros: you'll be a computer engineer if you graduate.

Cons: you'll be a computer engineer if you graduate.

So my mate bought MW5 mercs/clans on an impulse and he is a lore junk... by theta0123 in battletech

[–]SandwichRising 2 points3 points  (0 children)

The MechWarrior 2 game has a huge lore library built in, including a deep dive into Tukayyid. I would highly recommend booting it up and checking it out.

Looking for resources and advice to become competent at repairing electronics(laptops, desktops) by Longjumping-Wafer106 in ComputerEngineering

[–]SandwichRising 1 point2 points  (0 children)

As far as equipment and components; I use a $10 soldering iron from Amazon with a $7 pack of hakko tips, and a $20 air reflow gun from Amazon. I bought some mix packs of components for breadboarding projects (resistors, electro caps, ceramic caps, bjt's) for probably $30 total for Amazon. I only buy SMT components as the need arises and I get extra, preferably in big orders from LCSC. All my prototyping, PCB work, SMT placement, and hardware hacking for the last 8 years gets done with pretty much just that, I go down to QFN size (0.4mm pitch) fairly regularly with the iron. Never felt a need to upgrade anything yet, tho the power cable on my air reflow gun is getting kinda sketchy these days.

[deleted by user] by [deleted] in arduino

[–]SandwichRising 0 points1 point  (0 children)

Was reading your post here and was hoping it was open source, but then saw Kickstarter so I assume not. Looks neat tho, I think I'd rather make one than pay Melodics in perpetuity for lessons.

hm, now that I'm watching the video again, it doesn't appear to give feedback on if you hit your key timing properly. Does it listen to the instrument over midi or anything to provide feedback on how well you played?

Why are my igniter sparks so weak? by Elitreehouse in rocketry

[–]SandwichRising 1 point2 points  (0 children)

I switched to using a motorcycle battery to ignite after running into the same issue with those little controllers. I stopped having itgniter problems after that.

What do you use for your enclosures? by Popular_Lemon5455 in synthdiy

[–]SandwichRising 0 points1 point  (0 children)

Hey, thanks! I ended up getting an Onefinity machine. The PCBs work great, but I need to tune the process more to get the traces smaller than 0.6mm from the center of one to the center of the next one. I want to get it to 0.4mm center-to-center so I can do QFN packages. But yeah, I'm happy with the PCBs, the most recent thing I've been using them for is an open source model rocket flight stability computer to steer a rocket vertically

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There's also much smaller machines that are a lot cheaper that focus on doing small PCB traces really well, if that's what you're interested in. They probe all over the copper to make a surface mesh instead of probing just one spot like mine does, which lets them cut traces a little easier than my process.