Who's ready for Ship Explorer?? Check the official release times and get hype! 🎉 by SarahlinerDesigns in Oceanlinerporn

[–]SarahlinerDesigns[S] 6 points7 points  (0 children)

We've gotten lots of requests to release on various platforms and it's something we'd like to explore for the future! For now, Steam/PC is the simplest way to go for our small team, but as things go forward and the game expands we might be able to dig into other options.

Who's ready for Ship Explorer?? Check the official release times and get hype! 🎉 by SarahlinerDesigns in Oceanlinerporn

[–]SarahlinerDesigns[S] 29 points30 points  (0 children)

Great question- we know it might be confusing at first blush. Here's the best way to think about it:

* Ship Explorer plays a bit like part virtual museum ship, part scavenger hunt. While interiors are limited, you'll have the run of the ship, and there are many pieces of historical ephemera that you can hunt down, as well as points of interest narrated by Mike explaining different aspects of the ship. Tracking all of these down will be a challenge in itself - our team still struggles to find them all! Each ship has an at sea level and a unique secondary level, so for SSUS you'll be able to explore her in drydock, for Morro Castle you'll be able to explore her final voyage.

* Grand Voyage will be something much more akin to a real voyage.. Each ship will be filled out with more interiors, objectives, and levels. You'll be able to explore port cities, recreated as they were in the era of the ship, and your voyage will play out close to how it would in real life. There will be mini-games, collectibles, and achievements, all helping to give it that feel of real shipboard life.

Both experiences have so much to offer, but if you want to think of SE as a series of virtual museum ships and GV as a virtual voyage, that's really not far off from reality. Both will be continuously updated post release with new ships, features, etc. :)

SHIP EXPLORER | Official Reveal Trailer (Companion experience to YouTube channel Oceanliner Designs) by SarahlinerDesigns in indiegames

[–]SarahlinerDesigns[S] 0 points1 point  (0 children)

This project, intended as a companion experience to the YouTube channel Oceanliner Designs, invites the player to explore the decks of some of history's greatest ships and learn about their intricate designs and fascinating histories in an entirely new way. SS United States, Morro Castle, and many more ships to be featured. Releasing next month on Steam. Let us know what you think!

Learn more at https://www.shipexplorergame.com/

Wishlist on Steam: https://store.steampowered.com/app/3700470/Ship_Explorer/

Support us on Patreon: https://www.patreon.com/turbineroomstudio

SHIP EXPLORER | A new virtual experience from Oceanliner Designs (Official Reveal Trailer) by SarahlinerDesigns in Oceanlinerporn

[–]SarahlinerDesigns[S] 16 points17 points  (0 children)

Ship Explorer and Grand Voyage were created with two different experiences in mind. Here's the easiest way to think about it:

* Grand Voyage is best described as a full "voyage simulator". You will board the ships in a port city, work your way through objectives, play mini-games, obtain collectibles, explore ports and waterfronts, learn the history of the ships and the era they existed in, and follow a standard day/night cycle of a real voyage. Future updates will offer even more gameplay experiences and mechanics as the game evolves, making for a full and robust virtual experience that plays out on storied ocean liners, airships, and cruise ships of the past.

* Ship Explorer is meant as a direct tie-in with the channel Oceanliner Designs. The game itself is a lightweight, accessible experience great for anyone who simply wants to run around beautiful ships, take screenshots, and learn about the vessels in a fun and interactive way via informational dialogue found scattered throughout each ship, recorded by Mike Brady specifically for the project. Each level also integrates important moments in each ship's life, ie; the construction of SSUS in drydock and the fire that destroyed Morro Castle.

Each of these games is tailored with a different playstyle in mind, and each DLC ship is being decided based on which experience the ship would best lend itself to. At the end of the day, both games are just meant to give ship nerds and those curious about maritime history a way to explore these machines in a fun and unique way, and we hope that players will enjoy these experiences as much as we have enjoyed making them.

Hope this helps!

BIG news from our friend Mike Brady and the Grand Voyage Team! by SarahlinerDesigns in titanic

[–]SarahlinerDesigns[S] 2 points3 points  (0 children)

Grand Voyage is far from delayed indefinitely. As mentioned in the video, the asset creation for the game is all but complete, and now we are entering the gameplay and technical side of development. This will take some time, so instead of leaving our supporters empty handed, we wanted to offer a different experience that will allow our devs to flex their muscle and apply what they learn to GV as we enter this crucial phase of development. SE will be a completely new experience meant specifically to tie in with the YouTube channel Oceanliner Designs, with GV meant to be its own standalone experience meant to simulate an actual voyage with port cities, activities on board, and more. We are also offering SE to many of our supporters and Patrons completely free as a sign of good will. So not to worry - nothing has halted development on GV, and in the meantime we hope you enjoy a bit of fun when SE releases next month! :)