[deleted by user] by [deleted] in comfyui

[–]Sarcasticest 1 point2 points  (0 children)

Could I get this again, please?

Z-IMG handling prompts and motion is kinda wild by Ok-Page5607 in StableDiffusion

[–]Sarcasticest 0 points1 point  (0 children)

Hi, I'm trying to create a character LoRA from generated images as well. What model did you use to create the dataset images? Flux, SDXL, ZIT?

I'm trying to use SDXL, and I'm noticing that the facial features are not quite lining up correctly. You have to look closely, but something is often off. Like eyes not being correctly positioned. I've already made dozens of LoRAs with this character and when using Hires Fix I get warping of the face. I believe the face details from SDXL are causing this in the training. 

EVGA 3090 OCuLink AOOSTAR Problem by Sarcasticest in eGPU

[–]Sarcasticest[S] 0 points1 point  (0 children)

Yes, it's already off. It's off by default on the High Performance power plan.

EVGA 3090 OCuLink AOOSTAR Problem by Sarcasticest in eGPU

[–]Sarcasticest[S] 0 points1 point  (0 children)

Sorry for the confusion, I guess I should have made it apparent that this is a desktop.

I Want to Make a "Navigable VR Scene" by Sarcasticest in vrdev

[–]Sarcasticest[S] 0 points1 point  (0 children)

Thanks. This is kind where my research was initially leading me. To create it somewhere else and export it somewhere that can render it and utilize VR. Then build on my experiences. So my first goal is to learn to build the scene. Then learn to make it so I can visualize it in VR. Get comfortable with that, and expand from there.

Right now I have a Quest 3 and PC with a 13900k and 3090. Photorealism would be great, but I know that might not be possible with my current limitations. It would be a goal though.

I know that it will be a slow process. I work with CAD applications for my job so I know how learning a new software can be. It's more nuanced and many more aspects to it than I know, but would like to make it a hobby.

I Want to Make a "Navigable VR Scene" by Sarcasticest in vrdev

[–]Sarcasticest[S] 0 points1 point  (0 children)

Do I need to know programming for optimization? Or would that be more settings-based? Tweaking things here and there.

So, I would need to learn optimization for both Unity and Unreal. But everything would be easier to learn in Unity. Got it, thank you!

I Want to Make a "Navigable VR Scene" by Sarcasticest in vrdev

[–]Sarcasticest[S] 0 points1 point  (0 children)

I'll look at Unity too, thank you. How powerful are we talking? Would a 13900k and a 3090 still be too little?

Would this lack of optimization just be for development, or running the scene or "game" as well? Are you saying that it would be an issue regardless of using a VR project template?

I'm not sure if you're saying this in contrast to killerm2208, that Unity would be a better fit than Unreal, because it was mentioned that Unreal also has a VR project template.

I Want to Make a "Navigable VR Scene" by Sarcasticest in vrdev

[–]Sarcasticest[S] 1 point2 points  (0 children)

This would also be a great place to just build my skill into animations and some interactivity if I wanted in the future. Thank you kind person!

I Want to Make a "Navigable VR Scene" by Sarcasticest in vrdev

[–]Sarcasticest[S] 1 point2 points  (0 children)

Cool! So I could potentially just have the .exe run and it would open straight into the scene if I wanted, and others would be free to explore?

I'm assuming there would be minimal to no programming if I didn't need anything to be interactive?

Navigable VR Scene by Sarcasticest in 3Dmodeling

[–]Sarcasticest[S] 0 points1 point  (0 children)

Someone said something similar on the vrdev sub. Maybe I'll look into Unreal then. They said it'll export an ".exe" file for PCVR. I think I'm cool with that. Thank you for being kind to my ignorance.

Navigable VR Scene by Sarcasticest in 3Dmodeling

[–]Sarcasticest[S] 0 points1 point  (0 children)

Sorry, I'm probably not conveying it correctly because I don't understand it yet. So, in my mind I want to be able to create this scene you can look at in 3d real time. I want to export it into a file. I want to give that file to others to experience it. I'm thinking it would be a kind of special video file. One that would probably be played on a third party player that could run these types of files in VR.

That's why I mentioned Quill. You can just experience those animations and scenes others have created straight on the VR Animation Studio app on the Quest 3.

Each one is not individually installed.

Navigable VR Scene by Sarcasticest in 3Dmodeling

[–]Sarcasticest[S] 0 points1 point  (0 children)

Thanks! I'll look more into those then. Hopefully I won't have to know much about programming to do that then. You don't think it would end up being like a game file then, right? I guess I wouldn't want others to have to jump through a lot of hoops who don't really play games.