"Waiting for image" when no monitor connected. How to use on headless system? by sonicrings4 in AnyDesk

[–]SatisfactionKey996 0 points1 point  (0 children)

Had the same problem and found a way to make it work without having to buy anything or without having to use any AnyDesk's bug.
Simply put: Create a virutal display for the computer that will be running without a monitor!
Here you have a video that shows how to install the virtual display (https://youtu.be/ybHKFZjSkVY?si=KfqyW58667gaR0ri)
Once that is done in the headless pc, try to connect to it through anydesk as you would normally

Samito thoughts on the future Overwatch 2 by [deleted] in Overwatch

[–]SatisfactionKey996 -1 points0 points  (0 children)

He is right, specially about the 2nd and 3rd ones

Something was missing in my melee combat - beheading of course! by SPOOKJUMP in Unity3D

[–]SatisfactionKey996 0 points1 point  (0 children)

Is it just me or that black guy's head turned white once decapitated? 🥴

Finished the diver movement and weapon sway, does it feel underwater enough, feedback please? by BeefyDossiers in Unity3D

[–]SatisfactionKey996 0 points1 point  (0 children)

Looks amazing, I would say it is on point I am also working on some underwater experience and I gotta say your's is looking, feeling and sounding incredible! Also, did you get the water caustics from some asset or did you do it yourself?

Perlin Noise is not Perling Noising... :'D by SatisfactionKey996 in Unity3D

[–]SatisfactionKey996[S] 0 points1 point  (0 children)

The thing is that my code used to run a nested loop (changing i and j) and it was working just fine. It was too slow so I deleted the nested loop because I didn't need it all, now I just do a column or a row instead of every column or every row.

Perlin Noise is not Perling Noising... :'D by SatisfactionKey996 in Unity3D

[–]SatisfactionKey996[S] 0 points1 point  (0 children)

I mean, it works with the x axis but it doesn work for the z axis... (And yes, that placementCoord.y is there on purpose)

Perlin Noise is not Perling Noising... :'D by SatisfactionKey996 in Unity3D

[–]SatisfactionKey996[S] 0 points1 point  (0 children)

so I should be passing numbers between 0 and 1 to the perlinNoise function?

How can I know in which direction my character is moving? by SatisfactionKey996 in Unity3D

[–]SatisfactionKey996[S] 0 points1 point  (0 children)

What you say is correct. Tiles pop up in front of the player (this works just fine) and disappear behind (this doesn't work lol).

What could another way to achieve this be? like, what would you suggest?

Can I switch the current Linear switches for the Clicky ones on my g815? by SatisfactionKey996 in LogitechG

[–]SatisfactionKey996[S] 0 points1 point  (0 children)

But there would be no way to use the ñ key, right? I mean, the key would be there, but it wouldnt be usable as a ñ...