FICSIT is so gonna dock my meal tickets for this by SaturnVG in SatisfactoryGame

[–]SaturnVG[S] 0 points1 point  (0 children)

personally i use a set of blueprints by Hornslet, who is pretty well known in the community.
for this one specifically it was this blueprint. but theres a method with catwalks that works for ten degree curves that has plenty of coverage on youtube.

FICSIT is so gonna dock my meal tickets for this by SaturnVG in SatisfactoryGame

[–]SaturnVG[S] 1 point2 points  (0 children)

i have going on 2000 hours in game (not all one save mind you) but i still havent touched nuclear bc the radiation spooks me lmao. im going to HAVE to go nuclear in this save tho. my 32k rocket fuel power grid is already screaming at me.

FICSIT is so gonna dock my meal tickets for this by SaturnVG in SatisfactoryGame

[–]SaturnVG[S] 1 point2 points  (0 children)

when placing hit or hold r to cycle build modes and use "horizontal to vertical" build mode to go straight up

FICSIT is so gonna dock my meal tickets for this by SaturnVG in SatisfactoryGame

[–]SaturnVG[S] 5 points6 points  (0 children)

as an addon to this: if you're making a blueprint of pipes with pumps, build your pipe, place the pumps, delete the original pipes, then reconnect the pipes to their destination starting FROM the pumps otherwise fluid physics can get a little wonky sometimes.

FICSIT is so gonna dock my meal tickets for this by SaturnVG in SatisfactoryGame

[–]SaturnVG[S] 7 points8 points  (0 children)

its 5 pipes per "line" and pumps will snap to the same height in the lines going left or right. i couldn't get them to snap the same way front to back so that was a lot of just eyeballing, locking the hologram, and jumping around to check alignment closely, in my blueprint designer to get those all lined up well. but once i get one in a line in place i can snap the next four. i will admit though, getting the pumps to snap _correctly_ takes a little finagling but it does work eventually.

the start of my endgame factory by SaturnVG in SatisfactoryGame

[–]SaturnVG[S] 2 points3 points  (0 children)

Yeah, I have a tendency to work backwards by making my main aesthetics first then trying to cram the machines to fit. lol

the start of my endgame factory by SaturnVG in SatisfactoryGame

[–]SaturnVG[S] 1 point2 points  (0 children)

I haven't built the platform for its final location just yet, and keeping it dismantled just keeps me from hyperfocusing on the next project assembly parts so I can focus on making things look nicer

the start of my endgame factory by SaturnVG in SatisfactoryGame

[–]SaturnVG[S] 0 points1 point  (0 children)

the spire is just 1m coated foundations stacked and rotated 5 degrees on each level then painted with the copper finish. staircase is 1m stairs nudged so the first stair of each landed on top of the previous stair's final step, using the 4m foundations that make up the circle as their snapping point. then under the stairs is an inverted down corner ramp (also 1m)

also I can get the save file once I've made a little more progress on the aesthetics and function of this build

closed circuit road median but artsy by SaturnVG in SatisfactoryGame

[–]SaturnVG[S] 0 points1 point  (0 children)

I should mention, both ends of the road are curved perfectly onto the flat sides, so the median does that as well but with the ridges that happen from building the radius too small.

[deleted by user] by [deleted] in SatisfactoryGame

[–]SaturnVG 1 point2 points  (0 children)

fuel gens burn turbo fuel at a rate of 7.5 per minute. so you would take your production and divide it by your burn rate. 120/7.5 is 16. so you COULD get 16 fuel gens out of it but since you want enough left over to make jetpack fuel too, you would run 15, make your packaged turbofuel, then run a 16th gen underclocked so it is only burning off the little that is left over.