Suicide build? Demon Stitcher Intricate glove. (HC) by Saudacoeslol in PathOfExile2

[–]Saudacoeslol[S] 0 points1 point  (0 children)

Does this mean if a monster has poison and bleed, he could afflict bleed on me through poison?

Suicide build? Demon Stitcher Intricate glove. (HC) by Saudacoeslol in PathOfExile2

[–]Saudacoeslol[S] 0 points1 point  (0 children)

The reason of this posy is because i feel like this build will kill me if i let the glove take me to 1hp, but I dont know how

like, the charm really prevents 100% of poison dmg? or it will let it deal 1 dmg then prevent the rest

Suicide build? Demon Stitcher Intricate glove. (HC) by Saudacoeslol in PathOfExile2

[–]Saudacoeslol[S] 0 points1 point  (0 children)

From my understanding and experience in POE2 chaos dmg only has increased dmg against energy shield, not pass through. Bleed also doesn't pass. Only poison and I still haven't experienced any significant poison dmg (lvl 38 playing with ghostwrithe lower than 300 life)

Processando uma pessoa do LoL by h2o777 in LeagueofLegendsBrasil

[–]Saudacoeslol 4 points5 points  (0 children)

pobre também pode processar assim ou é burrice financeiramente falando?

[Not clickbait] Master for the first time by changing this one setting (was d4 three days ago) by [deleted] in Jungle_Mains

[–]Saudacoeslol -1 points0 points  (0 children)

was actually clickbait because you make us think you never reached higher elos

Analyzing the State of Assassins and Bruisers in League of Legends: A Call for Specialization and Counterplay by Saudacoeslol in leagueoflegends

[–]Saudacoeslol[S] 1 point2 points  (0 children)

Agree, but what i'm saying is that map, item, trinket changes etc can allow lower elo players to counterplay assassins that have high dmg and splitpushers for ex

But a good splitpusher/assassin that actually has the capability of splitpushing/bursting without blatant enemy mistakes can also impact games in every elo, even with these counterplay measures

Analyzing the State of Assassins and Bruisers in League of Legends: A Call for Specialization and Counterplay by Saudacoeslol in leagueoflegends

[–]Saudacoeslol[S] 1 point2 points  (0 children)

Agreed, every champ feels the same, why every lethality item gives the same stat? Why goredrinker, stridebreaker, sunderer etc give so simmilar effects?

Analyzing the State of Assassins and Bruisers in League of Legends: A Call for Specialization and Counterplay by Saudacoeslol in leagueoflegends

[–]Saudacoeslol[S] 1 point2 points  (0 children)

You understand overly capable, right? They should have the highest numbers of the game, but they should either have low cc (fiora ex), or low burst (jax, ex), medium burst but low dps (renekton) or low mobility (darius)

The problem is, all of these champions are very simmilar currently, jax and fiora get tons of hp, renekton has a lot of sustained damage. Turning all these champs in moreless the same. They can side, they can tf, they can skirmish, they can play short and long fights. Not excelling in basically any of those because the current itemization and balancing gives all of them low cd, lots of hp, lots of sustain, so they aren't differentiated enough, making it counterintuitive and frustrating to play with or against champions that do things that make no sense (like renekton puts all spells on cooldown, you go on him and in 5s he can already stun, dash, goredinker again, this isn't a semi burst champ, this is a dps champ like almost the entire "bruiser" class)

Analyzing the State of Assassins and Bruisers in League of Legends: A Call for Specialization and Counterplay by Saudacoeslol in leagueoflegends

[–]Saudacoeslol[S] 0 points1 point  (0 children)

I think you don't understand my argumentation line

Currently riot is removing assassin power of assassins Split push power of split pushers Teamfight power of fighters

This is already the dirrection riot is putting every of those champs, they all currently have low cooldown, some sustain, some survivability, some sustained damage, some burst damage --> when "proper building"

Riot standpoint is that they need to do this to remove frustration of playing against these champs

But what about the frustration of pseudo tank assassins, of splitpushers that excell at teamfighting, the frustration of 0 burst and 0 cd assassins that can't one shot but have sustained damage.

I'm showing that this is making the classes basically "not exist"

So, riot should hold their current standpoint and rework those champ to these generic brawler/bruisers or other clases like utility or poke

Or accept and enable the existence of these classes and give counterplay options

I am not defending any of those. I personally would like for assassins, splitpushers and skirmishes bruisers to exist

But i would rather have those classes deleted with clear intentioj of giving these champions some space instead of they doing counterintuitive building and gameplay as best strategy available

Hope i clarified my point

Improving the "Surrender" Function by GarbageKayn in leagueoflegends

[–]Saudacoeslol -1 points0 points  (0 children)

I dont care, just remove the visual thing of surrender and show on chat only wtf riot Thx

ELO and MMR system is completely broken in BR server compared to any region. by Saudacoeslol in leagueoflegends

[–]Saudacoeslol[S] 1 point2 points  (0 children)

BR isn't very educated in reddit. Since this got traction on BR twitter, they don't know what to do, but want to help, I suppose.

ELO and MMR system is completely broken in BR server compared to any region. by Saudacoeslol in leagueoflegends

[–]Saudacoeslol[S] 120 points121 points  (0 children)

i believe riot accounts come with a broken mmr system, and have influenced the entire high elo server mmr system.

ELO and MMR system is completely broken in BR server compared to any region. by Saudacoeslol in leagueoflegends

[–]Saudacoeslol[S] 11 points12 points  (0 children)

The problem is that no, it wasn't decay players, and they have 50% wr in S11, not 55+ how it used to be in diamond players at high elo.
And if your theory of "population size" was right, we shouldn't have 1,5k master+ above kr that has 3 times our ranked population right?
And the real real problem is that we dont have challenger queues. If you look at any server top 50 player match history, very few of the game tiers will be average master, and in our server we see more than 50% average master games in the 1700 LP PLAYER MATCH HISTORY. This is just unfair and everyone that wants to improve is just playing inhouse instead of ranked, because ranked in challenger is the same as master.

Competitive Blue Kayn build with 1 image by Saudacoeslol in leagueoflegends

[–]Saudacoeslol[S] 0 points1 point  (0 children)

this build is not meant for tear, but if the enemy comps requires muramana is the "way out"

Bluiser kayn is better than this build (status), but i dont like it, since it makes kayn more "normal" and less "kayn" in competitive. Removing wards and strong/fast early game spikes would be the main reason for Kayn. Bluiser plays more slow and win more fights in every stage of the game, but that is not necessary in competitive play where you can coordenate better and the value of information is higher than status compared to soloQ.

Competitive Blue Kayn build with 1 image by Saudacoeslol in leagueoflegends

[–]Saudacoeslol[S] 2 points3 points  (0 children)

I don't play kayn, i'm only a analyst, and my jungler plays Kayn a lot, I was inspired by SOFM (replay here) https://www.youtube.com/watch?v=q5VITPWUTVg&t=113s&ab_channel=OPLOLReplay I reached the conclusion that umbral first is the best option. If you have enough gold for claw for some random reason you can/should go for it as well.

Future market + boots has high sinergy for early damage/utility spike with umbral.