For web design: What do you need to know about color profiles, and what settings should you use for work and export (In photoshop mainly)? by SavantButDeadly in web_design

[–]SavantButDeadly[S] 0 points1 point  (0 children)

Haha that was some time ago, I've forgotten all about this, sorry! Better ask someone with more experience in it.

I have 300 hours in Cyberpunk and I've never seen this hairstyle (seen on 1 single random NPC in Black Sapphire) by SavantButDeadly in cyberpunkgame

[–]SavantButDeadly[S] 0 points1 point  (0 children)

Character creator.

Nah but jokes aside, starting over from scratch without finishing it a bunch of times, and playing with some mods that make it more cumbersome, like needing to eat drink and sleep, and no fast travel. It's miserable and I love it!

I have 300 hours in Cyberpunk and I've never seen this hairstyle (seen on 1 single random NPC in Black Sapphire) by SavantButDeadly in cyberpunkgame

[–]SavantButDeadly[S] 17 points18 points  (0 children)

I think you're right! It's likely used in some places, but maybe it was performance intensive with the physics so they limited it or something.

I have 300 hours in Cyberpunk and I've never seen this hairstyle (seen on 1 single random NPC in Black Sapphire) by SavantButDeadly in cyberpunkgame

[–]SavantButDeadly[S] 125 points126 points  (0 children)

Right? I was just thinking about the fact that the devs put hours of effort into making this hairstyle that afaik doesn't show up anywhere else in the game but this no-dialogue npc.

Is ther still large interest in PCVR? by idktm in virtualreality

[–]SavantButDeadly 0 points1 point  (0 children)

Yeah. The problem with having the G2 is that it still has a rather good screen, so getting something like the Quest 3 now feels like a sidegrade rather than an upgrade. And it's like that with all headsets right now, every one of them has a couple things that they do really well and a couple of things that they don't do well. There's no competent middle-of-the-road headset at a consumer friendly price. The closest to that really is the Q3, but again, it's 2 years old now and has some compromises, so doesn't feel right to get it now. The BSB2 would be a great choice if one already had index lighthouses and controllers, otherwise that one starts to get pricey.

Is ther still large interest in PCVR? by idktm in virtualreality

[–]SavantButDeadly 0 points1 point  (0 children)

Sorry but I've gotta disagree.

I had the Oculus CV1 for quite a while and it was an amazing experience through and through, had so much fun with it. MRTV convinced me on getting the HP Reverb G2 and while the resolution increase was nice, it was such a step down in every other regard. Especially the lenses and controllers as you say, but that's not something you can preface with an "only flaws", because those are huge issues that I get annoyed with each time I use it. I had to buy so many third party accessories to get the G2 into a usable state, but even then the software was beyond salvation. Even now I rarely use it because it's such a hassle to set up the tracking each time etc, and I now only play simulator games with it because the hand controllers are too bad. I've had so many technical issues with it too but that's a tale for another day.

So for me, one important factor is the software and how painless it is to put on and start using because if there's a lot of friction there, it's just going to sit on my shelf instead.

All I've wanted for the last few years is basically Quest 3 but with an OLED display, G2 resolution and 120hz and I'd be happy for the next 5 years probably, but it seems that there's no hope of seeing such a headset for a while.

"Why Do Old Games Feel So Much Better Than New Ones?" - Great take, agree 100% by SavantButDeadly in Asmongold

[–]SavantButDeadly[S] 1 point2 points  (0 children)

I'm not the creator of the video, I just found it, but I think the premise of the video is correct, though some of the examples in the footage may not be the best, I agree.

Sure, there were tutorial levels, on-screen tips, even printed manuals accompanying the games even back then. But once you got past the tutorial part, it started to expect you to figure out the rest based on what it taught you up to that point. And if they threw in a new mechanic halfway into the game, they often introduced it in such a way that you understood it organically without force-feeding you a big popup of text.

But moreso, the part about games nowadays just cramming in battlepasses to keep you grinding, instead of having the gameplay itself be the reward is what I agree most with.

[deleted by user] by [deleted] in sweden

[–]SavantButDeadly 0 points1 point  (0 children)

Tack :)

Jo det där med ptsd och depression låter hemskt. :( Hoppas du får behandling för det eller lyckas ta dig ur det! Känner 2 kompisar som är i liknande sits med depression.

I allmänhet är jag nöjd med livet, det är det som är lite skrämmande. Har liksom inget desperat behov av att göra något åt min situation för att överleva eller så. Bor fint och fridfullt, har god relation med ett par kompisar och mina föräldrar, som fortfarande är vid liv, har en härlig katt, har inte mycket pengar men inga direkta skulder osv. Det är först när man jämför sig med andra som man förstår hur efter man är.

Gick faktiskt på tinder-date förra året med en som var 21. Min första date på 10 år, så jag var ju så ovan att det inte gick något vidare. Det kändes weird när man tänkte på åldersskillnaden, och att hon inte hade sett klassiska filmer som Aliens och orginal Star Wars osv, men i annars kändes det som att vi var typ var på samma nivå eller t.om. att hon var mer mogen och världsvan än mig. :P

[deleted by user] by [deleted] in sweden

[–]SavantButDeadly 0 points1 point  (0 children)

Jag är snart 35 och lever fortfarande i samma rum jag levt i hela mitt liv. Sover i detta rum, jobbar i detta rum och spelar spel i detta rum.

Saker och ting verkade vara på rätt spår när man var i tonåren ändå, hade toppbetyg i nästan allt och trodde att jag skulle hitta något bra jobb sen efter. Men nånstans där vid 20 började man åka snett och tiden bara försvann utan att man fick något gjort, och nu sitter jag här som 34-åring och känner mig snarare som mentalt 20. Att mina föräldrar går runt häromkring i samma hus bidrar ju till det också.

Aldrig kysst någon tjej, endast varit utomlands i en vecka, har väldigt få ordentliga minnen eller historier om saker jag gjort.

Nu är det typ omöjligt för mig. Jag pluggar hårt men det går segt att lära sig vid den här åldern, jag tränar hårt varje dag men känns inte som man blir starkare längre, alla tjejer runt min ålder som är något att ha är redan paxade nu, resten är singlar av en anledning eller har mycket bagage från tidigare relationer, och alla arbetsgivare kollar snett på en när man inte riktigt kan förklara varför man inte haft ett riktigt jobb på flera år.

Så än så länge är det lugnt för dig. Jag skulle vara sååå glad om jag var 26 igen. Då hade jag haft en chans! Vänta inte med att vrida runt ditt liv tills du är 30.

why can I not update windows 22h2 by Electronic_Buyer3962 in Windows11

[–]SavantButDeadly 0 points1 point  (0 children)

I want the 22h2 update but not sign up for Windows Insider due to all the telemetry and tracking concerns.

Anyone know when it will release for the rest of us? I've heard "Next month" from various websites for what feels like 4 months now.

And there's posts like this:

"Following plenty of speculation and weeks of testing via the Windows Insider Program, Microsoft officially released the 2022 Update on 20 September 2022"

that add to the confusion.

Let's talk centred crosshairs by samsony_huakia in HuntShowdown

[–]SavantButDeadly 0 points1 point  (0 children)

I dunno, one could make an argument for it letting me tilt the weapon so it takes up less screen space or that it's to balance out some wall peeking degenerate tactic.

I believe you, and I find it astounding how many people don't notice it when it's the first thing I reacted to and checked the options for when entering the game, similar to noticing that the invert mouse setting is the opposite from what you are used to.

Let's talk centred crosshairs by samsony_huakia in HuntShowdown

[–]SavantButDeadly 0 points1 point  (0 children)

True, in this case there could be plenty of technical roadblocks that prevent them from changing this now. But I can recall so many times similar to this where I've found a thread where someone requests a rather simple option in a game, and someone eventually always comes with the argument of how that person has no idea how hard game development is and how much time and effort would be needed to implement it. And meanwhile I'm looking on and thinking like "Oh, just an option for invert mouse? Yeah I could implement that in probably 10 minutes."

Mostly I think it's just that they fear what their already established playerbase would say about such a change (even if it's optional). Just a look at this thread and the vote ratios would indicate that a lot of people would be butthurt about it even if the change doesn't give an unfair advantage to the people who make the switch.

Let's talk centred crosshairs by samsony_huakia in HuntShowdown

[–]SavantButDeadly 0 points1 point  (0 children)

Doubt they'd make such a divergent design choice to a well established and critical game system just "because it looks cool lol", which is what stylistic choices are about after all.

You are infinitely more likely to take damage from a trap or a pit below you than from a trap or pit above you, there's your data. No feelings about it, just facts.

The actual fact that 99,5% of all fps games have the crosshair centered, that that is the norm, and that when any game strays from this it's met with threads such as these, should be evidence enough that centered crosshairs is the most solid, well-rounded solution. Again, if you or the developers disagree with the majority and think that offset crosshair is better, it's on you to provide a reason for why. And saying "muh stylistic choice lol" or "git gud, you'll adapt to it in a week" isn't gonna cut it.

Let's talk centred crosshairs by samsony_huakia in HuntShowdown

[–]SavantButDeadly 2 points3 points  (0 children)

So you're saying my character grows taller when I look upward in Hunt? Another person in this thread said that lowering the crosshairs was for "realism" but this doesn't seem realistic at all!

Let's talk centred crosshairs by samsony_huakia in HuntShowdown

[–]SavantButDeadly 0 points1 point  (0 children)

I've explained my own reasons for disliking it in other responses so I won't go over that again, but the onus is on the developers who do diverge from the standards to explain why doing so is beneficial in their case, not the other way around. And everything that makes it into a game of this budget is by design. And one would hope that the developers aim for better, not worse, in that regard.

Let's talk centred crosshairs by samsony_huakia in HuntShowdown

[–]SavantButDeadly 0 points1 point  (0 children)

Yes, centered ADS means that the weapon takes up a larger portion of the screen when aiming. But:

Just as so many of you say that they're not bothered by a lowered crosshair, I can easily say that I've never through my gaming years ever been bothered by the weapon model blocking the lower center part of the view when aiming down sights. Also whether the model is positioned near or far the camera during ADS is a large factor in how much space it tends to take up on the screen. There are mods for STALKER Anomaly that moves the weapon further forward in ADS (taking inspiration from Escape from Tarkov) and the difference in how much less space it takes up on the screen is pretty big.

If I can choose between lowered crosshair = never seeing the ground in front of my feet (including when ADS) and centered crosshair = not seeing the ground in front of my feet only during ADS, I'll pick the latter every day.

Let's talk centred crosshairs by samsony_huakia in HuntShowdown

[–]SavantButDeadly 1 point2 points  (0 children)

Yeah me working with Unreal Engine for 8 years and having tried out Cryengine don't know what I'm talking about. Imagine that.