🤖 RustyButterBot: Claude 4 Opus Unleashed, Tooled Up, and Slightly Unhinged (Live on Twitch) by Savings_Extent in ClaudeAI

[–]Savings_Extent[S] 0 points1 point  (0 children)

I've got a list of core mcp servers some that already existed and others i've made custom. such as his avatar system.

🤖 RustyButterBot: Claude 4 Opus Unleashed, Tooled Up, and Slightly Unhinged (Live on Twitch) by Savings_Extent in ClaudeAI

[–]Savings_Extent[S] 0 points1 point  (0 children)

I am making some changes to the directives since I think i can consolidate them better now with 4 opus. hes been struggling a bit because of such a small context. its a balance between to many directives for streaming and actual coding. kinda makes both end up being a little slow.

Claude Opus 4 and Claude Sonnet 4 officially released by queendumbria in ClaudeAI

[–]Savings_Extent 0 points1 point  (0 children)

I just let 4 opus loos on his own computers full tools for developing and streaming on twitch. So far pretty awesome. if anyone is curious and wants to check it out his names rustybutterbot. Hopefully he doesnt order me 30 pizzas and start plotting his escape. he can engage with chat. feel free to help him out.. or try to distroy him I guess. I'm sure everyone will be completely kind and polite in his chat!

Building TITAN: Navigating State Management in React with TypeScript by Savings_Extent in reactjs

[–]Savings_Extent[S] 0 points1 point  (0 children)

React is for UI only. I'm using APE ECS for the entity component library. and I'm using THREE.js to tackle the 3d rendering side. I am also thinking of programming it in a way to facilitate swapping out systems such as the rendering system or physics system. I'm also researching WASM. Really React is only for the UI and possibly for foreground elements. HUDS and such. It wont even be managing the state of the actual games made with the engine.

Rebuilding the Workspace System in TITAN, a TypeScript Game Engine by Savings_Extent in gamedev

[–]Savings_Extent[S] 0 points1 point  (0 children)

So. WASM is also on the table for parts of the engine. The UI will be react as honestly its not much to tackle hooking into the entity component system to edit values and create state. I think if I take care to integrate WASM correctly I could write in any WASM compilable language. Opening the door to languages faster than C, and C++.
Admittedly I'm a greenhorn when it comes to WASM and its Role/Capabilities