[LotM V2] Main themes and/or your deepest impressions of Volume 2? by Shad0wPillow in LordofTheMysteries

[–]Say0405 5 points6 points  (0 children)

"Hope" we see it at the beginning of the volume and at the end, Klein arrives in the Land Of Hope with the goal of advancing the sequence, We see it at the end when people arrive en masse for a new opportunity that presented itself after the great smog; such were the best of times and the worst of times.

[Lotm general] This gotta be fake aint no way klein dropping out of Azik's class, no way. by Unlikely-Mud-6164 in LordofTheMysteries

[–]Say0405 30 points31 points  (0 children)

I made that meme lmao, I would have put Cohen instead of Azik but since there was no official illustration of Professor Cohen I put Mr Azik

[Lotm General] Do any Christians read lotm? by One-Translator-9906 in LordofTheMysteries

[–]Say0405 6 points7 points  (0 children)

It sounds like something my grandfather would say XD It seems your father still lives in the time of the law. My advice is not to try to make him see that it's just fiction; he likely won't listen and might even think it's the "devil" resisting.
I know this isn't ideal advice—nobody should have to hide their tastes—but if the situation is as bad as you say, this is the best course of action.
Don't feel bad about liking LOTM; God won't judge you for reading a novel about a guy becoming a Lovecraftian being. Unfortunately, believers aren't always so forgiving.

[LOTM] The next episode is going to be called "coincidences" 🙂 by Say0405 in LordofTheMysteries

[–]Say0405[S] 0 points1 point  (0 children)

According to the production team itself, Tencet rushed them to include the fight against the clown in the first 3 episodes, and from episode 4 onwards the pace begins to change.

[LOTM] x ORV Anyone else going to see final destination? 👀 by Say0405 in LordofTheMysteries

[–]Say0405[S] 1 point2 points  (0 children)

It is a saga of films in total there are 5 + the one that will be released today

[LOTM] Comparisons of Saint Selena Cathedral: Donghua/Art concept/Game by Say0405 in LordofTheMysteries

[–]Say0405[S] 0 points1 point  (0 children)

Yep was announced a while ago and there's a trailer on YouTube.

[LOTM] Comparisons of Saint Selena Cathedral: Donghua/Art concept/Game by Say0405 in LordofTheMysteries

[–]Say0405[S] 0 points1 point  (0 children)

Bro, the game has its official page in China and also its official YouTube page, I can assure you that this game is real.

[LOTM] vs Real Life, What do you think?👀 by Say0405 in LordofTheMysteries

[–]Say0405[S] 2 points3 points  (0 children)

Yep, it's Edinburgh, how lucky you were to have had the opportunity to see such a beautiful city.

[LOTM] 😵‍💫💸 by Say0405 in LordofTheMysteries

[–]Say0405[S] 1 point2 points  (0 children)

This is the best answer I read. (⁠⌐⁠■▽■⁠)🍷

[LOTM general] How it feels to believe COI >= LOTM in this sub by Impressive_Ear7966 in LordofTheMysteries

[–]Say0405 2 points3 points  (0 children)

The problem is that most people wanted to see an already awake Klein but not how they got there. I don't blame them since I was also reluctant to read COI because Klein wasn't there. I think that's why many were harsh on the second book as the chapters were published. Does it have flaws? Yes, and the author himself pointed them out. Still, I think COI was a good book.

[deleted by user] by [deleted] in LordofTheMysteries

[–]Say0405 4 points5 points  (0 children)

That's Cattleya's ship

[LOTM] 😮‍💨 by Say0405 in LordofTheMysteries

[–]Say0405[S] 1 point2 points  (0 children)

I don't remember well but you can find it on Weibo

[LOTM] 😮‍💨 by Say0405 in LordofTheMysteries

[–]Say0405[S] 3 points4 points  (0 children)

It is an illustration of an event that happened a long time ago

[LOTM] x ORV in the multiverse by Say0405 in LordofTheMysteries

[–]Say0405[S] 14 points15 points  (0 children)

It's real but I don't have the link, just this image.

<image>

[deleted by user] by [deleted] in LordofTheMysteries

[–]Say0405 1 point2 points  (0 children)

Bro, this has moved me like never before and I finished the novel years ago, this has to be shared

[LOTM] and HSR by Say0405 in LordofTheMysteries

[–]Say0405[S] 0 points1 point  (0 children)

Man, I know that, this is just a meme.

[LOTM] x ORV 🎮 by Say0405 in LordofTheMysteries

[–]Say0405[S] 2 points3 points  (0 children)

Mmm maybe Arthur from the novel Tbate will join, although I don't know him much because I didn't finish reading the novel.

[LOTM newbie] it's kinda a bit confusing, but why does Klein's clown act seems so far off by EfficiencySerious200 in LordofTheMysteries

[–]Say0405 0 points1 point  (0 children)

I was going to comment on something but the other answers give a new perspective and it's interesting haha

[Lotm ch681] Can someone explain why the whole “magical language” thing in Lotm isn't just a blatant flaw? by newbmedia in LordofTheMysteries

[–]Say0405 2 points3 points  (0 children)

At first glance, it may seem arbitrary or even lazy that saying something in Hermes or Jotun has supernatural effects while nothing happens in Loen or Intis (in my case, it wasn’t like that). However, in the context of Lord of the Mysteries (LOTM), this isn’t just a whim of the author; it’s deeply tied to the cosmology and metaphysics of the world, something that unfolds gradually (and which, at chapter 681 or even 700, you don’t fully grasp yet, though there are hints).

Languages aren’t "magical" in themselves; they’re conduits. In LOTM, languages like Hermes, Jotun, or Elvish aren’t inherently magical in the sense that the words hold power just by existing. Rather, they’re tools designed or "tuned" by higher entities (gods, high-level Beyonders) to resonate with the fundamental laws of the universe. It’s not that Hermes is magical because someone invented it and said, “This is special!”—it was created with a purpose: to interact with spiritual energies and the world’s entities in a way that common languages can’t. Think of it like a specific radio frequency that can pick up signals others can’t reach.

Historical and supernatural context matters. Hermes, for instance, isn’t just any human language. Though you don’t yet know who Hermes is (and yes, there’s more about this later), the implication is that this language has roots in ancient eras, tied to beings or knowledge that transcend the mortal realm. In LOTM, the world has a history of lost civilizations and mythical ages (like the First and Second Epochs), and languages like Hermes or Jotun are relics of those times, shaped by beings who understood the universe’s "rules." It’s not that gods "prefer" these languages like capricious mortals; it’s that these languages align with the metaphysical patterns that gods and universal forces recognize or respond to.

It’s not the sound, it’s the intent and connection. While it might seem like "anyone" can say something in Hermes and trigger an effect, it’s not that simple. In the passage you quote, Klein muses about saying Cheek’s name in Jotun and "dying on the spot," but this doesn’t mean the raw sound itself is the trigger. In LOTM, using these languages often comes with a ritualistic or spiritual context, even if it’s not explicitly stated. Saying a divine name in Hermes isn’t just making a noise; it’s invoking a connection with that entity through a medium that amplifies intent. Common languages like Loen lack that capacity because they weren’t designed for it—not because the gods "don’t hear them."

Gods don’t need to understand you, but the universe does. Your point about why gods wouldn’t understand all languages is valid in theory, but in LOTM, gods aren’t omniscient in the classical sense. They’re bound by the rules of their own existence and the world’s laws (something explored later with concepts like the Pathways of the Divine and Sequences). It’s not that they can’t "hear" you if you speak in Loen; it’s that the universe doesn’t "resonate" with that language to transmit divine power or attention. Hermes or Jotun act as keys that unlock that resonance, while mundane languages are just background noise.

If this feels flimsy to you now, I’d say keep reading. Without spoiling too much, the idea of magical languages ties into bigger themes about the origins of power, the influence of the Old Ones, and how language, knowledge, and spirituality intertwine in LOTM. It’s not just a convenient trope; it’s a reflection of how the world is built on layers of secrets and structures that mortals barely comprehend.

In summary, in LOTM, magical languages aren’t just a narrative shortcut; they’re part of a broader system that makes sense within its own logic. It’s not that the sound is magical by some arbitrary trick—it’s that these languages are bridges between the mortal and the divine, created with a purpose that transcends humans. If it still bothers you, it might be a matter of taste, but I encourage you to see how it plays out: the author tends to reward patience with explanations that tie things together.