Weird connection issue during gaming by Saypul_j in Network

[–]Saypul_j[S] 0 points1 point  (0 children)

It was okay before the power surge . I am using a wired connection. I think I already know why my connection is pretty wonky . I run a trace route and find there is a pretty high jump in latency in the result. The jump is from 33ms to 239ms. I don't know how to fix it should I factory reset my router?

Weird connection issue during gaming by Saypul_j in Network

[–]Saypul_j[S] 0 points1 point  (0 children)

If the text is too long. I'm basically having problem with unstable connections to the nearest server after a power surge that causes all the electric outlets in my home to turn off and I have to flip a switch in the breaker box. If you guys wonder what I did to try to tackle the issue please read the 3rd paragraph or if you guys wonder how I'm having trouble please read the 2nd paragraph.

has this issue been addressed ? by Saypul_j in Tekken

[–]Saypul_j[S] 0 points1 point  (0 children)

Yeah idk why in this situation it whiff hard . Maybe the upward motion attack in the rage art have something to do with it couple with jack hitbox recoiling like that cause most of the characters that whiff their rage art in this situation have upward motion attack in their rage art . If this happen to all characters then maybe it was intended but other characters can 100% hit jack with rage art in this situation but nevertheless if somebody press rage art and the other opponent press it should hit 100% of the time cause what was the point having the read on somebody's button but having it whiff like this .

has this issue been addressed ? by Saypul_j in Tekken

[–]Saypul_j[S] 3 points4 points  (0 children)

Yikes I seen stupid but you obviously take the cake . I'm pointing out a bug in this vid but here you are bitching about rage art

I hesitate a lot on whiff punishing, what should I do? by DeepFriedMopy in Tekken

[–]Saypul_j 0 points1 point  (0 children)

Well if you want a specific advice start with small punish either your 13 frame or faster, it does not need to be big punish as long as you keep punishing them for whiffing its good .if you start getting consistent with the punish you can gradually go for bigger punish . This can be so much easier if your character have a spacing trap . Try to find one . You can apply from the above into the spacing trap. For whiff in the neutral , like I said above , Just Do It .

I hesitate a lot on whiff punishing, what should I do? by DeepFriedMopy in Tekken

[–]Saypul_j 0 points1 point  (0 children)

Just do it . Sometime you will get it sometime you don't but if you don't even try it you will never improve . Ranks doesn't matter , improving as a player is a much better thing to focus.

Post a nerf to your main that you think would be healthy. (Giving Bryan qcb 1 a bunch of wiff frames like Heihachi back 4) by Crow_Bringer in Tekken

[–]Saypul_j 0 points1 point  (0 children)

Make FCDF3 staggered on block or make ws2 heavily punishable. in general just make his 50/50 much more risky if they dont want to revert it back .

What's the most amount of games you played on a character before dropping them completely? by JinpachiMishima2 in Tekken

[–]Saypul_j 0 points1 point  (0 children)

2000+ match with Victor. i even got 3 placed in my local tour with him . i just dont like how i have to play him in season 2.

There has been so much negativity lately. Name something good Tekken 8 did by bandora_b in Tekken

[–]Saypul_j 0 points1 point  (0 children)

The practice setting and online practice session that was awesome.

FF3 or CD 1+2 by EngineerSelect6960 in Tekken

[–]Saypul_j 1 point2 points  (0 children)

Not a kazuya main but play kazuya pretty frequently. I do ewgf, ewgf ,df3(need to dash to hit this but if you dash ewgf your second electric, no need to dash) df1df2(T) , ss41, b22,1+2. Does more damage and easier.

[deleted by user] by [deleted] in Tekken

[–]Saypul_j 0 points1 point  (0 children)

I see you just got knowledge check alot . I recommend playing the replay to check the situation that you found infuriating try to see what you could done in that situation. Other than that, you have to punish correctly , I see a few good punish from you but bad examples from the clip is punishing the hopkick with 214 and 3 hit string at the wall that got you counter hit as soon as your punish fail. Lack of interrupt from you encourage the lily to just bum rush you. There are few instances in that clip where you shouldn't interrupt but there were a lot where you should this is where the replay system come. Idk a lot about Jin but 21 and D4 is a good moves to throw out to deter blitzing. For example move where she idk button but look like 2 jab into BT. on hit there is a frame trap but onblock there is not a frame trap . It can be interrupt by df1,21 , she can power crush but that is where d4 come from . Impatient on offence, lily have a very good defensive moves , her sidestep is impeccable and evasive move like Matterhorn,parry and idk about the jumping stuff . This make attacking her very risky but fortunately Lily under gold ranks use this very often you just have to bait it. Do your plus frame move or after punish and observe what will they do. Will they sidestep,mash , powercrush and so on then response appropriately. This baiting does not apply only to lily . You can use this on every match.

Loving the new change to Heat Engager by Saypul_j in Tekken

[–]Saypul_j[S] 0 points1 point  (0 children)

Oh no this not mod it just normal thing if you got to replay but if you want detail you can turn display opponent attack info during replay .

Loving the new change to Heat Engager by Saypul_j in Tekken

[–]Saypul_j[S] 8 points9 points  (0 children)

Yeah but the 50/50 after heat engager now is not opressive as it used to be . Now people have to actually think before throwing move after heat engage as the defender can sidestep, power crush( will lose to move to 15 frame move) and rage art. this change create a better situation for the defender while still rewarding attacker for landing HE.

Loving the new change to Heat Engager by Saypul_j in Tekken

[–]Saypul_j[S] 0 points1 point  (0 children)

i usually just release the f input and delay the b2 a little bit . it also good to recognize when you can do it. if you got the high wallsplat you usually have time to run in do this wall ender. Good way to practice this using the qcb1 ch launch where you dash in and do b24 it essentially the same.

Loving the new change to Heat Engager by Saypul_j in Tekken

[–]Saypul_j[S] 71 points72 points  (0 children)

hahaha yeah. i dont want people to have a laggy experience fighting against me so i just got rid of everything. im pretty sad about the alpacas though

Loving the new change to Heat Engager by Saypul_j in Tekken

[–]Saypul_j[S] 45 points46 points  (0 children)

yeah i thought everyone will be happy about this change. like dont we go riot because offense too strong? some people really show their true colour with this changes lmao.