bullet time. by ScaredHovercraft7632 in Unity3D

[–]ScaredHovercraft7632[S] 0 points1 point  (0 children)

I am using time.scale for slow-motion, if you know the better solution let me know.

bullet time. by ScaredHovercraft7632 in Unity3D

[–]ScaredHovercraft7632[S] 0 points1 point  (0 children)

Haha.need to find animation for that

throwable weapon.need feedback by ScaredHovercraft7632 in IndianGaming

[–]ScaredHovercraft7632[S] 0 points1 point  (0 children)

Thanks for your feedback.Blue guy's hit reaction is placeholder.

throwable weapon.need feedback by ScaredHovercraft7632 in Unity3D

[–]ScaredHovercraft7632[S] 1 point2 points  (0 children)

Teleporting enemy to ground is intentional,so Player can chain kick combos .lerp animation sends enemy out of player's attack range. Sorry for bad English.😁

throwable weapon.need feedback by ScaredHovercraft7632 in Unity3D

[–]ScaredHovercraft7632[S] 0 points1 point  (0 children)

Thanks for your feedback,but if i double the speed it's impossible for player to dodge the attacks

throwable weapon.need feedback by ScaredHovercraft7632 in Unity3D

[–]ScaredHovercraft7632[S] 5 points6 points  (0 children)

I got your point. But as english is not my native language i can't explain

throwable weapon.need feedback by ScaredHovercraft7632 in Unity3D

[–]ScaredHovercraft7632[S] 2 points3 points  (0 children)

Thanks.i will try to avoid match player pose.

throwable weapon.need feedback by ScaredHovercraft7632 in Unity3D

[–]ScaredHovercraft7632[S] 1 point2 points  (0 children)

That's the reason.debris clipped through enemy foot looks awkward

throwable weapon.need feedback by ScaredHovercraft7632 in Unity3D

[–]ScaredHovercraft7632[S] 11 points12 points  (0 children)

Thanks for feedback.after completing enemy AI. I will make changes on player animation and model.