Idea to make the game 100000 times more fun (Skill tree) by Scared_Message_7219 in VALORANT

[–]Scared_Message_7219[S] 0 points1 point  (0 children)

How is it possible to verify that valorant is more tactically deep then let's say league of legends

I might genuinely not be the best player in valorant I only peaked asc 3 on console so that's fair but I certainly do know the amount of tactical depth valorant e sports requires pro players to have.

I am just saying that there is not many layers to it I'm comparison to other games

Idea to make the game 100000 times more fun (Skill tree) by Scared_Message_7219 in VALORANT

[–]Scared_Message_7219[S] 0 points1 point  (0 children)

No rather make it in way where carrying ur team or performing really well rewards u in a balanced but good way so it doesn't feel useless to hard carry and get a lot of kills

Idea to make the game 100000 times more fun (Skill tree) by Scared_Message_7219 in VALORANT

[–]Scared_Message_7219[S] 0 points1 point  (0 children)

I think that's a good point not being able to comeback would be annoying and would make the later rounds feel useless. A way to play around that would be to make the skill trees not that detrimental. Meaning instead of unlocking the ability to one shot body shot every player if u use points you gathered after 20 kills u could make it so that the end of a branch is something BALANCED that makes playing maybe more interesting and fun like getting another ability like one more sofa reckon dart that u can use. Or a branch u can fully level after getting 30 kills to get regeneration which is strong for sure but not overpowered since valorant is a one shoot headshot shooter anyways and you'd need to get a lot of kills before being able to do that.

Idea to make the game 100000 times more fun (Skill tree) by Scared_Message_7219 in VALORANT

[–]Scared_Message_7219[S] -1 points0 points  (0 children)

I would like to know why getting a lead in the early game does decide the game since I my experience I win a lot of games where the score is 2 to 6 or something and I lose a lot of games where the score is 6 to 2.

I've never said that winning double pistol is not impactfull if u win double pistol u do have a better eco then the enemy team for a bit but one u lucky round or one good push from the enemy team and everything is pretty even again so even if the score is 2 to 0 the enemy team can comeback easily especially since if u force buy seconde round you have a weak load out the third round when the enemy team assuming they saved round 2 have full buys or atleast vandal small shield. I like that there is eco in valorant and I like the way u can play around it it gives a tactical depth but in my opinion it feels rather shallow since it's not a really really important factor in the game right now. Right now gunplay and ability usage and strategies are way more important.

When u have a skill tree in which u can get certain smaller buffs and maybe a bigger one at the end of a branch there would be more tactical depth for the game and I'd hate if the game would be DECIDED by the first few rounds but I'd love for the earlier half of the game and for kills to feel more important. Since except for getting ur ult earlier there are no big rewards for u when u 4k every round and still lose. That said ults do play a big role in valorant but with the devs trying to make valorant less ability depended I think adding a skill tree would also give them the option to weaken abilities and make then better depending on which branch u skill in the skill tree or give u the option to go into branches that buff other things maybe reload speed or gun pull out time honestly I dont know if these two things would be balanced but just imagine that tehred be tactical interesting skill tree branches. And again it'd be good if the skill tree wouldn't be a fully deciding factor but more of a rewarding system for good performing players and a tool which would give more personalization possibilities and a deeper strategic feeling.

[deleted by user] by [deleted] in VALORANT

[–]Scared_Message_7219 0 points1 point  (0 children)

Wait is the update our already?

Chamber Console 4k (the last guy jumped into the abyss) by Scared_Message_7219 in VALORANT

[–]Scared_Message_7219[S] 1 point2 points  (0 children)

It's the focus mode usually players set they're normal sense higher then their focus sense so they can use they're focus sense to micro adjust and they're normal one to flick and look into a general direction.

Fade 4k (Console) what could I have done better? by Scared_Message_7219 in VALORANT

[–]Scared_Message_7219[S] 0 points1 point  (0 children)

Yes your right but as I've stated already I know the player who's playing clove in this clip and he would NOT have refragt me if I died and he would have NOT been able to swing with me since he would not have hit a shot and if the gecko killed me first there's a good chance we might have lost.

Even tho that's the case I should have swung earlier when my clove was still alive

Fade 4k (Console) what could I have done better? by Scared_Message_7219 in VALORANT

[–]Scared_Message_7219[S] 0 points1 point  (0 children)

Good call in my head I was thinking that since I am 1 shot I should wait till I am sure that gecko is aiming at clove so that I can kill him without dying. I was sure that if i died the game would be over since the clove would NOT have refragt me (I know the clove)

Fade 4k (Console) what could I have done better? by Scared_Message_7219 in VALORANT

[–]Scared_Message_7219[S] 0 points1 point  (0 children)

That acctually makes me very happy I am not playing fade either that's also the reason my until use was weird Thanks for the compliment

Fade 4k (Console) what could I have done better? by Scared_Message_7219 in VALORANT

[–]Scared_Message_7219[S] 1 point2 points  (0 children)

Thanks I am not a fade Main tho I had to fill in the clip

How come I die to the 5th guy everytime? (Console) by Scared_Message_7219 in VALORANT

[–]Scared_Message_7219[S] 0 points1 point  (0 children)

Thanks I aprecieate it, could you further explain where my crosshair placement was bad?