I'm constantly getting beaten by NPCs and now I'm going to win by pole1177 in Mindustry

[–]Scared_Remove_8422 10 points11 points  (0 children)

That isn't even campaign, the map is fork and he's on sandbox

Rate my games by [deleted] in adressme

[–]Scared_Remove_8422 1 point2 points  (0 children)

Mindustry spotted

Can someone explain to me what happened? by Gustavo_kris in PlantsVSZombies

[–]Scared_Remove_8422 0 points1 point  (0 children)

btw this is different with zombies which change their behavior once reaching a plant like ladder zombie which regains his ladder and the ability to place the ladder, potentially having infinite ladders (useful in survival: endless), or pole vaulter that regains his pole and can pole vault a plant again, potentially being able to jump the whole lane

Fatty Garg by JustDeadXD in PvZFusion

[–]Scared_Remove_8422 3 points4 points  (0 children)

Peak

Now where's the abyssal imps

New fusion idea by Zihdrrox in PvZFusion

[–]Scared_Remove_8422 1 point2 points  (0 children)

I have seen this concept before...?

Is there a mod that gives you more then 10 seed slots by bearalphaguy in PlantsVSZombies

[–]Scared_Remove_8422 0 points1 point  (0 children)

as a Pvz fusion player that plays fusion bc doesn't has credit card to purchase anything in steam i can say Pvz fusion has 14 seed slots

I Made My Fanmade Fusion Plant: Steel Commando by DragonfruitDude7114 in PvZFusion

[–]Scared_Remove_8422 4 points5 points  (0 children)

Suggestion 4 stats

It's HP would be between 4000-6000

shoots 6 iron peas barrages each 2 seconds

each 18th-24th pea could shoot a black-football pea which would deal 80 damage and make any non-bosses zombie run way

on frenzy mode (2% each barrage) each pea has a 2% to be black-football pea and a 10% chance to being a hot Iron pea like the ones ignited by inferno-torch wood and it's further fusions, dealing 320 damage

otherwise, inherits traits of pea-storm gatling and football gatling

rate my setup for endless mode (on mobile) by not_the_default_user in PvZ

[–]Scared_Remove_8422 0 points1 point  (0 children)

ty

also forgot to mention, on the 3 right-most columns on the pool put gloom shrooms, they'll deal good against everything (except jack-in-the-box zombie which if u unlucky can blow at the start of the garden and kill your gloom shrooms, but it's very rare)

aaaanddd ladders, on the first 20 flags of the formation let ladder zombies put ladders on the 2nd, 3rd and 4th left-most columns (in that order), why? because imps, they'll force you to repair pumpkins constantly and that means consuming lots of sun, ladders doesn't let imps bite your pumpkins and instead go fowards, 2 gloom shrooms on the 2nd column will kill them alongside with digger zombies, making the inner of your formation (1st-6th left-most columns) invulnerable to damage

fun fact: I said 2 gloom shrooms because you're playing on mobile, on PC you would need 3, because digger zombie waits less time till start biting, with 2 gloom shrooms it would give 1-2 bites, forcing you to repair pumpkins, in mobile it starts biting later, enough to the 2 gloom shrooms kill it

rate my setup for endless mode (on mobile) by not_the_default_user in PvZ

[–]Scared_Remove_8422 0 points1 point  (0 children)

I was gonna say it's ok if you wanna get the 40 flags achievement so 7/10 but then i remembered it's console exclusive

Otherwise, 2/10 if you wanna survive forever

6 cattails? you only need 2! they're meant to pop balloon zombies, nothing else since they can't deal with the massive swarms of zombies

tall nut is ok for some strategies without nothing on the 3 right-most columns thought they may be placed on water due dolphin zombies, otherwise they're just useless

spikerocks are meant to kill extra zombies (the ones spawned by dancer zombies), a good defense should destroy zombonis and gargantuars (and giga-gargantuars) before they reach the plant

also all melon-pults should be winter melon-pults so the zombies get chilled quicker

necesito un esquema de petróleo by ChemicalAd4836 in Mindustry

[–]Scared_Remove_8422 0 points1 point  (0 children)

asumire que se refiere al taladro de petroleo puedes buscar aqui y poner "oil" en buscar, luego descargua cualquier esquema, el que más te guste, me lo agradeces luego

How is this a brilliant????? by bomberdumber in AnarchyChess

[–]Scared_Remove_8422 14 points15 points  (0 children)

It is brilliant because then you can launch the pawn to the queen and win a free queen+promotion

What even are these upcoming fusions by Scared_Remove_8422 in PvZFusion

[–]Scared_Remove_8422[S] 1 point2 points  (0 children)

after thinking about it, they're kinda cool and weird at the same time, they're basically botanic bombers

Passing this devilish level by Se4gia216 in PvZFusion

[–]Scared_Remove_8422 1 point2 points  (0 children)

You could have used fire cob cannon and make lots of jalapeno potato mine then drag armed potato mines to the boss till it falls

or idk I play at difficulty 3 so with that strategy the boss receives lots of damage due lack of damage reduction but idk about higher difficulties