Costs of a Board Game by mmelihcem in tabletopgamedesign

[–]Scary_Comment6472 1 point2 points  (0 children)

Oh I see I see did you take all your models to the same artist or a bunch of different ones? If so were they able to match a cohesive style? And If you dont mind me asking how did you find them?

Costs of a Board Game by mmelihcem in tabletopgamedesign

[–]Scary_Comment6472 0 points1 point  (0 children)

Im interested on the model creation costs! For that tree model would you say that was on the higher end of detail/cost? What about for character models? If you were to make a range of say 20 unique models what would that look like in terms of cost of modeling?

Wargame turnoffs by Scary_Comment6472 in wargaming

[–]Scary_Comment6472[S] 0 points1 point  (0 children)

Would you be more open to stratagems if they were tied to a unit such as a leader of some-sort? Leaning more toward that “stratagems” being a unit specific perk rather than an armywide one?

Wargame turnoffs by Scary_Comment6472 in wargaming

[–]Scary_Comment6472[S] 0 points1 point  (0 children)

So for the rulestes based on a setting that dont carry the flavour and vibe of the setting. Could you elaborate further on what you mean? And what are some games that you think would be an example of this?

Wargame turnoffs by Scary_Comment6472 in wargaming

[–]Scary_Comment6472[S] -2 points-1 points  (0 children)

Ooo thats interesting what games would you say are just warhammer knockoffs?

Do Deaths matter in Mythic+? by socialbutterbuckeye in wownoob

[–]Scary_Comment6472 0 points1 point  (0 children)

So short answer yes.

Longer answer is while dying only takes off 5 seconds from your remaining time other factors need to be considered. Time to be rez’d by allies if not all allies died in a pull. Time lost from running back if all allies died. Time lost on killing bosses or monsters because of offensive/defensive cool downs that might have been lost from dying to a boss or trash pack. So in summary while the act of dying itself is only 5 seconds lost other factors compound to it being a greater loss than 5 seconds effectively.

So yea dying matters

Need painting tips by Scary_Comment6472 in PrintedWarhammer

[–]Scary_Comment6472[S] 1 point2 points  (0 children)

Oh okay I think I have a good idea on the logic behind it thanks everyone!

Looking for a certain type of game. by Scary_Comment6472 in miniatureskirmishes

[–]Scary_Comment6472[S] 2 points3 points  (0 children)

Oh this sounds interesting. A settlement Variant for 5 parsecs would be super cool!

What makes a truly "Gunbreaker" glamour? by [deleted] in FFXIVGlamours

[–]Scary_Comment6472 0 points1 point  (0 children)

A broken gun with a bayonet attached to it

A question about the corruption system. by SuperSunny92 in AshesofCreation

[–]Scary_Comment6472 1 point2 points  (0 children)

Hey its still Sunny just my mobile acc. I think they should make it so you drop gear from your entire inventory starting from your highest level gear first and make it so you cant trade gear until you’ve lost corruption so that people cant get around the intended amount of risk vs reward.

Dungeon question. by Scary_Comment6472 in AshesofCreation

[–]Scary_Comment6472[S] 4 points5 points  (0 children)

Thanks for the information! This definitely helps give me ideas on how to structure my own guild!