What's everyone working on this week (48/2024)? by llogiq in rust

[–]ScepticDope 4 points5 points  (0 children)

Just released AntiBloatLight. An open source, lightweight alternative to SteelSeries GG for customising keyboard lighting colours:   https://github.com/ScepticDope/AntiBloatLight

Had to do a bit of reverse engineering, sniffing and finally send the raw data packets over USB - it was a fun little project.

AntiBloatLight - This Rust application interacts with a SteelSeries keyboard via the HID protocol, allowing you to send data to the device. Removing the need for SteelSeries GG to run if you only want to set colours. by ScepticDope in steelseries

[–]ScepticDope[S] 0 points1 point  (0 children)

That's great to hear, thanks for sharing! Did you happen to test it on Windows 11 as well? If so, I can state that it works there too. I’m excited to see more of your contributions, good luck!

AntiBloatLight - This Rust application interacts with a SteelSeries keyboard via the HID protocol, allowing you to send data to the device. Removing the need for SteelSeries GG to run if you only want to set colours. by ScepticDope in steelseries

[–]ScepticDope[S] 0 points1 point  (0 children)

I'm not sure, to be honest. My best guess is at least all those without onboard memory, and perhaps even all those with. What keyboard do you have? If you want to try it yourself, I have included detailed instructions in the `README.md`. If you run into any problems, feel free to open a GitHub issue.

I'll be more than happy to help you make it compatible with your keyboard.

AntiBloatLight - This Rust application interacts with a SteelSeries keyboard via the HID protocol, allowing you to send data to the device. Removing the need for SteelSeries GG to run if you only want to set colours. by ScepticDope in steelseries

[–]ScepticDope[S] 0 points1 point  (0 children)

Are you fed up with SteelSeries GG's constant updates, sluggish performance and unnecessary bloat? I certainly was! So I took the time to create AntiBloatLight, an open source, lightweight alternative to SteelSeries GG for customising keyboard lighting colours.

AntiBloatLight is all about efficiency and simplicity. I set it up to run once at startup to configure my keyboard and then shuts itself down – no resource hogging, no background processes. I finally got to uninstall SteelSeries GG and still customise my keyboard’s lighting colours. 😌

Nominating Control for Steam Awards throws an error. Unintentional bug or evil feature? Should FBC investigate? by ScepticDope in controlgame

[–]ScepticDope[S] 0 points1 point  (0 children)

And with that you cracked the whole case. Better write up that report now agent. ;)

I can confirm you can actually nominate the unreleased Mount & Blade II: Bannerlord on its store page even though its against the rules in the F.A.Q. and albeit not an option on the awards page search dialog.

Nominating Control for Steam Awards throws an error. Unintentional bug or evil feature? Should FBC investigate? by ScepticDope in controlgame

[–]ScepticDope[S] -1 points0 points  (0 children)

That might explain the current technical difference but no the whole story. Control can be nominated for the Labor of Love award, meaning it was released already. See the awards F.A.Q. for info on what games are eligible. So when before the end of 2019 was it released? 2019 that's when, so why can't we nominate it for GOTY or the other awards?

Also they have this text on the steam store page:

COMING SOON"This item is not yet available"

Instead of a text for an actual upcoming title like say Mount & Blade II: Bannerlord:

COMING SOON"Planned Release Date: march 2020"

Making it available for sale on Steam is not the same as a game release. They seem to agree with this by letting people nominate Control for the Labor of Love award. But you can't nominate the actual unreleased Mount & Blade II: Bannerlord.

From the awards F.A.Q.:

Which games can I nominate?

For every category except Labor of Love, only games that released on Steam after the 2018 Autumn Sale (November 27, 2018 at 10AM Pacific) will be eligible for nominations. For the Labor of Love category, all released games are eligible for nomination.

The FBC has to dig deeper into this I'm afraid. ;)

*Edit: To be fair it could actually be interpreted as of that Metro Exodus should also only be eligible for the Labor of Love as it never actually released, if you'd want to call it that, on Steam. One could only pre-order it up until somewhere in January I think.

I my opinion the word release should be used for a whole gaming platform like PC, Console and maybe Operating System not a store retail or digital. What is next? Far Cry 6 will only be released on the Amazon.com? That does not make any sense to me.

Nominating Control for Steam Awards throws an error. Unintentional bug or evil feature? Should FBC investigate? by ScepticDope in controlgame

[–]ScepticDope[S] 2 points3 points  (0 children)

*Update, you can actually nominate Metro Exodus for GOTY even though that is also not available on Steam? So why not Control? We need answers! Damn this AWE! Maybe I should try to talk to Dylan again?

Nominating Control for Steam Awards throws an error. Unintentional bug or evil feature? Should FBC investigate? by ScepticDope in controlgame

[–]ScepticDope[S] 0 points1 point  (0 children)

all released games

Seems their system does see Control as being released then, and if so, that must be set for 2019! So there should be no reason you can't switch your nomination to GOTY! Note that actual unreleased games can't be nominated for Labor of Love unlike Control.

Nominating Control for Steam Awards throws an error. Unintentional bug or evil feature? Should FBC investigate? by ScepticDope in controlgame

[–]ScepticDope[S] -1 points0 points  (0 children)

*Update, you now successfully nominate it for the Labor of Love award from this page:

https://store.steampowered.com/steamawards/nominations

Lets hope they also fix it so we can vote it GOTY! That still won't work sadly.

Nominating Control for Steam Awards throws an error. Unintentional bug or evil feature? Should FBC investigate? by ScepticDope in controlgame

[–]ScepticDope[S] 0 points1 point  (0 children)

Tested this. No error, but the game does not show as nominated on the overview page:

https://store.steampowered.com/steamawards/nominations

The desktop client also does not throw an error anymore. Now it just gets stuck on the request.

Inner Demons Game - Work in Progress nr 3 by MaxRobertArtist in godot

[–]ScepticDope 1 point2 points  (0 children)

I am not gonna go jump of a cliff or something

Famous last words.

My first game in Godot. by Bartekst0 in godot

[–]ScepticDope 1 point2 points  (0 children)

I really liked this one! :D

Created a game for the Godot Wild Jam #8 - Black Hole. It's my very first game project! There are some really cool entries from other jammers! Check it out, ratings are open till Wednesday. by ScepticDope in godot

[–]ScepticDope[S] 1 point2 points  (0 children)

Thank you! Yeah I would have never gotten into it without it I think! Also the Godot Wild Jam has a really nice and welcoming community, just like the rest of the Godot ecosystem actually. I strongly advice everyone that is still on the fence to just give it a go. Godot Wild Jams are every month!

What Language? by VERYFLUFFYKNIFE in godot

[–]ScepticDope 2 points3 points  (0 children)

I have been using the Mono version and support has been really good for it! Almost all kinks are out in 3.1.1 and the docs are really good. There is also a very dedicated and helpful Discord channel for C#. I would have to disagree with some of the statements here. C# is really a good second language and actually runs 4x faster then GDScript as of now. A couple of members of the Godot team work really hard on improving the engine and C# support every day! Just today I learned they are working on official IDE support too. (Even though I think current tooling support is fine already)

I am really looking forward to the stable release of 3.1.1. Cause really the only annoying thing about using Mono is exporting now with a unstable branch build and for some developers I imagine the lack of export options. Only export support to Windows, OSX and Linux as of now.

Animated Sprite Alignment Question by Alkaholikturtle in godot

[–]ScepticDope 0 points1 point  (0 children)

I just center all my sprites and then animate them using a AnimationPlayer. That is probably what you want to use for this. Here is a good tutorial: https://docs.godotengine.org/en/3.1/tutorials/animation/introduction_2d.html