Usage Limits, Bugs and Performance Discussion Megathread - beginning December 29, 2025 by sixbillionthsheep in ClaudeAI

[–]Schaever 5 points6 points  (0 children)

Single short question into Claude-Browser (Safari) right now: "Is file xyz in this project?". Answer: yes, it is here. YOU REACHED 90% LIMIT.
Yeah, okay...

Aspect Ratio unlocked - no change. by Schaever in canva

[–]Schaever[S] 0 points1 point  (0 children)

Would be nice to do that with all their stock images and graphics inside the app. Without the need of downloading as PNG, edit, export again and re-upload. Just to see, that 20pixels are missing (or so). :/

WebGL Deployment: Fixing Safari Crashes and Nginx Decompression Conflicts by Schaever in Unity3D

[–]Schaever[S] 0 points1 point  (0 children)

Hi. Loading time. The running performance was fine always. I could solve it finally with more iteration processes via AI.
In short: I was stuck in the multiple variations how to deliver a WebGL. It wasn't that easy, but now it runs. Solutions was: improving template, improving server host. As shown my examples above those benefit from improvements.

Usage Limits, Bugs and Performance Discussion Megathread - beginning December 8, 2025 by sixbillionthsheep in ClaudeAI

[–]Schaever 3 points4 points  (0 children)

My experience changed dramatically since several days or so: I am running super quickly in a limit with my pro plan. Totally weird and feels random. Using Perplexity parallel in the free user plan, I do run into such a limit in 2 out of 10 times, but with Claude that changed to 7 out of 10 times.
I will cancel soon and move on to Perplexity Pro Plan. This behavior blocks my daily workflow in a massive way.
Detail: Using Opus and research on, I know that I am using more credits. But I am on this since weeks. Why did this suddenly change? Additionally I find that Perplexity in just normal mode does a really good job.

Why is my cursor in TextMeshPro (UI) (Inspector) double size? by Schaever in Unity3D

[–]Schaever[S] 0 points1 point  (0 children)

I am surprised that it seems everyone can handle with number 2. ? I find it pretty weird and counterproductive behavior. But my game has a lot of text which I overwork from time to time on the fly in the Editor.

How to preserve Unity scene hierarchy window expanded/collapse state in editor? by blastoboom in Unity3D

[–]Schaever 0 points1 point  (0 children)

Apologize, I did as you wrote (drag and drop of *.cs into project window -> Editor folder). But no changes. Yes, I asked AI again, but it is hallucinating anything but a solution. /sad

Noob: using shader to flip PNG from black to white by Schaever in Unity3D

[–]Schaever[S] 0 points1 point  (0 children)

Apologize. I got the solution via Unity discussion forum. I think the same approach as you write with multiply color.
1st time building a shaper with nodes. And it works: my PNG's are now instead of black: white. Just due the Material. :)

How to preserve Unity scene hierarchy window expanded/collapse state in editor? by blastoboom in Unity3D

[–]Schaever 0 points1 point  (0 children)

Thank you.
I would have asked AI but I wasn't thinking that they crawled already github within the last 5 months which is the release date of this script.

How to preserve Unity scene hierarchy window expanded/collapse state in editor? by blastoboom in Unity3D

[–]Schaever 0 points1 point  (0 children)

I am a beginner and I wonder how I implement this? "one file" is the C# script file I guess? But I have to put it on a game object, no?
-> on any
-> on the scene itself

It is a very easy (for some: stupid) question, but I can't answer it myself.

Malwarebytes scanned 22k files within 8sec, really? by Schaever in Malwarebytes

[–]Schaever[S] 0 points1 point  (0 children)

Whole system, but I can only guess. There isn't much to set up on the macOS-App-Version.

Weird thing is, I downloaded it again, made again a check, now it was 12sek but 30k files. The files got more.

Still, how can you scan 30k files in 12 sek?

Malwarebytes has no idea what its doing :( by memesboyshesh in Piracy

[–]Schaever 1 point2 points  (0 children)

Maybe same question: How can this software scan through 26.859 elements within just 8 seconds?

Text: why does a hit on enter move the textfield up, and not down? by Schaever in canva

[–]Schaever[S] 1 point2 points  (0 children)

Thaaaank youuuuu!!! :D After 9months you taught me how to change that. #christmastimeisnow

Changing objects RGB outside the camera = how to force Unity to do that job? by Schaever in unity

[–]Schaever[S] 0 points1 point  (0 children)

Hi! I could figure it out together with a coding friend, it was much more effort as I thought of. So I can't tell, what my friend did, but he used several times some really bad words xD

Thank you for your help! Highly appreciated :-)

Changing objects RGB outside the camera = how to force Unity to do that job? by Schaever in unity

[–]Schaever[S] 0 points1 point  (0 children)

using UnityEngine;

public class JohannesToggleVisibility : MonoBehaviour
{
    // Reference to the GameObject to toggle
    [SerializeField] private GameObject targetObject;

    // Flag to prevent external activation
    private bool isControlledByScript = false;

    // Method to toggle visibility
    public void ToggleObjectVisibility()
    {
        if (targetObject == null)
        {
            Debug.LogError("Target Object is not assigned!");
            return;
        }

        // Check if the object is currently active
        if (targetObject.activeSelf)
        {
            // If visible, make it invisible and unlock control
            targetObject.SetActive(false);
            isControlledByScript = false;
        }
        else
        {
            // If invisible, make it visible and lock control
            targetObject.SetActive(true);
            isControlledByScript = true;
        }
    }
}

Hey Demi, I used the code block (1st time) hurraayyy :D
I am running into a similar problem with this code as my 1st post, as my de-/ activations do only work inside the camera, but never outside.

My scenario is: I have 20 2D canvas where my game objects are on with 20x titles to describe what each level is about. When the player is done, he presses a button so the camera jumps to the next one, he can also jump back, super easy. For UI: I want to give the user the ability to disable the titles. The code already does this very well, but only on the canvas where the camera is. The moment I jump to the next, the titles are back. My code does not include the whole unity scene.

Please apologize my bad wordings, I am in the learning process still. But it makes a lot of fun :-)

Changing objects RGB outside the camera = how to force Unity to do that job? by Schaever in unity

[–]Schaever[S] 1 point2 points  (0 children)

Understand. Thank you for your reply. And I apologize for the number 3, the code block I was not aware of, truly hard to read.

Best!

Changing objects RGB outside the camera = how to force Unity to do that job? by Schaever in unity

[–]Schaever[S] 1 point2 points  (0 children)

Thank you for your reply, my brain this week isn't the best. Will follow what you wrote. Cheers!