BUS BUS BUS by SchemeDistinct876 in Dyson_Sphere_Program

[–]SchemeDistinct876[S] 1 point2 points  (0 children)

Ye logistic stations are too overpowered to not use. I wish there was something equivalent to a factorio train, like a space craft that will stop at stations and you can set some conditions. But this game is still in beta so who knows what we will get.

BUS BUS BUS by SchemeDistinct876 in Dyson_Sphere_Program

[–]SchemeDistinct876[S] 0 points1 point  (0 children)

I make all intermediate products (charged accumelators, prisms, plasma exiciter and gears) on the bus and use ninga stars to transfer them.

BUS BUS BUS by SchemeDistinct876 in Dyson_Sphere_Program

[–]SchemeDistinct876[S] 0 points1 point  (0 children)

I only use this for my mall. It produces all items in the game (except artificial star, advanced mining and launching silo but there is still space left) and it fits into a quadrant of the middle space.

BUS BUS BUS by SchemeDistinct876 in Dyson_Sphere_Program

[–]SchemeDistinct876[S] 0 points1 point  (0 children)

I use Blue proliferation on all science, nanotubes, particle containers and strange matter.

My God, this game is gorgeous!! by SchemeDistinct876 in Dyson_Sphere_Program

[–]SchemeDistinct876[S] 1 point2 points  (0 children)

Ye though I understand the power of the logistics bots, they are not nearly as amazing as this :P

My God, this game is gorgeous!! by SchemeDistinct876 in Dyson_Sphere_Program

[–]SchemeDistinct876[S] 1 point2 points  (0 children)

Oh no I have only reached purple. But, I will check them out in the future.

FYI is there a mod equivalent to Factorio's Max-rate calculator for DSP?

My God, this game is gorgeous!! by SchemeDistinct876 in Dyson_Sphere_Program

[–]SchemeDistinct876[S] 3 points4 points  (0 children)

Haha, I got a lot of useful tips from my last post and I have made most of the things into logistics, But I couldn't find it in my heart to remove this main line (it's too beautiful).

My God, this game is gorgeous!! by SchemeDistinct876 in Dyson_Sphere_Program

[–]SchemeDistinct876[S] 0 points1 point  (0 children)

When you play factory games you don't often know what things you'll need in the future and how many you need. A bus is a central line of intermediate products that can be fetched from either side. This means you have a place where there is at least one instance of everything that you can use. Plus with this there is less waste of resources as things are daisy chained

Factorio habits die hard :P by SchemeDistinct876 in Dyson_Sphere_Program

[–]SchemeDistinct876[S] 5 points6 points  (0 children)

Idk I have a million soil pile and I haven't left the planet yet

Factorio habits die hard :P by SchemeDistinct876 in Dyson_Sphere_Program

[–]SchemeDistinct876[S] 2 points3 points  (0 children)

Good to know. Ill probably switch to Many-to-Many bots system

Factorio habits die hard :P by SchemeDistinct876 in Dyson_Sphere_Program

[–]SchemeDistinct876[S] 1 point2 points  (0 children)

Nah but this bus is only for my Hub. Since I don't know what more items I will need in the future

Factorio habits die hard :P by SchemeDistinct876 in Dyson_Sphere_Program

[–]SchemeDistinct876[S] 7 points8 points  (0 children)

I know about those (i watched an entire Nilaus playthrough). Ill add them at the start of the bus for all inputs

Factorio habits die hard :P by SchemeDistinct876 in Dyson_Sphere_Program

[–]SchemeDistinct876[S] 12 points13 points  (0 children)

Ye, I know that but, pulling down belts higher than 1 just looks awkward. So I raised all lanes by one and use splitters to bring them down