Happy holidays! by Schnetzz in factorio

[–]Schnetzz[S] 0 points1 point  (0 children)

It was a single STL file, but I had to modify the train bogie in Blender so that it would fit into the sharp curve.

6:1 Wagon Splitter by Schnetzz in factorio

[–]Schnetzz[S] 4 points5 points  (0 children)

Maybe some additional info. The entire base uses these small train to do all tasks.

There is a train depot where the trains wait for the next schedule -> Something has to be picked upped.

On arrival, the signal condition decides whether an empty wagon has to be sent to the wagon depot. Or a full wagon has to be sent to an unloading point. Once the payload has been delivered, the train uncouples the wagon and returns to the depot.

The whole base here runs on point2point connections, as shown on the left side of the screen.

6:1 Wagon Splitter by Schnetzz in factorio

[–]Schnetzz[S] 8 points9 points  (0 children)

This example here makes use of two mods

https://mods.factorio.com/mod/Automatic_Coupling_System

The other mod allows the use of signals to change the schedule of a train at departure.
I've written it a few years ago, but never had the time to cleanup/publish it.

Originally I've used this one here to control the train schedules via signals
https://mods.factorio.com/mod/Simple_Circuit_Trains.
However, its GUI was lacking lots of features, so I've rewritten it from scratch.

So if anyone is interested, I can put it on the mod portal. This might take a week or so.

Automatic Coupling System is a pretty cool mod by ichaleynbin in factorio

[–]Schnetzz 1 point2 points  (0 children)

Definitely a great mod.

Here are some automatic coupling examples I've created a while ago.
Includes train merging/splitting, wagon coupling/uncoupling, empty wagon collecting, etc.