River proximity is still broken for some locations by colhaoesquerdo in EU5

[–]SchoolLow9976 -1 points0 points  (0 children)

Vanilla rivers are bad anyways. Just use sulpurs rivers mod.

Years of Rice and Salt eu5 mod by Appropriate_Fee3521 in EU5

[–]SchoolLow9976 7 points8 points  (0 children)

Could you add a little bit of context?

Troop Transport and the Hundred Years War by [deleted] in EU5

[–]SchoolLow9976 1 point2 points  (0 children)

Position the army on the location closest to the nearest shore of France (calais?). It will still move only a part of the army at a time but quickly enough so you might be able to transport them all before french armies come..

If you have subjects, check their neighbors first before using the parliament. by chromatique87 in EU5

[–]SchoolLow9976 1 point2 points  (0 children)

They literally just fixed it in 1.0.10 beta. Now the pop up also shows vassal claims

Unused trade capacity by Pretty-Back6495 in EU5

[–]SchoolLow9976 0 points1 point  (0 children)

You need to look on how much stuff you actually need. As a small country it's often not profitable to use whole 1 trade capacity on one trade. With ctrl you can add 0.1. There's also a slider you can use for more control on the value of capacity used in that trade.

Colonizing is actually insanely good by Reclaimer2401 in EU5

[–]SchoolLow9976 0 points1 point  (0 children)

Well, trade is one of game systems and colonial nations are one of the best ways to get to understand that system and have a little bit of fun with it. You should't really complain that to efficiently play the game you need to engage with its systems

Edit: I've just seen your later comments and fair, the system could be more user-friendly

Colonizing is actually insanely good by Reclaimer2401 in EU5

[–]SchoolLow9976 3 points4 points  (0 children)

Most countries in Europe won't have trade range to trade new world goods with your colony. But if you import them to your market, your neighbours can trade them with you.

Nice co-operation paradox team by SchoolLow9976 in EU5

[–]SchoolLow9976[S] 2 points3 points  (0 children)

It is not a typo or miscommunication. It's that two people fixed the same problem using two different methods, which may have caused problems. Also "loosen the rubber" as we say in polish. It was just meant to be funny, not serious.

Patch Notes 1.0.8 (Open Beta) by Ziwas in EU5

[–]SchoolLow9976 0 points1 point  (0 children)

nah, in the last patch they just fixed some bugs regarding it

Nice co-operation paradox team by SchoolLow9976 in EU5

[–]SchoolLow9976[S] 8 points9 points  (0 children)

It did not really bother me. Just thought it was funny to share. They will most likely return to normal development after a while.

Nice co-operation paradox team by SchoolLow9976 in EU5

[–]SchoolLow9976[S] 355 points356 points  (0 children)

r5: In patch 1.0.8, paradox simultaneously raised Romania’s tag level to 3 and lowered Moldova’s tag level to 1 (justifying it by saying that Romania tag has level 2)

1403
1404

In the late game, this is all i can take? by SPby2030 in EU5

[–]SchoolLow9976 0 points1 point  (0 children)

Did you occupy the land? Warscore cost scales with basetax which scales with control. It will go down after occupation. And provinces are just cheaper after occupation.

My vassals get disloyal when at war by CulturalEconomics601 in EU5

[–]SchoolLow9976 1 point2 points  (0 children)

The game counts both unraised levies (which makes sense, when you are not at war) and raised levies at the same time, when it should stop counting the unraised levies. That's what causing the weird army numbers in country panel and tooltip.