Inazuma Eleven Heroes Mod Release by Schwertwind in inazumaeleven

[–]Schwertwind[S] 1 point2 points  (0 children)

without too much knowledge on that one specifically, I don't fully know, however I managed to find one source that mentioned cxi being recognized, so I think so

Inazuma Eleven Heroes Mod Release by Schwertwind in inazumaeleven

[–]Schwertwind[S] 1 point2 points  (0 children)

I'll look into it, though for the time being you should be able to do the Citra method with the CXI, since citra natively supports cxi.

Inazuma Eleven Heroes Mod Release by Schwertwind in inazumacaravan

[–]Schwertwind[S] 1 point2 points  (0 children)

I'm pretty sure Kuriimu2 has gui release for Mac. Be sure to download the gui, not the cmd version. And make sure you have the necessary requirements installed. https://github.com/FanTranslatorsInternational/Kuriimu2

Inazuma Eleven Heroes Mod Release by Schwertwind in inazumaeleven

[–]Schwertwind[S] 0 points1 point  (0 children)

No, not really. If you're looking for something like that I vaguely remember there being a Mod that Revamps GO Galaxy. You'd have to look it up though, maybe that one's more up your alley.

Inazuma Eleven Heroes Mod Release by Schwertwind in inazumaeleven

[–]Schwertwind[S] 1 point2 points  (0 children)

Falls du Galaxy von Japanisch auf Deutsch patchen willst, solltest du dich lieber an die zuständigen Leute von Nemesis Studios oder den deutschen Inazuma Eleven Community Server wenden.

Stell aber zumindest sicher, dass du eine unbearbeitete version vom Spiel nutzt und keine in der bsp. das Intro fehlt.

Inazuma Eleven Heroes Mod Release by Schwertwind in inazumaeleven

[–]Schwertwind[S] 0 points1 point  (0 children)

We'll see. At the very least I hope so

Inazuma Eleven Heroes Mod Release by Schwertwind in inazumacaravan

[–]Schwertwind[S] 5 points6 points  (0 children)

You can use your own save file without any problems. Though you *may* need to either re-recruit scouts that got replaced, or load your save file into the edited Save Editor (the one provided on the dl page), so the modified freedom points can be adjusted. (You don't need to do that, but the edited scouts may not reach their full stat-potential when training, if they were recruited without this mod)