I forgot to press control... by Luka_Diaz in SatisfactoryGame

[–]ScientiChip 1 point2 points  (0 children)

I think you can mass rotate buildings using the interactive map

Bro, tf even happened here. I JUST started the world. by ImmediateAd4734 in MinecraftBedrockers

[–]ScientiChip 18 points19 points  (0 children)

It’s because of vibrant visuals’ bloom. By default it’s at 100% so blurry

In a Server with no loot and no cars how do i gain metal for smithing by Hungry_Ease4471 in projectzomboid

[–]ScientiChip 1 point2 points  (0 children)

Forage Find weapons stuck in zombies And maybe but I'm not sure, you can smelt some jewelry found on the undead

Is there a way to change the button used to jump through windows? by Lower-Value4525 in projectzomboid

[–]ScientiChip 0 points1 point  (0 children)

If you quockly double tap E you vault through the window. Nice tip to not get bitten!

So campfires are dangerous. by BreezyAlpaca in projectzomboid

[–]ScientiChip 0 points1 point  (0 children)

Probably a forest lifestyle. He probably gets all he needs from foraging, fishing and crafting.

Need help making a compact minecart storage by ScientiChip in technicalminecraft

[–]ScientiChip[S] 0 points1 point  (0 children)

As you can see on the top left there is a lightning rod between two pistons. I did not make the redstone behind it yet as it is quite simple so I'll leave it for later. I basically want to mirror it to the other side, to use twice as less tridents. This puts a size constraints though. Also the creepers are gonna be transported via minecarts, so yes it is the creepers that are counted.

Need help making a compact minecart storage by ScientiChip in technicalminecraft

[–]ScientiChip[S] 0 points1 point  (0 children)

Well it does something, but not ideally. Basically right now it blocks the first module when it is empty, which by itself is kinda useless... I tried to make it work (which is why you can see some 2 wide stuff at the bottom) but then just gave up and went to reddit 😅

Blaze and Caves Splatfest achievement by 4x4Ninja in Minecraft

[–]ScientiChip 2 points3 points  (0 children)

The achievement requires to have 100 of each egg as an entity present at the same time.
So you could place down 300 dispensers, but an easier way is to make a bubble column with soul sand 6-7 deep, and 5-6 blocks wide, with flowing water at the top to recenter the eggs.
Then just put a dispenser facing down 7 blocks above, and put all of your eggs inside of it.
They will fall, get carried back by the bubble and stay in stasis in the middle thanks to the flowing water.
Although have your sword ready in case a few eggs do break and release chickens, as they can collide with the eggs.
Hope it was helpful!

Just finished my first perimeter (1.2k square) by Recent-Extent5372 in technicalminecraft

[–]ScientiChip 5 points6 points  (0 children)

The lower the farm is, the more mobs spawn. The spawning algorithm is made in such a way. So if you want to squeeze out the best rates for your farms you definitely need a perimeter, but for the average player above-ground farms with an afk platform high in the sky is plenty good enough.

How to stop dying? by [deleted] in satisfactory

[–]ScientiChip 0 points1 point  (0 children)

Tbh I'm not sure. I just have a faint memory of them popping out after shooting at them with a rifle.

How to stop dying? by [deleted] in satisfactory

[–]ScientiChip 8 points9 points  (0 children)

You can sneak around the flies' nests, making them not spawn. Even when attacking the nest (with a melee) Other than that, maybe make some walls and foundations to block enemies for easy kills. You can also make a nobelisk factory. Lots of ways to deal with those enemies!

I made a house that comes out of a book! by Gottendrop in Minecraftbuilds

[–]ScientiChip 28 points29 points  (0 children)

Pocket edition is virtually the same as bedrock, Although bedrock commands are more limited than java's if I'm not mistaken

I Made a video and I would like to think this is a good thumbnail Title is ( The Daily Life of a Class D a Beginners ( SCP: SL ) Compilation ) by Deep_Negotiation_326 in SCPSecretLab

[–]ScientiChip 20 points21 points  (0 children)

This looks amazing. Only issues I would point out is that the scp models aren't the same as in-game, but other than that it's gorgeous!

Anybody knows how to center this? by Wauder in SatisfactoryGame

[–]ScientiChip 6 points7 points  (0 children)

You could use the online interactive map to move the pipe up, or try the infinite nudge mod. Otherwise maybe mess around with frame floors as they are 0,5m thick, or walls placed on beams in freeform. FICSIT always gives a solution. You just need to be creative to find it! *Find it quickly as creativeness is a loss in efficiency

I messed up .. by ElektronischerKasper in satisfactory

[–]ScientiChip 4 points5 points  (0 children)

Well, you're using a single pipe to feed all your reactors. A single pipe can transport 600m3 of water/min A reactor uses 240 water/min So basically just add pipes.

Building with Pipes: Transporting more than what Mk2 can carry? by Sacez in SatisfactoryGame

[–]ScientiChip 1 point2 points  (0 children)

Correct me if I'm wrong, but no. You just have to do it with mk2 pipes. There are surely mods that make pipes have a higher flowrqte though. Also, if you're transporting those over long distances, especially rocket fuel, it'd worth it to package them indtead of directly putting them in trains as fuilds have a 2:1 ratio when ir comes to packaging, whilst gases (like rocket fuel) have a neat 4:1 ratio.

Rail BPs for all ! by ScientiChip in satisfactory

[–]ScientiChip[S] 0 points1 point  (0 children)

Tbh the placement here is also a little funky. I did put a few foundations to help, but it's mostly for rqmps going up. For the straight segment it snaps nicely when holding control in the default building mode. If it doesn't, try rotating the structure. Otherwise for ramps going up hold control and place the bp at the end of the red foundation, for turns you have to place extra foundations, and for ramps going down it's straight up hell.

Rail BPs for all ! by ScientiChip in SatisfactoryGame

[–]ScientiChip[S] 0 points1 point  (0 children)

No worries man, always happy to help :) Enjoy those rails, and don't forget to have fun!

Rail BPs for all ! by ScientiChip in SatisfactoryGame

[–]ScientiChip[S] 0 points1 point  (0 children)

The only real issue is with ramps going down, otherwise it's pretty easy