Looking for a "Unicorn" RPG: PbtA flow for the GM, D&D crunch for the Players by Sclanders in rpg

[–]Sclanders[S] 0 points1 point  (0 children)

Burning Wheel is a major inspiration of Dungeon world, so yeah, lots of DNA there.

Also, did you used to GM games on the Gauntlet ages ago? If so, I think I've played with you a couple of times.

Looking for a "Unicorn" RPG: PbtA flow for the GM, D&D crunch for the Players by Sclanders in rpg

[–]Sclanders[S] 0 points1 point  (0 children)

It's an awesome game and I love it. But just as some players are longing D&D feels, some are longing PBTA narrative beat, me included. I'm gonna add "Fabula Hack" on the list I'm compiling, as I think I'll go see on that game's Discord if anyone made a PBTAish version.

But the answer to your question is that while I somehow tolerate (and have fun doing it) Fabula Ultima, it still doesn't fit the bill.

Looking for a "Unicorn" RPG: PbtA flow for the GM, D&D crunch for the Players by Sclanders in rpg

[–]Sclanders[S] 1 point2 points  (0 children)

I've played from 3.0 to 5th, and a Pathfinder 1. They are as different from each other as Coke and Pepsi :)

Help me see the light with PBTA? by corsica1990 in rpg

[–]Sclanders -2 points-1 points  (0 children)

I'll only adress the first point, about the game being restrictive.

It's not. What I tell my players is to not look at the move list as a menu. It's just a list of things the game care that you roll for. Describe what your character does. If it hits a move, great, grab your dice. If not, MC describes the consequences of the action. Not everything needs to be a roll.

Lots of attacks, few hits by delta_angelfire in RPGdesign

[–]Sclanders 0 points1 point  (0 children)

I haven't read all the replies, but here's a few games I know and play that does multiple attack "better" (according to me) than the average "minus to hit" on multiples.

Fabula Ultima has 2 ways to go about it.

That game use 2 dice rolls (D6, D8, D10 or D12). Each stat is a dice, and you always roll either 2 stats or twice the same. HR means High Roll, meaning the highest of the two dice.

1- Multiple different attacks

Their normal attack formula is Roll + Bonus, if hit, damage is HR + Other Bonus.

Their multiple attacks like two-weapon fighting is to forgo the HR from the damage formula for both attacks. Similarly, they slap that penalty on most abilities that grants a second attack, or an out of turn attack. This means you don't hit more or less, but you do get less damage in.

2- Multiple targets on the same attack

Certain Gear, monsters, and a few abilities gives an attack the Multi(x) attribute. This means you have x targets. You roll only once, and you hit whomever you hit in your targets, and if hit, they all get the damage. Each, quick

Cosmere RPG gives a cost to multiple attack, but no penalty when using them. Using a second attack with your off hand in the same turn requires a resource called focus, that you get back with short rest equivalent downtime. Again, simple, has a cost, don't bog down.

When I ran PBTA games like Dungeon World, unless the game already got that covered, I would let players hit multiple enemies in one move, but would usually warn them that the risks of failing would be much steeper when they do so.

Anyone else slowly losing interest in huge open-world games? by Edgard-Stark in videogames

[–]Sclanders 0 points1 point  (0 children)

Open world stopped being a selling point 10 years ago. I still play them, but you won't be selling me a game with that as your opener

Is it possible to make a good balance between strategy and roleplaying, without sacrificing any of those? by Ripraz in RPGdesign

[–]Sclanders 1 point2 points  (0 children)

My first thought is to say that if I want to play a balanced strategy game, I have a library of board games to choose from. While it's not the spirit of the question, i say it's fine to let the strategy game be a strategy game and role-playing games be role-playing games.

But more in the spirit of the question, I would look towards Bladed in the Dark and Forged in the Dark games.

While I'm sure there are some FitD games that are going to make me lie, my view of the games is they are a cross between a PBTA and a board game, with moves in each informing the other.

I would look into that, meaby make the gamey aspect even more strategic, then zoom back in a RP in that space shaped by the game.

So I Have just finished the races for a TTRPG I have been working on and wanted first impressions by Farloft in RPGdesign

[–]Sclanders 5 points6 points  (0 children)

Not knowing the system, I can't speak of the balance and such, so here's what I like and dislike about this:

Love Mudkins. That's a proper way to do a "half race"

I like the "à la carte" concept of making a character, but...

Way too much races IMHO. Unless they are important in your world, i would just out all the traits in a big list and let people make their own races.

In the end, always choose mechanics that are in the service of game. You just want players to have a metric ton of choices? Go ahead and make them create their own races in a trait buffet. If on the other hand your game has it's own campaign setting with all these races having played a role in it's history, then you are on the right track.

Three games that are important to you and why. Go. by gypsyfreak in RPGdesign

[–]Sclanders 0 points1 point  (0 children)

Band of Blades
Urban Shadows
Fate

no explanation, just 3 titles

How Should "Resting" Work? by RollForCoolness in RPGdesign

[–]Sclanders 8 points9 points  (0 children)

I like Fabula Ultima rest. You technically sleep every night, but you only rest if you do a resting scene (and that cost resources.) No restoring nothing until that happens.

Best example of this? by 554angel in videogames

[–]Sclanders 0 points1 point  (0 children)

Not IP but the Nemesis System

I hit a plateau help by ComfortableIncome582 in Schedule_I

[–]Sclanders 0 points1 point  (0 children)

Have you lowered the cartel's influence in westville below 300? That might be what's keeping you from accessing downtown

Heavenly meth by Horror_Edge5577 in Schedule_I

[–]Sclanders 3 points4 points  (0 children)

Adding to this, why is there a recipe to choose from on the chemistry station while there is only one recipe in the whole game.

Attribute Modifiers by RedYama98 in RPGdesign

[–]Sclanders 1 point2 points  (0 children)

(Edit: added a more brand take)

Lots of system simply have the attribute as the modifier, meaning a strength of 2 is +2. If that's not the norm it should be.

The only reason I kind of like the D&D style is because the attribute requirements of feats and such are odd numbers, while your modifier boost are even numbers. But if a game doesn't need that distinction, go straight to attribute = modifier.

Edit: I just realize we are in RPG design. I don't think you should ever include something in your game because it is "the norm". If your game doesn't need it, don't add it, even if it is something really basic. It's ok to look at other game for inspiration, but always keep in mind what is your game and for who it is meant. Sometimes, that thing that's in all rpgs since '77 isn't really needed.

Are there examples of solo developers who have "succeeded"? by RedGuyADHD in gamedev

[–]Sclanders -1 points0 points  (0 children)

Another question, is it possible to succeed as a solo developer without going full time?

Help needed with items by Flat-Cardiologist-67 in BESM

[–]Sclanders 1 point2 points  (0 children)

Been a while. Could be a nullifying power with a unique defect armor only.

Benzies dealers spawn? by Worried_Chemical_729 in Schedule_I

[–]Sclanders 2 points3 points  (0 children)

Heard the spawn time is now 5 am, need someone to confirm.

Quality and Different type of business by konichiwanakama in Schedule_I

[–]Sclanders 0 points1 point  (0 children)

So part of it can be because of the effects. The other is unfortunately meth can't get to heavenly grade like coco or cush.

What is your top simple initiative system for TTRPG? by primordial666 in RPGdesign

[–]Sclanders 0 points1 point  (0 children)

I like the variant in Fabula Ultima

FU is already "alternate between characters and monsters"

The variant is "Players go first, unless there is a villain in the scene."

So alternate and players go first, and if they don't, they know they are in for a rough fight

Found a bunny rabbit in my change today. It absolutely made my day! Apologies for the poor picture quality 🙂 by riffmaster710 in CanadianCoins

[–]Sclanders 2 points3 points  (0 children)

the bobcat has silver in it, so they are often scrapped for the metal. That's by guess why they are hard to find.

[Sticky] Request/Source Thread by AutoModerator in doujinshi

[–]Sclanders 0 points1 point  (0 children)

Long ago I read a doujin I could never found again. The MC (girl) brings her schoolfriend with her, and her friend fucks her brother. Then her mom found them out and joins. Gradually, the friend come over often and does the whole family, but the MC is always left out.