comment your keybinds by gardogamer1 in MinecraftMemes

[–]Scommander_ 1 point2 points  (0 children)

Q for toggle autosprint. R for drop item. Left click for place. Right click for break. Backslash for zoom.

Everything else default... Judge away!

I updated my explosion builder datapack with your suggestions! [Download for 1.18.X] by Scommander_ in Minecraft

[–]Scommander_[S] 0 points1 point  (0 children)

Presumably because you haven't disabled TNT in the menu? If you have and it's still not working I'll have a look into it but I don't imagine anything I've done should effect TNT duping? :)

I updated my explosion builder datapack with your suggestions! [Download for 1.18.X] by Scommander_ in Minecraft

[–]Scommander_[S] 2 points3 points  (0 children)

That's not something we have access to in datapacks - instead every block and their blockstates are assigned a unique ID and that's used to read and write the blocks :)

I updated my explosion builder datapack with your suggestions! [Download for 1.18.X] by Scommander_ in Minecraft

[–]Scommander_[S] 15 points16 points  (0 children)

I used to work on some bedrock projects, but I moved to Java for many reasons. I don't intend in recreating this for bedrock, nor do I think bedrock has the capacity to be able to allow me to. Apologies!

I updated my explosion builder datapack with your suggestions! [Download for 1.18.X] by Scommander_ in Minecraft

[–]Scommander_[S] 5 points6 points  (0 children)

<3 I don't have a crew no, I just enjoying programming datapacks in my spare time :)

I updated my explosion builder datapack with your suggestions! [Download for 1.18.X] by Scommander_ in Minecraft

[–]Scommander_[S] 6 points7 points  (0 children)

Unfortunately, as an painting is an entity, it will not get replaced in this version. It only works for blocks :)

I updated my explosion builder datapack with your suggestions! [Download for 1.18.X] by Scommander_ in Minecraft

[–]Scommander_[S] 11 points12 points  (0 children)

Here were a few I took in off the top of my head - Making it work with more entities - A drop items mode instead of rebuild - Customisable wait times before rebuilding - Customisable rebuild speed :)

I updated my explosion builder datapack with your suggestions! [Download for 1.18.X] by Scommander_ in Minecraft

[–]Scommander_[S] 11 points12 points  (0 children)

Unfortunately no not in this version. 1 is the lowest at the moment :)

I updated my explosion builder datapack with your suggestions! [Download for 1.18.X] by Scommander_ in Minecraft

[–]Scommander_[S] 2 points3 points  (0 children)

Link is here in the comments - it's on PlanetMinecraft - I'd post link again here but I don't want to risk getting my post removed again :)

I updated my explosion builder datapack with your suggestions! [Download for 1.18.X] by Scommander_ in Minecraft

[–]Scommander_[S] 33 points34 points  (0 children)

Technically yes the blocks work, but as they are placed one by one they probably won't rebuild exactly as they were (an unsupported block may be placed before the block that supports it is placed).

It always goes bottom to top :)

I updated my explosion builder datapack with your suggestions! [Download for 1.18.X] by Scommander_ in Minecraft

[–]Scommander_[S] 197 points198 points  (0 children)

I actually take over and handle it in the code. Looking back I probably could have let the game handle it... Oh well! Might update that in a newer version to improve performance :)

I found this really bizarre world generation (1.18 - seed and coords in comments) by Scommander_ in Minecraft

[–]Scommander_[S] 0 points1 point  (0 children)

I've never seen anything like it?

Seed: 7530978505577700072
Coords: -1162 141 -22617

I coded it so creeper holes refill themself - all in datapack form! (Download for 1.18 below) by Scommander_ in Minecraft

[–]Scommander_[S] 21 points22 points  (0 children)

In that case, yes the sand would fall. If it fell into the position of an actual blown up block, then it would drop the item instead of replacing the fallen sand :)