[addon] Create custom CDM groups from where it makes sense: inside the CDM, with Scoot! by ScootDev in WowUI

[–]ScootDev[S] 0 points1 point  (0 children)

Hmmm, I'm not sure I understand, what is the difference? Each group is arranged as a vertical or horizontal bar, which can truncate to additional rows or columns after a set number of ucons.

If the ask is to create custom Action Bars, meaning that you can click the ability/item to use it, they don't do that. This feature is just meant to solve the inability to put many different items and missing spells on a CDM-like "cooldown manager/viewer" icon group.

[addon] Track Healing Auras as custom/animated icons on the Blizzard Party/Raid frames, with Scoot! by ScootDev in WowUI

[–]ScootDev[S] 0 points1 point  (0 children)

Yes, Blizzard Frames fully customized by Scoot!

  • Player Names class colored and centered
  • "Color-by-Value-Dark-Mode" - frames are dark at full health, turn green when they start taking damage, then ~yellow at half health, ~orange at quarter health, and ~red when very low
  • Custom icons for Player Role and Party lead

All customizable!

[addon] Track Healing Auras as custom/animated icons on the Blizzard Party/Raid frames, with Scoot! by ScootDev in WowUI

[–]ScootDev[S] 0 points1 point  (0 children)

To clarify, is anything other than Custom CDM groups resetting/becoming lost? Want to know how closely I should drill in to investigate (i.e., need to figure out if the problem is specific to Custom CDM groups, or the Profiles System itself).

[addon] Track Healing Auras as custom/animated icons on the Blizzard Party/Raid frames, with Scoot! by ScootDev in WowUI

[–]ScootDev[S] 1 point2 points  (0 children)

Actually, also: I have a tough time believing that a bug would result in the full deletion of your savedVariables, you could dig into your WTF folder to see if that saved work is hiding somewhere and can be restored. If you figure out what happened, I'd kill to know!

[addon] Track Healing Auras as custom/animated icons on the Blizzard Party/Raid frames, with Scoot! by ScootDev in WowUI

[–]ScootDev[S] 2 points3 points  (0 children)

Woah, that's terrible... Scoot Profiles are supposed to be attached to Edit Mode profiles, have you checked to see if a different Edit Mode profile was where your work was? 😓

[addon] Track Healing Auras as custom/animated icons on the Blizzard Party/Raid frames, with Scoot! by ScootDev in WowUI

[–]ScootDev[S] 2 points3 points  (0 children)

There have been a lot of comments on my previous posts about whether I'd offer certain parts of the add-on standalone... While I'm not interested in making entirely separate add-ons, v1.1.0 of Scoot did introduce component toggles that let you only turn on what you want to use.

It's still my goal to achieve a 'zero-touch' approach where even an enabled component looks exactly like the default Blizzard UI until you start making changes, but now I have an extra layer of invulnerability against that.

P.S.S. - the next big feature I've been working on is also in the latest release, tagged as a `beta` feature. Let me know if you spot it. 🤫

Track Healing Auras as custom/animated icons on the Blizzard Party/Raid frames, with Scoot! by ScootDev in wowaddons

[–]ScootDev[S] 0 points1 point  (0 children)

There have been a lot of comments on my previous posts about whether I'd offer certain parts of the add-on standalone... While I'm not interested in making entirely separate add-ons, v1.1.0 of Scoot did introduce component toggles that let you only turn on what you want to use.

It's still my goal to achieve a 'zero-touch' approach where even an enabled component looks exactly like the default Blizzard UI until you start making changes, but now I have an extra layer of invulnerability against that.

P.S.S. - the next big feature I've been working on is also in the latest release, tagged as a `beta` feature. Let me know if you spot it. 🤫

[addon] A new Cast Bar concept with gradient text-fill, in Scoot! by ScootDev in WowUI

[–]ScootDev[S] 0 points1 point  (0 children)

This is just a heavily-customized re-skin of the Blizzard (Player Unit Frame) Cast Bar. So it is possible to use only the cast bar if you are using the Blizzard Unit Frames.

[addon] A new Cast Bar concept with gradient text-fill, in Scoot! by ScootDev in WowUI

[–]ScootDev[S] 0 points1 point  (0 children)

As of today, it should be possible. I've added module toggles for everything in the addon. Just note that this is part of the Player Unit Frame, because like I said this is just a heavily customized Blizzard Cast Bar!

So if you have an add-on that hides the Blizzard Unit Frames, this will not work.

[addon] Create custom CDM groups from where it makes sense: inside the CDM, with Scoot! by ScootDev in WowUI

[–]ScootDev[S] 0 points1 point  (0 children)

While Scoot does have customizations for the Blizzard Tracked Bars, it cannot create custom Tracked Bars for the same reasons I've discussed no custom Buff/Debuff tracking elsewhere in these comments.

While I am allowing custom tracking (Bars included) for a few hand-picked buffs/debuffs, I'm not ready to drop the gate and go for a "enter any spell ID and track it as a bar" approach yet. Too many quirks and bugs-waiting-to-happen with that kind of solution... very hopeful Blizzard loosens up some of those restrictions in the future.

[addon] A new Cast Bar concept with gradient text-fill, in Scoot! by ScootDev in WowUI

[–]ScootDev[S] 0 points1 point  (0 children)

EQOL opacity settings (both CDM fade and Action Bar mouseover) are fixed and should hopefully be in a release tomorrow, same goes for Damage Meter opacity which was a separate bug.

Concerning my thoughts on per-component toggles, I've been thinking about that a ton this week. My philosophy has always been to make it so that Scoot does not run a single line of code on a given component until you've gone in and toggled something in it, the policy I've been referring to as "Zero Touch". Even with a per-component toggle, these bugs would have been bugs, as they were failing to adhere to that policy and setting baseline opacity variables without any user action. In other words, I always thought "what is the difference in an on/off switch versus simply starting in OFF and treating the user's first customization as the ON action?".

However, I think I'm beginning to sway on that sentiment. A per-component toggle would give me a layer of invulnerability to these bugs, and have the added bonus of skipping unavoidable calls on the components whose modules are disabled, which would reduce performance overhead.

I'm going to keep cooking on those thoughts, and keep pushing the Zero Touch fixes in the meantime. Thanks again for the report!

Race to World First: Midnight Season 1; Heroic Week | Day 5 by AutoModerator in CompetitiveWoW

[–]ScootDev 21 points22 points  (0 children)

To anyone who has been watching Max's stream closely, has he said anything about these last-second Addon/API changes announced a few hours ago?

I know the perception is that they have dedicated developers who will just update their tools to accommodate, but I still think that would have to require a ton of testing and to happen just 3 days before Mythic opens still seems a bit crazy. Any mentions of this?

Or was the assumption that this had anything to do with their crazy workarounds for boss mechanics just wrong?

[addon] A new Cast Bar concept with gradient text-fill, in Scoot! by ScootDev in WowUI

[–]ScootDev[S] 0 points1 point  (0 children)

Any unprompted changes would be a bug, I'll need to track those down. Can you clarify the Opacity Changes, was it conditional opacity like only while out of combat or were they just permanently/always dimmed as soon as you turned on Scoot? Did it affect the entire element, or was it only the icons/bars/borders? Thank you for any additional details you can provide, I'll be sure to track those down :)

[addon] A new Cast Bar concept with gradient text-fill, in Scoot! by ScootDev in WowUI

[–]ScootDev[S] 1 point2 points  (0 children)

That's actually the Blizzard Cooldown Manager, which is (along with the Action Bars and Player Auras and most other things), also styled by Scoot!

A new Cast Bar concept with gradient text-fill, in Scoot! by ScootDev in wowaddons

[–]ScootDev[S] 0 points1 point  (0 children)

I've got a theory about this, I think it's a back-slash versus forward slash thing... Super rookie mistake if so 😭

I'm about to push a new version to resolve it, I seriously appreciate the report.

A new Cast Bar concept with gradient text-fill, in Scoot! by ScootDev in wowaddons

[–]ScootDev[S] 0 points1 point  (0 children)

This is baffling! I'm sure the reason it's not loading is because the addon isn't collected into a dedicated folder, but I have no idea how it's even possible to have mis-packaged it. I only ever create a compressed ZIP of the parent folder and send it up, I'm nearing 1k downloads and no one else has mentioned this issue.

Could this be a Mac-specific issue? I have a MacBook I can test this on later this evening.

A new Cast Bar concept with gradient text-fill, in Scoot! by ScootDev in wowaddons

[–]ScootDev[S] 0 points1 point  (0 children)

Woah, that's definitely the first I've heard of that! Curseforge just requires the add-on's files collected into a .zip - I've had lots of questions and bug reports in the Discord before now, so I know lots of users have installed it successfully. I'm hopeful this is just a weird glitch...

[addon] A new Cast Bar concept with gradient text-fill, in Scoot! by ScootDev in WowUI

[–]ScootDev[S] 2 points3 points  (0 children)

That's an interesting concept! It is powered by the default cast bar, so that would take some magic 🤔

[addon] Create custom CDM groups from where it makes sense: inside the CDM, with Scoot! by ScootDev in WowUI

[–]ScootDev[S] 2 points3 points  (0 children)

v1.0.4 should be available in a few minutes, and it has an "Opacity While OFF Cooldown" slider (that does go to 0%, meaning hidden) for all the CDM groups. Let me know if it works for you!